Bill Currie
52f7bd4bb4
MAX_ENTITIES patch from phrosty
2007-04-19 07:36:12 +00:00
Bill Currie
a4f9363566
get the basics of http download working. need error checking.
2007-03-24 13:57:07 +00:00
Bill Currie
02c41feabc
make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
2007-03-24 10:13:10 +00:00
Bill Currie
81a57bb3fa
patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
2007-03-22 23:20:57 +00:00
Bill Currie
4276d92c25
update cap flag comments to reflect http being implemented
2007-03-21 11:56:25 +00:00
Bill Currie
4fd2c3d191
add EXT to the challenge string as a generic marker for the clients to send "*cap" etc.
2007-03-21 11:53:56 +00:00
Bill Currie
c3e081a5ee
check downloadurl correctly
2007-03-20 21:17:49 +00:00
Bill Currie
fa011b55d1
client side of http transfer support (untested)
2007-03-20 14:16:43 +00:00
Bill Currie
4c234c2c27
ensure entities are cleared at map change (fixes segfault)
2007-03-20 13:23:17 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
3fb03fc2be
hah, should have been using __attribute__((used)) all that time (rather
...
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
a409ea4a74
spawn code complete
2005-05-08 08:04:50 +00:00
Bill Currie
cd2f9434fc
proxy now stays connected :) also gets the server data packet. most changes
...
due to move of pmove.h
2005-05-02 04:09:15 +00:00
Bill Currie
d308d324cc
o misc little cleanups
...
o add plent_state_t, packet_players_t and delta_t in preparation for
re-worked delta compression code.
o use plent_state_t in the client.
2005-04-30 03:59:23 +00:00
Bill Currie
2cc2da4d90
various little cleanups that should very fractionally speed up Host_Frame
2005-04-25 01:28:37 +00:00
Bill Currie
a89d8d23a3
grievre's patch to enable fullbright skins, controlled rotation and server
...
control of various features
2004-07-11 01:41:01 +00:00
Bill Currie
37a5938b87
don't do hostname lookup on an empty string
2004-04-15 06:14:03 +00:00
Bill Currie
cb7bbff49f
oops, fix some minor breakage
2004-04-13 02:23:20 +00:00
Bill Currie
62cdbb5fc4
optionally allow recomte commands from a specified host address
2004-04-13 01:13:07 +00:00
Bill Currie
8fdd8a0888
make local command ip address checking sane
2004-04-12 23:38:09 +00:00
Bill Currie
0e1a9e5082
a bit more netchan cleanup
2004-02-19 23:06:47 +00:00
Bill Currie
fa58b795f2
except for packet logging, netchan is much cleaner (no more cls in the
...
server!)
2004-02-19 08:58:42 +00:00
Bill Currie
9784ba5954
Grievre's gamedir callback patch to fix mangled sounds on gamedir change
...
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
e7ffad8772
more rua cleanups: now just one init function to call (it calls the rest)
2004-01-16 07:03:58 +00:00
Bill Currie
01392c78bb
move the bulk of what whas libQFcsqc to libQFruamoko.
2004-01-16 05:46:19 +00:00
Bill Currie
9537640b1c
don't write config.cfg until /after/ it's been read :)
2004-01-07 06:29:34 +00:00
Bill Currie
0b0f8bb613
make sure all + commands have been executed
2003-09-03 01:30:35 +00:00
Ragnvald Maartmann-Moe IV
da4015d8d1
Typo fix.
2003-09-01 03:23:52 +00:00
Ragnvald Maartmann-Moe IV
dc8e9422a2
Qize's patches. Add some more backwards-compatibility aliases to ln.gib,
...
remove a dead cvar, and don't display a message about what to do to connect
when use +connect already...
2003-09-01 01:52:20 +00:00
Bill Currie
b3f99a70be
rename cl_timeframes to demo_timeframes and make it /not/ archive.
...
move call to CL_TimeFrames_AddTimestamp from cl_main.c to cl_demo.c.
add a hacky little python script to create a pnm (portable anymap file
format) graph from timeframes.txt
2003-08-12 06:33:13 +00:00
Bill Currie
ada828bdc9
remove a whole swath of potential buffer overflows by removing the buffer.
...
Also audit a few of the "FIXME: overflow" tags
2003-08-05 01:45:52 +00:00
Ragnvald Maartmann-Moe IV
0a7b56f003
show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl,
...
show_time -> hud_time, show_scoresuid -> hud_scoreboard_uid
2003-07-27 23:20:11 +00:00
Bill Currie
6063fb75d9
make the console run at full speed no matter what demo_speed is at. what a
...
