mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-03-20 09:21:09 +00:00
use casts rather than ftoi and itof
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parent
389ff5be1c
commit
1542268d40
3 changed files with 7 additions and 9 deletions
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@ -7,7 +7,6 @@
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#include "InputLine.h"
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#include "Rect.h"
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#include "string.h"
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#include "math.h"
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#include "cbuf.h"
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#include "options.h"
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#include "servlist.h"
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@ -21,6 +20,7 @@ entity self;
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.float nextthink;
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.float frame;
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.void () think;
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float () random = #7;
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string [6] dot_name = {
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"gfx/menudot1.lmp",
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@ -29,7 +29,6 @@
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#include "menu.h"
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#include "system.h"
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#include "string.h"
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#include "math.h"
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#include "draw.h"
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#include "cvar.h"
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#include "key.h"
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@ -82,7 +81,7 @@ CB_video_options =
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Cbuf_AddText ("toggle vid_fullscreen\n");
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break;
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case "crosshair":
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selected_crosshair = ftoi (cvar ("crosshair"));
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selected_crosshair = (integer) cvar ("crosshair");
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selected_crosshair++;
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if (selected_crosshair >= 3) {
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selected_crosshair = 0;
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@ -598,11 +597,11 @@ DRAW_player_options =
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// Draw nice color boxes
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text_box (x + 192, y + PLAYER_CONF_Y_PAD + 45 - 8, 1, 1);
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Draw_Fill (x + 200, y + PLAYER_CONF_Y_PAD + 45, 16, 8,
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ftoi (cvar ("topcolor")) * 16 + 8);
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(integer) cvar ("topcolor") * 16 + 8);
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text_box (x + 192, y + PLAYER_CONF_Y_PAD + 60 - 8, 1, 1);
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Draw_Fill (x + 200, y + PLAYER_CONF_Y_PAD + 60, 16, 8,
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ftoi (cvar ("bottomcolor")) * 16 + 8);
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(integer) cvar ("bottomcolor") * 16 + 8);
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opt_cursor (x + 62, y + player_config_cursor_tbl[player_config_cursor]);
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return 1;
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@ -26,7 +26,6 @@
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#include "draw.h"
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#include "system.h"
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#include "math.h"
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#include "string.h"
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/*
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@ -59,7 +58,7 @@ draw_perc_bar =
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perc_val = 0;
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}
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perc = itof (perc_val) / (100 / itof (size));
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perc = (float) perc_val / (100 / (float) size);
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/* 128, 129, 130 and 131 are special characters for scrollbars */
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Draw_Character (x, y, 128); // draw beginning
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@ -67,7 +66,7 @@ draw_perc_bar =
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Draw_Character (x + ((i + 1) * 8), y, 129); // draw the borders
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}
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Draw_Character (x + ((i + 1) * 8), y, 130); // draw last char
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Draw_Character (x + ((ftoi (perc) + 1) * 8), y, 131); // draw slider
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Draw_Character (x + (((integer) perc + 1) * 8), y, 131); // draw slider
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};
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/*
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@ -125,7 +124,7 @@ to_percentage =
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if (val < 0) {
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val = 0;
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}
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perc = ftoi ((val / max_v) * 100);
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perc = (integer) ((val / max_v) * 100);
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return perc;
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};
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