Commit graph

71 commits

Author SHA1 Message Date
Bill Currie
69bf8f3941 wow, when I screw up... :)
fix the broken bindings menus
2005-05-07 08:28:44 +00:00
Bill Currie
5ee4ec8421 Array now requires its elements to be Objects 2005-05-02 06:29:44 +00:00
Bill Currie
a35c33b397 finish ProxyView and get crosshair toggle working properly in the video
options menu.
2005-04-24 15:26:30 +00:00
Bill Currie
73e45cc8ee working on scripted menus; video works
dealloc -> release

This is an imperfect revision of history.
2004-11-18 05:08:00 +00:00
Bill Currie
82bc3055bc oops, needed menu_draw_hud. don't need the state stuff any more, though :) 2004-02-14 05:33:34 +00:00
Bill Currie
c493a82de1 more cleanup 2004-02-14 05:02:25 +00:00
Bill Currie
98ccba65bb not needed 2004-02-14 04:51:08 +00:00
Bill Currie
1207b44462 whitespace 2004-02-14 04:35:59 +00:00
Bill Currie
790048368d control options "done" 2004-02-14 04:01:36 +00:00
Bill Currie
3f44dfad1d control options menu almost done (yay for oo:) 2004-02-14 03:18:53 +00:00
Bill Currie
103299e7e4 rename Cvar_GetCvarString to Cvar_GetString and add
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie
0e147a7b61 video options "done" 2004-02-14 02:09:18 +00:00
Bill Currie
fec7423cc3 player options are now grouped 2004-02-13 06:42:51 +00:00
Bill Currie
0e34eabbc4 network options are now in a group 2004-02-13 05:49:43 +00:00
Bill Currie
8978d1ca55 make an inputline with a text box behind it 2004-02-13 05:36:35 +00:00
Bill Currie
ac577232db audio and features options menus are now almost fully object-ized (as
close as they're going to get until everything else is)
2004-02-13 02:53:13 +00:00
Bill Currie
de567310fb fix a typo 2004-02-13 01:21:17 +00:00
Bill Currie
c5789ff620 more object usage 2004-02-13 00:21:51 +00:00
Bill Currie
9f56ee80c6 arg, committed debug code again 2004-02-07 00:10:39 +00:00
Bill Currie
51cd2fc69a most of the video menu now uses CvarToggle and CvarToggleView (and rename
RangeSlider to CvarRangeView)
2004-02-07 00:09:50 +00:00
Bill Currie
bc6204335a now all range indicators use the RangeSlider view (need a better name:P) 2004-02-04 07:14:00 +00:00
Bill Currie
c3d99b47a7 in_mouse_amp finally working properly :)
forced to move to CMV for the indicator because I ran out of params...
2004-02-04 06:56:53 +00:00
Bill Currie
c43950abd8 autoconvert for function parameters now works :) 2004-02-04 05:49:54 +00:00
Bill Currie
892e80938b that made a royal mess :( 2004-02-04 04:49:46 +00:00
Bill Currie
b2474a2b97 better auto-conversion of function parameters (ugh, this is getting messy
:( )
2004-02-04 04:33:08 +00:00
Bill Currie
237027d1ff moving towards object-ized menus :) 2004-02-04 02:35:57 +00:00
Bill Currie
c74adc29b0 all slider indicators now use Slider. nuke draw_perc_bar 2004-02-03 13:35:10 +00:00
Bill Currie
ec26083228 start working on a gui lib with a Slider class. use the slider class for
the volume settings. doesn't /quite/ work properly yet
2004-02-03 08:31:26 +00:00
Bill Currie
a4bcf2dab6 hopefully better library arrangement 2004-02-03 06:00:16 +00:00
Bill Currie
1542268d40 use casts rather than ftoi and itof 2004-02-03 05:59:51 +00:00
Bill Currie
73b226b4b7 fix the key bindings menus (invalid strings) and add a music volume knob 2004-01-22 01:33:27 +00:00
Bill Currie
b3f76e1e48 add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
8593c1bc53 show_* -> hud_*. Thanks for the headsup, IrcMonkey 2003-09-23 21:49:34 +00:00
Brian Koropoff
687a0845b6 Introducing the GIB Object System (TM). This breaks scriptable HUD for now
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
a48b2dd103 fix some errors picked up by the recent changes to qfcc 2003-08-22 06:34:09 +00:00
Bill Currie
054d2b61e8 correct the vertical position of the lanconfig menu 2003-08-20 05:43:24 +00:00
Bill Currie
908a3dab29 fix a bunch of FIXMEs now that qfcc has been fixed for these items 2003-08-01 16:37:44 +00:00
Bill Currie
6ecb707257 revamp the struct system so "struct foo;" does the right thing (ala C) 2003-07-30 04:11:45 +00:00
Bill Currie
da86367824 update for recent changes to Object 2003-07-29 19:55:41 +00:00
Bill Currie
ba19ee1120 clear the current menu so going to console via the menus doesn't screw
things up
2003-06-06 18:57:56 +00:00
Bill Currie
54e8cb1cb2 make dist fix (again:/) 2003-06-04 20:32:10 +00:00
Bill Currie
0c42b0f644 make dist fix 2003-06-04 18:50:54 +00:00
Bill Currie
e8c28cc3f3 fix some incompatable pointer types 2003-05-23 20:12:38 +00:00
Brian Koropoff
3205f0f672 Added the HUDAnimation class and GIB bindings to use it, as well as other
enhancements and cleanups to the scriptable HUD system.
2003-05-23 04:29:01 +00:00
Brian Koropoff
dcf1bcf141 HUD interface leak fixes and enhancements. Something is still leaking
memory, though.
2003-05-15 06:49:10 +00:00
Brian Koropoff
e160ead563 Added the scriptable HUD interface between the engine, Rua, and GIB. 2003-05-14 21:17:32 +00:00
Bill Currie
dd39fde9cf remove a debug print 2003-05-13 19:18:25 +00:00
Bill Currie
8eced18ab2 make dist fix 2003-05-12 15:04:04 +00:00
Bill Currie
508fb4fb5c new view stuff mostly working. just a few visual bugs to iron out 2003-05-06 02:19:13 +00:00
Brian Koropoff
3b703db4d4 Added the beginnings of an interface between Ruamoko and GIB. Although the
API is by no means finalized, it's now possible to write GIB builtins in
Ruamoko that can take arguments and return values to GIB.
2003-04-13 20:43:52 +00:00