Bill Currie
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0301cd6fa8
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fix hud scaling
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2007-05-13 04:21:37 +00:00 |
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Bill Currie
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66ab41534c
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make the menu plist reading more efficient
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2007-05-13 04:03:04 +00:00 |
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Bill Currie
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d996c364b8
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massively speedup savegame scanning (and bump the menu progs memory size again :/)
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2007-05-13 03:56:08 +00:00 |
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Bill Currie
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b1b7c49b11
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plug a memory leak when saving games
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2007-05-13 03:34:49 +00:00 |
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Bill Currie
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ece4df298e
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make that a factor of ~400.
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2007-05-13 03:27:54 +00:00 |
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Bill Currie
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a72f2046f5
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speed up PL_WritePropertyList by ~3x.
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2007-05-13 03:13:01 +00:00 |
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Bill Currie
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b5809eaa4f
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this /should/ fix the scaling of high-res hud items
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2007-05-13 01:29:29 +00:00 |
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Bill Currie
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aca80a7baf
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fix the gold-key/radiation-symbol bug in rock2
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2007-05-09 10:55:02 +00:00 |
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Bill Currie
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06157dc937
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link the client console plugin against ruamoko. how I got away with this for so long is beyond me
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2007-05-09 10:37:12 +00:00 |
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Bill Currie
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787a9bc182
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forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name)
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2007-05-09 10:08:35 +00:00 |
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Bill Currie
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3528e803c1
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a little more info on bad models/solid settings
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2007-05-08 11:21:56 +00:00 |
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Bill Currie
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01f7bd440e
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slightly cleaner
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2007-05-08 10:49:54 +00:00 |
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Bill Currie
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fd6a856ae1
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clean out some old debug code that's confusing me
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2007-05-08 09:33:24 +00:00 |
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Bill Currie
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2149aefe67
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not so sure that one's needed
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2007-05-08 03:24:49 +00:00 |
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Bill Currie
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4d86c40113
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handle float conditionals
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2007-05-08 03:20:15 +00:00 |
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Bill Currie
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5798c9d67a
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wasn't catching the precedence inversion in (x - x & y) even though it was caught for (x & y - x).
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2007-05-08 02:54:50 +00:00 |
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Bill Currie
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57bd43fc52
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make the watchpoint (optionally) conditional
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2007-05-08 02:25:01 +00:00 |
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Bill Currie
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fe4a4a9e55
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"hardware" (haha) watch points (one!) in progs. only catches changes done by progs, and the expression parser is as flaky as anything, but it's better than nothing :)
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2007-05-08 02:04:47 +00:00 |
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Bill Currie
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0e78c3f6da
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make STORAGEX lower priority than UNARY so casts work
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2007-05-07 23:44:45 +00:00 |
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Bill Currie
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b167bc302b
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fix a segfault when doing backtraces without debug info
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2007-05-07 23:10:54 +00:00 |
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Bill Currie
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3c78eaaa49
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should fix hikaru's seg
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2007-05-07 21:50:31 +00:00 |
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Bill Currie
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9609fe8ca4
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bloody hell
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2007-05-07 15:04:06 +00:00 |
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Bill Currie
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839c00b97b
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back out the large packet/entity related patches. they've provent to be troublesome and it seems FTE has a better solution.
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2007-05-07 14:58:53 +00:00 |
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Bill Currie
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097be5a093
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fix file handle leak
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2007-05-07 14:03:36 +00:00 |
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Bill Currie
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beb5438484
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fix messed up build order by putting bi_inputline.c where it really belongs
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2007-05-07 13:02:35 +00:00 |
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Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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8f365c4512
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that wasn't supposed to go in
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2007-05-07 12:18:54 +00:00 |
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Bill Currie
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72daa2fd2b
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add some sounds to the menus (not yet finished)
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2007-05-07 12:17:12 +00:00 |
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Bill Currie
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c2894dcfce
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make backbuf max size tunable (for the big packets)
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2007-05-07 12:09:10 +00:00 |
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Bill Currie
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32733ef3d9
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set time and self when calling ClientCommand
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2007-05-07 11:16:29 +00:00 |
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Bill Currie
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7af2378e03
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turn on graph generation in the doxygen output. very slow, but the diagrams are worth it. Also make the data member of sfx_t a union rather than void so doxygen can see the relationships (and gets rid of a bunch of casts that I never liked anyway).
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2007-05-07 05:20:24 +00:00 |
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Bill Currie
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6a019f1859
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make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting.
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2007-05-07 02:06:03 +00:00 |
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Bill Currie
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243e816759
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extract miptex "properly": lays out all 4 mip levels in the one image, rather than producing a mess :)
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2007-05-07 01:04:47 +00:00 |
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Bill Currie
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b5592b3e6e
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optionally treat tracks as playlists
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2007-05-06 11:50:49 +00:00 |
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Bill Currie
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2ee461fc24
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this seems to fix the sound cutouts. I /think/ this is the correct fix as cached sfxs are shared and thus nulling the buffer pointer isn't a particularly good idea for every release.
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2007-05-06 08:35:28 +00:00 |
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Bill Currie
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7ba41632d9
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snax's fixes to clean up most of the shift/reduce conflicts
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2007-04-28 08:49:07 +00:00 |
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Bill Currie
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3deee307a8
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check for uninitialized variables in return statements
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2007-04-28 08:48:01 +00:00 |
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Bill Currie
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a376e6f86d
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make control of progdefs.h generation saner
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2007-04-28 05:40:22 +00:00 |
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Bill Currie
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e8e2d3a6e5
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make "local" optional
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2007-04-28 05:20:47 +00:00 |
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Bill Currie
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cfd71b87c4
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clean up some warnings that I think I wasn't testing for
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2007-04-28 05:17:55 +00:00 |
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Bill Currie
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b963665ad7
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don't stop a trace on transition from solid to non-solid. this fixes the grapple problem in prozaccoop, but really the bug is in the progs but this is a faster fix for now until I decide whether I want to stop a trace on transition or not, or whether to make it optional.
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2007-04-28 02:16:47 +00:00 |
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Bill Currie
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ab5536ef46
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strip any trailing whitespace from source lines. strips off trailing \r from dos files :)
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2007-04-28 01:40:08 +00:00 |
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Bill Currie
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52f7bd4bb4
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MAX_ENTITIES patch from phrosty
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2007-04-19 07:36:12 +00:00 |
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Bill Currie
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bf15d0cb6a
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docs on advanced/traditional
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2007-04-12 10:53:38 +00:00 |
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Bill Currie
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cfeb14fecf
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warn when local variables are redecalred in the same scope. This won't normally cause problems, but it can save a lot of grief when converting traditional quakec code.
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2007-04-12 09:39:42 +00:00 |
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Bill Currie
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8c31f12d5c
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cover the two compilation modes
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2007-04-12 07:42:22 +00:00 |
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Bill Currie
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93ee2e489b
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more vc2005 patches from phrosty
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2007-04-11 22:03:36 +00:00 |
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Bill Currie
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8353bb5886
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add a section on compilation modes. only half done, though
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2007-04-11 15:10:00 +00:00 |
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Bill Currie
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7c938b3e91
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follow some of the roff rules...
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2007-04-11 12:04:53 +00:00 |
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Bill Currie
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bac4096708
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some doc improvements as pointed out by Hikaru and add --relocatable to the long options
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2007-04-11 10:48:04 +00:00 |
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