Commit graph

10061 commits

Author SHA1 Message Date
Bill Currie
9c812f39ce Apply some wart remover.
hungarian notation... *twitch*
2013-01-13 16:07:11 +09:00
Bill Currie
1503626847 Remove a stray variable declaration.
Quite bogus. How that got in there is beyond me.
2013-01-13 15:10:39 +09:00
Bill Currie
ed8b289315 Make sdl's VID_SetPalette only queue a palette change.
It seems that SDL_SetColors causes a page flip, so VID_SetPalette only
queue a palette change (by checking for the need to change and storing the
requested palete) and VID_Update now checks for a queued palette change and
updates SDL's palette if required. This fixes the flickering console in sw
-sdl introduced by the cshift/centerprint change.
2013-01-13 14:55:15 +09:00
Bill Currie
82a6861233 Move the call to VID_Update out of the if blocks.
This makes it obvious that VID_Update is unconditionally called when
SCR_UpdateScreen is called.
2013-01-13 14:43:19 +09:00
Bill Currie
f738e74e9d Set the hull depth for the client box_hull.
Yet another missed hull :/
2013-01-12 21:58:30 +09:00
Bill Currie
00639aa9d1 Require bison 2.6 or later.
It turns out the apiprefix define is quite new (I didn't realize it at the
time) and I'd rather get FTBFS reports based on configure catching the
error than gcc catching it.
2013-01-11 13:48:14 +09:00
Bill Currie
9028cda24b Add -fno-unsafe-math-optimizations to CFLAGS.
It seems -ffast-math is not necessarily faster, and the errors it causes
may not be worth the gains, but I'm not sure I want to nuke it completely,
so instead disabling the worst offender of it
(-fno-unsafe-math-optimizations) seems to be the best option. qfbsp now
produces identical text output between optimized and unoptimized builds,
and may be slightly faster than before the change (1.9s for start.map vs
2.0s)
2013-01-11 11:17:31 +09:00
Bill Currie
acd25fb7bb Update the release script for git versioning. 2013-01-11 10:47:49 +09:00
Bill Currie
e4965db5c1 Fix missing files caused by a lost blackslash. 2013-01-10 22:30:47 +09:00
Bill Currie
e1d85e9ae0 add include/QF/math/*.h to the -dev deb. 2013-01-10 22:17:32 +09:00
Bill Currie
3e343ded37 Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
Bill Currie
147bac0280 Remove mention of qfpc from the spec file.
qfpc has been "merged" into qfcc, so no need to delete it.
2013-01-10 22:01:55 +09:00
Bill Currie
5bbb76194f Use stdlib.h instead of alloca.h.
While the manpage does say alloca.h, that's not very portable, it seems.
stdlib.h seems to be better (at least for mingw, anyway)
2013-01-10 21:54:37 +09:00
Bill Currie
9afeae0c47 Fix the mis-specified PKG_CONFIG_LIBDIR for mips.
D'oh, forgot usr :P
2013-01-10 21:13:19 +09:00
Bill Currie
89ae5cbf7c Remove the old hacks for qp-lex, too. 2013-01-10 19:42:34 +09:00
Bill Currie
737347b0f6 Remove the prototypes hack.
While configure isn't testing yet, we need recent bison and flex, so many
of the old hacks are no longer necessary.
2013-01-10 19:27:22 +09:00
Bill Currie
b0b2b02725 Separate the drawing of the sbar from the console.
Now sbar stuff gets cshifted, but the console stuff does not.
2013-01-08 21:36:28 +09:00
Bill Currie
3aa0b1a7c0 Shuffle the client screen function order a little.
The cshift is now drawn before centerprint, console and the loading plaque.
Unfortunately, due to something odd going on, the sbar stuff is drawn by
the console rather than by Sbar_Draw :P.
2013-01-08 20:37:36 +09:00
Bill Currie
6b97967a68 Use g instead of e for the fp values.
Need to up the precision by one due to the difference between g and e, but
much prettier. Might need to rename that function :P I wish I'd thought to
check if g would work, but thanks to divVerent for the suggestion.
2013-01-08 20:15:24 +09:00
Bill Currie
b096a0242e Write fp values to saved games with enough precision.
That is, enough precision to uniquely identify the fp values. No drifts!
2013-01-08 18:50:44 +09:00
Bill Currie
d6bb5bec86 Use the already calculated string length.
No point doing it twice.
2013-01-08 18:10:27 +09:00
Bill Currie
9155338404 Add support for int and quaternion values in saved games. 2013-01-08 18:09:22 +09:00
Bill Currie
3e2a40684c Use dstring in PR_UglyValueString().
I should have done this a long time ago:P. This removes the really silly
255 char limit from strings in saved games (and thus fixes books in ITS).
2013-01-08 17:20:58 +09:00
Bill Currie
a4714ac9b5 Correctly parse octal escapes for plist strings.
It seems the code expected octal escapes to always start with 0. This is
not the case. Also, octal escapes are limited to 3 digits (and hex to 2).

