Bill Currie
bffd9f208f
more sounds in menus
2007-05-13 05:14:32 +00:00
Bill Currie
66ab41534c
make the menu plist reading more efficient
2007-05-13 04:03:04 +00:00
Bill Currie
d996c364b8
massively speedup savegame scanning (and bump the menu progs memory size again :/)
2007-05-13 03:56:08 +00:00
Bill Currie
72daa2fd2b
add some sounds to the menus (not yet finished)
2007-05-07 12:17:12 +00:00
Bill Currie
6e77198b6f
handle the new save files properly
2007-03-25 02:01:10 +00:00
Bill Currie
c3bb363fb6
add controls settings (don't know if they work, or are used, but again, don't want to lose it)
2007-02-09 09:25:03 +00:00
Bill Currie
e257560174
print a message if menu.plist can't be opened
2005-08-18 00:28:14 +00:00
Bill Currie
b7803030c4
some error handling :)
2005-08-18 00:25:09 +00:00
Bill Currie
fa8dfd3767
audio options are now scripted
2005-06-15 02:07:54 +00:00
Bill Currie
91d6607793
bah, forgot the important part of that fix :P
2005-06-15 02:03:50 +00:00
Bill Currie
6e0c70cac7
reduce the amount of memory needed to read menu.plist
2005-06-15 01:41:10 +00:00
Bill Currie
69bf8f3941
wow, when I screw up... :)
...
fix the broken bindings menus
2005-05-07 08:28:44 +00:00
Bill Currie
5ee4ec8421
Array now requires its elements to be Objects
2005-05-02 06:29:44 +00:00
Bill Currie
a35c33b397
finish ProxyView and get crosshair toggle working properly in the video
...
options menu.
2005-04-24 15:26:30 +00:00
Bill Currie
73e45cc8ee
working on scripted menus; video works
...
dealloc -> release
This is an imperfect revision of history.
2004-11-18 05:08:00 +00:00
Bill Currie
82bc3055bc
oops, needed menu_draw_hud. don't need the state stuff any more, though :)
2004-02-14 05:33:34 +00:00
Bill Currie
c493a82de1
more cleanup
2004-02-14 05:02:25 +00:00
Bill Currie
98ccba65bb
not needed
2004-02-14 04:51:08 +00:00
Bill Currie
1207b44462
whitespace
2004-02-14 04:35:59 +00:00
Bill Currie
790048368d
control options "done"
2004-02-14 04:01:36 +00:00
Bill Currie
3f44dfad1d
control options menu almost done (yay for oo:)
2004-02-14 03:18:53 +00:00
Bill Currie
103299e7e4
rename Cvar_GetCvarString to Cvar_GetString and add
...
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie
0e147a7b61
video options "done"
2004-02-14 02:09:18 +00:00
Bill Currie
fec7423cc3
player options are now grouped
2004-02-13 06:42:51 +00:00
Bill Currie
0e34eabbc4
network options are now in a group
2004-02-13 05:49:43 +00:00
Bill Currie
8978d1ca55
make an inputline with a text box behind it
2004-02-13 05:36:35 +00:00
Bill Currie
ac577232db
audio and features options menus are now almost fully object-ized (as
...
close as they're going to get until everything else is)
2004-02-13 02:53:13 +00:00
Bill Currie
de567310fb
fix a typo
2004-02-13 01:21:17 +00:00
Bill Currie
c5789ff620
more object usage
2004-02-13 00:21:51 +00:00
Bill Currie
9f56ee80c6
arg, committed debug code again
2004-02-07 00:10:39 +00:00
Bill Currie
51cd2fc69a
most of the video menu now uses CvarToggle and CvarToggleView (and rename
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RangeSlider to CvarRangeView)
2004-02-07 00:09:50 +00:00
Bill Currie
bc6204335a
now all range indicators use the RangeSlider view (need a better name:P)
2004-02-04 07:14:00 +00:00
Bill Currie
c3d99b47a7
in_mouse_amp finally working properly :)
...
forced to move to CMV for the indicator because I ran out of params...
2004-02-04 06:56:53 +00:00
Bill Currie
c43950abd8
autoconvert for function parameters now works :)
2004-02-04 05:49:54 +00:00
Bill Currie
892e80938b
that made a royal mess :(
2004-02-04 04:49:46 +00:00
Bill Currie
b2474a2b97
better auto-conversion of function parameters (ugh, this is getting messy
...
:( )
2004-02-04 04:33:08 +00:00
Bill Currie
237027d1ff
moving towards object-ized menus :)
2004-02-04 02:35:57 +00:00
Bill Currie
c74adc29b0
all slider indicators now use Slider. nuke draw_perc_bar
2004-02-03 13:35:10 +00:00
Bill Currie
ec26083228
start working on a gui lib with a Slider class. use the slider class for
...
the volume settings. doesn't /quite/ work properly yet
2004-02-03 08:31:26 +00:00
Bill Currie
a4bcf2dab6
hopefully better library arrangement
2004-02-03 06:00:16 +00:00
Bill Currie
1542268d40
use casts rather than ftoi and itof
2004-02-03 05:59:51 +00:00
Bill Currie
73b226b4b7
fix the key bindings menus (invalid strings) and add a music volume knob
2004-01-22 01:33:27 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
8593c1bc53
show_* -> hud_*. Thanks for the headsup, IrcMonkey
2003-09-23 21:49:34 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
a48b2dd103
fix some errors picked up by the recent changes to qfcc
2003-08-22 06:34:09 +00:00
Bill Currie
054d2b61e8
correct the vertical position of the lanconfig menu
2003-08-20 05:43:24 +00:00
Bill Currie
908a3dab29
fix a bunch of FIXMEs now that qfcc has been fixed for these items
2003-08-01 16:37:44 +00:00
Bill Currie
6ecb707257
revamp the struct system so "struct foo;" does the right thing (ala C)
2003-07-30 04:11:45 +00:00
Bill Currie
da86367824
update for recent changes to Object
2003-07-29 19:55:41 +00:00