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Brian Koropoff
9b63402f12
Added llist.[ch], a set of general-purpose linked list routines. Added
...
cl_chat.[ch] to qw to hold advanced chat features, the first of which is
the ability to ignore chat messages from annoying players. Some polishing
in this area still remains, but the current implementation seems to work.
2003-07-18 06:27:26 +00:00
Bill Currie
4f66e1e9da
fix a bunch of the previous FIXMEs. needs a bit more work for win32
...
compiling
2003-07-08 22:39:45 +00:00
Bill Currie
dddf045221
put "FIXME: overflow" on all the char arrays I could find that weren't
...
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
42ade2c507
clear the player slots properly when disconnecting
2003-05-30 20:16:30 +00:00
Bill Currie
878c1c59ba
hud works again
2003-05-08 04:13:42 +00:00
Bill Currie
eb099ae0d3
make qf gcc 3.3 clean
2003-04-17 00:01:48 +00:00
Brian Koropoff
e707e9bb89
Moved gib_*.h into include/ and moved the necessary declarations and struct
...
definitions to QF/gib.h to interface with libQFgib.
2003-04-13 22:07:58 +00:00
Bill Currie
255a7522bd
merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
2003-04-08 18:45:12 +00:00
Ragnvald Maartmann-Moe IV
5fb8aa07f3
Code style, people. Love it or leave it!
2003-03-21 21:25:44 +00:00
Bill Currie
2173151560
get packet logging working with mvds
2003-03-16 03:17:50 +00:00
Bill Currie
d93fceea38
fix a snafu in SVC_DirectConnect related to info strings, make
...
Info_ParseString take (and pass on to Info_SetValueForStarKey) a flags arg
and simplify the flags handing in Info_SetValueForStarKey.
2003-02-19 17:39:21 +00:00
Bill Currie
851d203916
work towards a more secure qfs
2003-02-14 22:36:10 +00:00
Bill Currie
6a687f5e45
rename all the globals in quakefs.[ch] to be QFS_* or qfs_*
2003-02-14 19:46:07 +00:00
Bill Currie
21d8b4f8dc
link in hw, move the qw and nq networking code into libs/net and make
...
hw-master use libnetchan. there are evil include hacks that will need to be
taken care of in net*.[ch]
2003-02-11 22:48:57 +00:00
Bill Currie
4bd1718475
re-arrange viewsize handling to fix the hud bug in glx
2003-02-11 21:24:27 +00:00
Bill Currie
f4fdbeee4d
make the low level network code and packet logging less incentuous
2003-02-10 21:41:22 +00:00
Bill Currie
761a7546dd
re-arrange things so __attribute__ and __builtin_expect are properly
...
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
2e0ed3377c
basic (very!) implementation of the new filesystem directory struture code.
...
All the details of game directories will be fully configurable (search
paths and gamecode file name currently supported). Downloading of skins to
qw/skins only currently broken (will download to $gamedir/skins for now).
2003-01-10 22:47:18 +00:00
Bill Currie
71196fedf6
make gcc more anal about prototypes, string constants and function
...
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Brian Koropoff
c522970a88
Added a GIB event system for registering GIB callback functions to be
...
started when a named event occurs. Added a few test events to the qw
client and server. Cleaned up the range GIB builtin a bit.
2003-01-03 04:30:38 +00:00
Bill Currie
b62795217a
make m_forward, m_side, m_yaw get saved in qw clients
2002-12-09 22:34:18 +00:00
Brian Koropoff
714f2ced4c
Fixed several GIB bugs, optimized Cbuf_Execute_Stack a bit, changed QW
...
clients to use a separate buffer for stufftext commands.
2002-12-01 07:22:42 +00:00
Brian Koropoff
034af573c0
User info keys besides *ver are no longer explicitly set to default values
...
because registering their respective cvars already does this. Closes bug
#42 .
2002-11-23 07:00:59 +00:00
Brian Koropoff
625e1e36d6
Added Sys_PathType, which reports whether a path is absolute, relative
...
below, or relative above (uses .. to ascend the filesystem). Changed
file functions in GIB to use this. GIB can now be initialized in a
non-sandboxed mode, which at the moment means that GIB scripts run with
carne can access the entire filesystem.
2002-11-14 05:28:54 +00:00
Brian Koropoff
b40400d59c
Moved GIB into libs/gib and made util no longer depend on it. Cleaned up
...
some cruft from a previous incarnation of GIB.
2002-11-09 07:13:52 +00:00
Bill Currie
3d44623b57
change Cmd_Exec_File's api so it can conditionally use normal or quake
...
file system accesses. fixes the map.cfg exec problem
2002-11-08 16:39:28 +00:00
Bill Currie
ca4b3acd6c
big protototype cleanup. Now, except for a few cases, all non-static
...
