Clear the texture element chain after drawing.

It was properly cleared after drawing water chains and sky chains, but I
had missed normal surfaces. It took the use of the same texture for both
normal surfaces and water surfaces to trigger the bug. Thanks go to Simon
'Sock' O'Callaghan and his In The Shadows mod.
This commit is contained in:
Bill Currie 2013-01-06 20:05:59 +09:00
parent 35aa510ddf
commit 43702580f5
1 changed files with 2 additions and 0 deletions

View File

@ -1132,6 +1132,8 @@ glsl_R_DrawWorld (void)
quake_bsp.tlst.location,
quake_bsp.color.location);
}
tex->elechain = 0;
tex->elechain_tail = &tex->elechain;
}
bsp_end ();
}