fix some errors picked up by the recent changes to qfcc

This commit is contained in:
Bill Currie 2003-08-22 06:34:09 +00:00
parent d20b8bf0c1
commit a48b2dd103
2 changed files with 4 additions and 4 deletions

View file

@ -108,13 +108,13 @@ init_binding_hash =
movement_bindings = [[Array alloc] init];
for (i = 0; i < @sizeof (movement_binding_list) / @sizeof (movement_binding_list[0]); i++)
[movement_bindings addItem: new_binding (movement_binding_list[i])];
[movement_bindings addItem: (id)new_binding (movement_binding_list[i])];
misc_bindings = [[Array alloc] init];
for (i = 0; i < @sizeof (misc_binding_list) / @sizeof (misc_binding_list[0]); i++)
[misc_bindings addItem: new_binding (misc_binding_list[i])];
[misc_bindings addItem: (id)new_binding (misc_binding_list[i])];
weapon_bindings = [[Array alloc] init];
for (i = 0; i < @sizeof (weapon_binding_list) / @sizeof (weapon_binding_list[0]); i++)
[weapon_bindings addItem: new_binding (weapon_binding_list[i])];
[weapon_bindings addItem: (id)new_binding (weapon_binding_list[i])];
};

View file

@ -37,7 +37,7 @@
org = trace_endpos - v_forward * 4;
if ([trace_ent.@this takeDamage:self :s :s :damage])
if ([trace_ent.@this takeDamage:self :owner :owner :damage])
SpawnBlood (org, 20);
else {
sound (s, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);