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
ef33b9754b
support as many packet entities in demos as qwex does (ie, 196). Makes me
...
wonder if I should make the server support sending 196 packet entities to
qf clients.
2002-10-17 16:03:18 +00:00
Bill Currie
9f7c669370
various win32 compile fixes for the latest mingw (not fully working due to
...
LPCWAVEFORMATEX)
2002-10-11 20:47:17 +00:00
Bill Currie
347815f3e3
Call CL_UpdateScreen a few extra times to make sure the screen gets updated
...
before any lengthy pauses occur
2002-10-11 03:40:41 +00:00
Bill Currie
fb8a5afda5
fix a bunch more potential message writes while playing demos
2002-10-07 03:58:08 +00:00
Bill Currie
212e40b54a
mvd recording :) (thanks to qwex 0.165b and highlander)
2002-10-04 02:29:03 +00:00
Bill Currie
2383340031
mvd playback support. seems to work (get some weird entities hanging around
...
but I suspect that's the mod used in the demo I was testing with), but
probably needs some cleanup.
2002-10-02 21:56:45 +00:00
Ragnvald Maartmann-Moe IV
eb54acf140
Whitespace.
2002-09-28 02:33:39 +00:00
Bill Currie
ef49e4cf17
get the skybox serverinfo working
2002-09-18 04:23:58 +00:00
Bill Currie
6fa4205675
tidy up SV_Serverinfo_f, move Cvar_Info from sv_cver.c to sv_ccmds.c and
...
make the client no_pogo_stick cvar properly reflect the serverinfo
2002-09-17 05:11:28 +00:00
Ragnvald Maartmann-Moe IV
5547c56342
Fix fps limiting.
2002-09-14 20:16:15 +00:00
Ragnvald Maartmann-Moe IV
17a71cc151
Allow float cl_maxfps settings, clean up code a bit.
2002-09-12 20:49:40 +00:00
Bill Currie
9f6f50699d
remove vid_basepal, creating vid.palette (current palette) and host_basepal
2002-09-10 03:51:10 +00:00
Bill Currie
cc6c82007c
clear validsequence on disconnect so we don't do prediction before we get a
...
world model when reconnecting
2002-09-09 04:20:15 +00:00
Chris Ison
460ce5c0e6
clear cl.worldmodel on disconnect. make sure we don't parse server messages when we are disconnected
2002-09-08 03:21:53 +00:00
Bill Currie
67b01ca5ba
cleanup the output of connectionless prints a bit
2002-09-04 19:13:45 +00:00
Ragnvald Maartmann-Moe IV
92f3e230af
Physics bugfix.
2002-08-29 15:42:37 +00:00
Bill Currie
a0807c762f
fix the handling of escape when in the console before ever connecting
2002-08-27 08:33:21 +00:00
Bill Currie
ec47e08e1c
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
Brian Koropoff
98fc04e041
Added threads and callbacks to GIB, as well as several QW callbacks dealing
...
with player status.
2002-08-27 04:47:49 +00:00
Bill Currie
5009213564
Move the signal handling code from video/targets/* to sys.c (I'm leaving
...
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
2b1fd8e8c0
fix the menu keybinding not working bug
2002-08-19 02:48:38 +00:00
Ragnvald Maartmann-Moe IV
c86565307b
Use function pointers for DeathmatchOverlay, instead of a ridiculous if/else tangle. Bulkier, but considerably faster.
2002-08-15 09:38:23 +00:00
Bill Currie
b5783866ad
fix model_t issues for solaris (now that I know which headers cause the
...
problem...:)
2002-08-09 02:44:23 +00:00
Brian Koropoff
5c60be3a49
If and while now work, and embedded commands use backticks instead of <> now
...
to prevent conflicts with math expressions. All clients and servers are set
to create buffers with the normal parser. However, scripts ending in .gib
are now executed in a GIB buffer, and the export command can be used to
make specific GIB functions available to normal command buffers (i.e. the
console).
2002-08-07 06:17:50 +00:00
Brian Koropoff
cf48363c6e
More of GIB done: builtins, functions, various cleanups, math, etc.
2002-08-03 06:04:00 +00:00
Bill Currie
5f4c21d796
casting from (signed) char to int does not one whit of good towards avoiding
...
the problems associated with signed chars being used to index arrays. must
cast to usigned char so the bit expansion is done on an unsigned value to
avoid the sign extension.
2002-08-02 03:22:32 +00:00
Bill Currie
2ce0f2ded2
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
...