This fixes the garbled bold text in ITS.
2013-01-08 16:54:23 +09:00
Bill Currie
febb615580 Create a test for octal chars in plist strings.
Both reading and writing.
2013-01-08 16:32:57 +09:00
Bill Currie
39ae720613 Fix an error in qfcc's man page.
--qccx-escapes doesn't take an arguement :P
2013-01-08 16:19:40 +09:00
Bill Currie
751417ffb2 Rename R_RecursiveWorldNode to R_VisitWorldNodes.
Finally, the name reflects its actual purpose.
2013-01-07 19:59:49 +09:00
Bill Currie
a852eeb711 Remove the recursive versions of R_RecursiveWorldNode.
They seem to not be needed any more.
2013-01-07 19:57:21 +09:00
Bill Currie
9758302023 Fix sw and sw32's R_RecursiveWorldNode node stack.
I guess I had forgotten to make the node stack dynamically allocated for
these renderers. Now ITS works in all four renderers.
2013-01-07 19:51:36 +09:00
Bill Currie
76a69d9a53 Implement fteqcc's "nosave" specifier.
Of course, it's "@nosave" for traditional progs, but that's only a define
away.
2013-01-07 14:35:34 +09:00
Bill Currie
955e3ee258 Initialize the type to be ev_func.
This fixes the returning of the wrong function symbol when resolving
overloaded functions and one of the functions takes no parameters.
2013-01-07 13:52:48 +09:00
Bill Currie
338bb9bba0 Look up the function symbol when resolving overloaded functions.
This fixes the bogus undefined symbol errors when resolving unambigous
overloaded functions.
2013-01-07 13:51:01 +09:00
Bill Currie
43702580f5 Clear the texture element chain after drawing.
It was properly cleared after drawing water chains and sky chains, but I
had missed normal surfaces. It took the use of the same texture for both
normal surfaces and water surfaces to trigger the bug. Thanks go to Simon
'Sock' O'Callaghan and his In The Shadows mod.
2013-01-06 20:05:59 +09:00
Bill Currie
35aa510ddf Break out of think loop if nextthink doesn't progress.
This fixes the infinite loop in Sock's shadows mode. Thanks to Spike for
helping me with what should be happening. However, we're still uncertain
about just how the thinktime/sv.time logic should behave.
2013-01-06 12:02:37 +09:00
Bill Currie
49d07ce452 Implement MH's version of Sys_DoubleTime for windows.
From http://forums.inside3d.com/viewtopic.php?p=36239
2013-01-05 17:52:54 +09:00
Bill Currie
e0e69ac71a Fix some signed/unsigned comparison warnings.
It seems mingw's gcc treats pointer subtraction differently to how linux's
gcc does.
2013-01-05 17:52:48 +09:00
Bill Currie
34c0c82408 Add support for binary constants using the 0b prefix.
Just because :P (now that gcc support it, it seems worthwhile, I guess)
2013-01-04 19:32:04 +09:00
Bill Currie
7206756952 Produce a vidmode list for developer output.
vidmode is starting to show its age. Modern X doesn't need a config file,
and when one is not available, the list of available resolutions is quite
strange. Time to look into randr support.
2013-01-01 15:13:27 +09:00
Bill Currie
9d6954efb7 Fixup extended bsp when loading the file.
It turns out the tools need the node conversions too, so doing it in
bspfile seems to be best as it is used by everything that reads a bsp file.
2012-12-30 13:29:24 +09:00
Bill Currie
167977dfd9 Ensure ShortNoSwap is always uint16_t.
It turns out gcc on little endian machines didn't guarantee the type of
ShortNoSwap due to it being a macro that just returned its parameter. At
the same time, LongNoSwap and FloatNoSwap have been fixed.
2012-12-30 13:29:12 +09:00
Bill Currie
7a86ea2d41 Do not use the bsp2 header when byteswapping the header.
The bsp2 header is not necessarily correct (or even present), but the bsp29
header is: it was setup via set_bsp32_write. This fixes the bsp corruption
when vising a map (and, I expect, any problems with qfbsp on a big-endian
machine).
2012-12-29 20:57:55 +09:00
Bill Currie
a4d95f3f53 Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c.
Since the hull depth needs to be set for the hull to be useful, it makes
sense to move the code into the same place that allocates new hulls (to me,
anyway).
2012-12-29 16:25:47 +09:00
Bill Currie
04a7e87b75 Set the hull depth for the server box_hull.
I'd forgotten about server generated hulls when I did the hull depth
changes.
2012-12-29 16:25:47 +09:00
Bill Currie
b225879d16 Print all four sets with a legent for live vars.
Much more informative :)
2012-12-26 11:54:49 +09:00
Bill Currie
c5179c9e99 Add MOVEP's opc to the use set.
MOVEP's opc itself is always known and used, whether it's a constant
pointer or variable doesn't matter. This fixes the lost pointer calculation
for va_list.list[j] = object_from_plist (item);
2012-12-26 11:53:06 +09:00
Bill Currie
412fb4aacd Fix a static out of bounds error.
I really must compile with optimizations more often :P
2012-12-26 11:51:40 +09:00
Bill Currie
88c765e210 Add a test for returning @param into an array. 2012-12-26 11:49:39 +09:00
Bill Currie
3b63c31b5d Use pr_return for the null pointer check.
The params come after the return slot :P. Getting a null pointer exception
for movep from .return wasn't very funny.
2012-12-26 11:47:53 +09:00
Bill Currie
386a729209 Remove dead nodes from dags.
Dead nodes are those that generate unused values (unassigned leaf nodes,
expressions or destinationless move(p) nodes). The revoval is done by the
flow analysis code (via the dags code) so that any pre and post removal
flow analysis and manipulation may be done (eg, available expressions).
2012-12-25 17:07:58 +09:00
Bill Currie
3baa73e60e Increase qwaq-x11's hunk space to 8MB.
1MB is too small for the few sounds my experimental game uses.
2012-12-25 15:47:00 +09:00