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fix messed up build order by putting bi_inputline.c where it really belongs
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parent
dd1adc0431
commit
beb5438484
4 changed files with 3 additions and 4 deletions
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@ -14,7 +14,7 @@ EXTRA_LTLIBRARIES= console_server.la console_client.la
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common_sources= \
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buffer.c complete.c console.c inputline.c list.c filelist.c view.c
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client_sources= client.c menu.c pr_keys.c
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client_sources= bi_inputline.c client.c menu.c pr_keys.c
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server_sources= server.c
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libQFconsole_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir) -no-undefined
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@ -6,5 +6,5 @@ INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFgamecode_builtins.la
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libQFgamecode_builtins_la_LDFLAGS= -version-info 1:0:0 -no-undefined
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libQFgamecode_builtins_la_LIBADD= $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/console/libQFconsole.la $(top_builddir)/libs/util/libQFutil.la
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libQFgamecode_builtins_la_SOURCES= pr_cmds.c bi_gib.c bi_inputline.c
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libQFgamecode_builtins_la_LIBADD= $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la
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libQFgamecode_builtins_la_SOURCES= pr_cmds.c bi_gib.c
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@ -55,7 +55,6 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/csqc.h"
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#define U __attribute__ ((used))
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static U void (*const gib_progs_init)(progs_t *) = GIB_Progs_Init;
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static U void (*const inputline_progs_init)(progs_t *) = InputLine_Progs_Init;
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#undef U
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VISIBLE const char *pr_gametype = "";
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