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Brian Koropoff
a93b221272
Split off the old console parser into idparse.[ch] and prepared the cbuf
...
struct and support functions for GIB mark III.
Oh yeah, I'm back.
2002-07-31 22:03:53 +00:00
Bill Currie
0bb6769204
fix the non-parsing of quakeforge.conf
2002-07-31 06:06:44 +00:00
Bill Currie
ad6e025a91
take cmd.[ch] back to basics. the gib code is temporarily gone pending
...
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
81af9b14e9
move the VID_SetCaption call into CL_SetState where it belongs and fix
...
CL_SetState for when connecting to the server (dunno how I mangled that one)
2002-07-26 20:50:53 +00:00
Bill Currie
dd08f4ff58
fix some operation order issues (might fix the stuck key issue)
2002-07-22 21:47:01 +00:00
Bill Currie
4cc39a07bc
hopefully make CL_SetState a little more sensible
2002-07-22 21:25:51 +00:00
Bill Currie
73b68e788e
close a small security hole where a malicious challenge could potentially
...
wreak havoc with info strings.
2002-07-03 18:29:36 +00:00
Ragnvald Maartmann-Moe IV
64df22aa8c
Whitespace, dead code removal, and a couple of tiny cleanups.
2002-07-03 05:40:33 +00:00
Ragnvald Maartmann-Moe IV
1478dcd9c9
Prune dead code.
2002-07-02 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
5e5fdb7bc2
Kill MSG_WriteChar.
2002-07-02 19:13:53 +00:00
Bill Currie
9482c151c2
fix the missing view model
2002-06-14 07:55:19 +00:00
Bill Currie
1747c07da6
rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
2002-06-08 23:22:26 +00:00
Bill Currie
442ccc3deb
no more Sys_* functions defined in nq or qw :)
2002-06-07 15:46:15 +00:00
Brian Koropoff
7369224f25
Added the getinfo command to grab client info keys in GIB. I might add
...
the ability to grab info about any user, but this has potential abuses.
I'll need to think it over.
2002-06-05 00:13:46 +00:00
Bill Currie
44dcf74627
strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
...
adding \n).
2002-05-14 06:12:29 +00:00
Brian Koropoff
3fffa26fb4
Added thread support to GIB and cleaned up escape characters yet again.
...
With any luck it should actually work this time. Added the getimpulse
command so that GIB scripts can check if an impulse command is pending
before sending their own. Fixed all the memory leaks I could find.
QuakeC and GIB seem to be clean except for maybe one or two sneaky leaks
I can't track down.
2002-05-11 00:36:12 +00:00
Bill Currie
7ca3ea20b1
got a little too agressive with that optimisation :P (I'm surprised it worked
...
at all)
2002-04-25 19:38:15 +00:00
Bill Currie
4223aaa4c0
a couple of very minor optimisations
2002-04-25 17:16:40 +00:00
Jeff Teunissen
b2579dca98
WOOHOO! The hardcoded framerate cap is gone! cl_maxfps 0 now allows an
...
unbounded frame rate (you can still set it to clamp your fps to, for example,
your monitor's refresh rate), and cl_maxnetfps 0 is now based on your network
rate.
The NetQuake-compatible targets now also have an unbounded framerate. This is
OK, because the built-in server uses its own tick rate.
2002-04-25 16:50:56 +00:00
Jeff Teunissen
7c134a6f95
Fix up the watervis stuff. Whoops! :)
2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c
Redo r_wateralpha so that it doesn't force its value based on the watervis
...
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Brian Koropoff
7f295d61ee
Added the getserverinfo command to return the value of a server info key
...
to GIB. Fixed a bug in dstring_replace that was causing too much data to
be copied when the incoming string was larger than what was being replaced.
Very minor reorganization in cmd.c (1 function moved around I think).
cmd.c should probably get broken up into separate files soon.
2002-04-23 07:47:24 +00:00
Bill Currie
a974eb2333
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
Bill Currie
76d004f9cf
fix confim_quit
2002-04-09 17:00:39 +00:00
Bill Currie
bde0f94d1a
don't process server packets when a client packet has been read from a demo
...
file. this was causing server packets to sometimes be processed multiple
times.
2002-03-15 07:35:22 +00:00
Bill Currie
33513ce67b
demo autorecord patch from RvB
2002-03-14 18:48:04 +00:00
Bill Currie
3e4422a9f3
ok, the usleep is back, but it's controlled via cl_usleep which defaults to
...
off.
2002-02-22 05:48:59 +00:00
Bill Currie
b6c331736a
give nq host_mem_size so -mem can be a cvar (similar to sv_mem_size and
...
cl_mem_size in qw).
