fix messed up build order by putting bi_inputline.c where it really belongs

This commit is contained in:
Bill Currie 2007-05-07 13:02:35 +00:00 committed by Jeff Teunissen
parent dd1adc0431
commit beb5438484
4 changed files with 3 additions and 4 deletions

View file

@ -14,7 +14,7 @@ EXTRA_LTLIBRARIES= console_server.la console_client.la
common_sources= \
buffer.c complete.c console.c inputline.c list.c filelist.c view.c
client_sources= client.c menu.c pr_keys.c
client_sources= bi_inputline.c client.c menu.c pr_keys.c
server_sources= server.c
libQFconsole_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir) -no-undefined

View file

@ -6,5 +6,5 @@ INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFgamecode_builtins.la
libQFgamecode_builtins_la_LDFLAGS= -version-info 1:0:0 -no-undefined
libQFgamecode_builtins_la_LIBADD= $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/console/libQFconsole.la $(top_builddir)/libs/util/libQFutil.la
libQFgamecode_builtins_la_SOURCES= pr_cmds.c bi_gib.c bi_inputline.c
libQFgamecode_builtins_la_LIBADD= $(top_builddir)/libs/gamecode/engine/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la
libQFgamecode_builtins_la_SOURCES= pr_cmds.c bi_gib.c

View file

@ -55,7 +55,6 @@ static __attribute__ ((used)) const char rcsid[] =
#include "QF/csqc.h"
#define U __attribute__ ((used))
static U void (*const gib_progs_init)(progs_t *) = GIB_Progs_Init;
static U void (*const inputline_progs_init)(progs_t *) = InputLine_Progs_Init;
#undef U
VISIBLE const char *pr_gametype = "";