2002-02-19 20:47:45 +00:00
Bill Currie
9aace57b07
fix a core dump when failing to allocate the hunk
2002-02-19 19:24:18 +00:00
Timothy C. McGrath
301eb4b8fd
Changed show_fps, show_time, show_pl and show_ping into archived cvars. They
...
were archived originally, but apparently some insane little gremlin keeps
reverting my change without telling me why :)
Tim/Misty/Misty-chan
2002-02-19 00:58:17 +00:00
Bill Currie
70194567fe
kill the usleep. I don't know why, nor do I really care, but it causes qw to
...
not run at full speed even though it shouldn't.
2002-02-18 19:21:53 +00:00
Bill Currie
e8f6fced0b
call BI_Init in the clients
2002-01-20 04:10:36 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
39d432b6a6
make sure force_commandline in the console data gets set appropriatly
2002-01-20 00:04:50 +00:00
Bill Currie
bb96a5b736
first use of client side QuakeC :) (and having more than one progs instance
...
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
5a1c7ecd2b
init order cleanup
2002-01-17 04:11:36 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83
Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects.
2002-01-04 03:32:59 +00:00
Timothy C. McGrath
0c4d220e8e
Fixed a typo in a comment, (modifiefs) changed ancient word 'Quakespy' to
...
more modern 'Gamespy' in help, fixed typos in show_ping and show_pl, (o is not
0) added a more descriptive help line to show_time so people will know it
actually has TWO settings, and localid finally has a description.
Tim (Misty-chan)
2001-12-19 00:40:34 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
Bill Currie
d4df29de02
cl_paranoid: setting to 0 will disable printing the server address for
...
connectionless packets
2001-12-05 21:56:52 +00:00
Bill Currie
44b36e4d6b
sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
...
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
b436fb62a2
print a message when quitting (to help find a misterious silent shutdown)
2001-12-02 04:14:44 +00:00
Bill Currie
6a51021f86
low-copy networking code. gives about 3-4% speed boost to overkill (null
...
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6
Move gl_fires into gl, where it belongs.
...
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
288ec4251c
various fractional speedups
2001-11-15 19:37:29 +00:00
Bill Currie
06622fa164
-mem now also works as a cvar (and there was much rejoycing:). sv_mem_size
...
(server) and cl_mem_size (client), in megabytes (ie, same as -mem). I haven't
done nq yet as I'm uncertain what to /call/ it :)
2001-11-14 20:18:37 +00:00
Bill Currie
504b804b4c
replace many Host_EndGame calls with Host_Error and make Host_Error not bail
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out of the program in most cases
2001-11-12 20:46:11 +00:00
Bill Currie
fe50e4b1e5
cache the cshifts serverinfo value for further reduction of Info_ValueForKey
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calls.
2001-11-11 07:02:38 +00:00
Bill Currie
c5aec15569
This prepares for moving the net_svc code to a branch allowing both network
...
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Brian Koropoff
ccd665e80c
This commit removes maplist.c and replaces it with filelist.c, which
...
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
...
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Brian Koropoff
008b59b777
The beginnings of an f_* reply system have been added. f_version works
...
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin. cl_freply controls the time in seconds before another query can be
made. Set it to 0 to disable them. More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit. Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00
Adam Olsen
87a0a4d7d6
- a TODO item
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- converted svc_packetentities and svc_deltapacketentities
- added some convenience defines for U_foo grouping
- tweaked Host_NetError's "please report this" print, but it still
doesn't work
2001-11-04 21:23:22 +00:00
Bill Currie
7c5c53774f
cache some info strings (team and skin from client user info) and values
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(no_pogo_stick and teamplay from server info) to cut down on the calls to
Info_ValueForKey (from over 550k to 23.5k in spam2.qwd).
2001-11-04 19:06:50 +00:00
Bill Currie
dcd9b0040e
rewrite the info strings to use hash tables instead of a static string.
...
This required changes to the api (info_t instead of char *) but should be
a net gain in speed (not a lot, admittedly: it was pretty fast to begin
with, but this paves the way for some other changes I have in mind).
2001-11-04 07:50:39 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Adam Olsen
f3fe1cec87
- add a request to send any errors to quake-devel in Host_NetError
...
- cleanup CL_ParseDeltaPacketEntites a little bit
- change some warnings in CL_{,Delta}PacketEntites to errors, as well
as full updates with delta*, so that they can either be debugged or
shown not to be needed
2001-10-28 00:51:14 +00:00
Bill Currie
aa6472da2b
cleanup qport usage a little
2001-10-27 08:28:15 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
...
- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00