Bill Currie
69bf8f3941
wow, when I screw up... :)
...
fix the broken bindings menus
2005-05-07 08:28:44 +00:00
Bill Currie
5ee4ec8421
Array now requires its elements to be Objects
2005-05-02 06:29:44 +00:00
Bill Currie
a35c33b397
finish ProxyView and get crosshair toggle working properly in the video
...
options menu.
2005-04-24 15:26:30 +00:00
Bill Currie
73e45cc8ee
working on scripted menus; video works
...
dealloc -> release
This is an imperfect revision of history.
2004-11-18 05:08:00 +00:00
Bill Currie
82bc3055bc
oops, needed menu_draw_hud. don't need the state stuff any more, though :)
2004-02-14 05:33:34 +00:00
Bill Currie
c493a82de1
more cleanup
2004-02-14 05:02:25 +00:00
Bill Currie
98ccba65bb
not needed
2004-02-14 04:51:08 +00:00
Bill Currie
1207b44462
whitespace
2004-02-14 04:35:59 +00:00
Bill Currie
790048368d
control options "done"
2004-02-14 04:01:36 +00:00
Bill Currie
3f44dfad1d
control options menu almost done (yay for oo:)
2004-02-14 03:18:53 +00:00
Bill Currie
103299e7e4
rename Cvar_GetCvarString to Cvar_GetString and add
...
Cvar_Set{String,Float,Integer,Vector} and
Cvar_Get{String,Float,Integer,Vector}. use them in the menus
2004-02-14 02:56:29 +00:00
Bill Currie
0e147a7b61
video options "done"
2004-02-14 02:09:18 +00:00
Bill Currie
fec7423cc3
player options are now grouped
2004-02-13 06:42:51 +00:00
Bill Currie
0e34eabbc4
network options are now in a group
2004-02-13 05:49:43 +00:00
Bill Currie
8978d1ca55
make an inputline with a text box behind it
2004-02-13 05:36:35 +00:00
Bill Currie
ac577232db
audio and features options menus are now almost fully object-ized (as
...
close as they're going to get until everything else is)
2004-02-13 02:53:13 +00:00
Bill Currie
de567310fb
fix a typo
2004-02-13 01:21:17 +00:00
Bill Currie
c5789ff620
more object usage
2004-02-13 00:21:51 +00:00
Bill Currie
9f56ee80c6
arg, committed debug code again
2004-02-07 00:10:39 +00:00
Bill Currie
51cd2fc69a
most of the video menu now uses CvarToggle and CvarToggleView (and rename
...
RangeSlider to CvarRangeView)
2004-02-07 00:09:50 +00:00
Bill Currie
bc6204335a
now all range indicators use the RangeSlider view (need a better name:P)
2004-02-04 07:14:00 +00:00
Bill Currie
c3d99b47a7
in_mouse_amp finally working properly :)
...
forced to move to CMV for the indicator because I ran out of params...
2004-02-04 06:56:53 +00:00
Bill Currie
c43950abd8
autoconvert for function parameters now works :)
2004-02-04 05:49:54 +00:00
Bill Currie
892e80938b
that made a royal mess :(
2004-02-04 04:49:46 +00:00
Bill Currie
b2474a2b97
better auto-conversion of function parameters (ugh, this is getting messy
...
:( )
2004-02-04 04:33:08 +00:00
Bill Currie
237027d1ff
moving towards object-ized menus :)
2004-02-04 02:35:57 +00:00
Bill Currie
c74adc29b0
all slider indicators now use Slider. nuke draw_perc_bar
2004-02-03 13:35:10 +00:00
Bill Currie
ec26083228
start working on a gui lib with a Slider class. use the slider class for
...
the volume settings. doesn't /quite/ work properly yet
2004-02-03 08:31:26 +00:00
Bill Currie
a4bcf2dab6
hopefully better library arrangement
2004-02-03 06:00:16 +00:00
Bill Currie
1542268d40
use casts rather than ftoi and itof
2004-02-03 05:59:51 +00:00
Bill Currie
73b226b4b7
fix the key bindings menus (invalid strings) and add a music volume knob
2004-01-22 01:33:27 +00:00
Bill Currie
b3f76e1e48
add some string builtins (only the basics for now, but enough to deal with
...
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Bill Currie
8593c1bc53
show_* -> hud_*. Thanks for the headsup, IrcMonkey
2003-09-23 21:49:34 +00:00
Brian Koropoff
687a0845b6
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
...
and probably has enough bugs to leave the Orkin man scratching his head,
but it works and allows you to do neat things like write classes in GIB
(amazing!) and subclass builtin classes (which are Object and Thread at the
moment, Hash should be coming soon as a replacement for stem and leaf
variables).
2003-09-11 06:03:13 +00:00
Bill Currie
a48b2dd103
fix some errors picked up by the recent changes to qfcc
2003-08-22 06:34:09 +00:00
Bill Currie
054d2b61e8
correct the vertical position of the lanconfig menu
2003-08-20 05:43:24 +00:00
Bill Currie
908a3dab29
fix a bunch of FIXMEs now that qfcc has been fixed for these items
2003-08-01 16:37:44 +00:00
Bill Currie
6ecb707257
revamp the struct system so "struct foo;" does the right thing (ala C)
2003-07-30 04:11:45 +00:00
Bill Currie
da86367824
update for recent changes to Object
2003-07-29 19:55:41 +00:00
Bill Currie
ba19ee1120
clear the current menu so going to console via the menus doesn't screw
...
things up
2003-06-06 18:57:56 +00:00
Bill Currie
54e8cb1cb2
make dist fix (again:/)
2003-06-04 20:32:10 +00:00
Bill Currie
0c42b0f644
make dist fix
2003-06-04 18:50:54 +00:00
Bill Currie
e8c28cc3f3
fix some incompatable pointer types
2003-05-23 20:12:38 +00:00
Brian Koropoff
3205f0f672
Added the HUDAnimation class and GIB bindings to use it, as well as other
...
enhancements and cleanups to the scriptable HUD system.
2003-05-23 04:29:01 +00:00
Brian Koropoff
dcf1bcf141
HUD interface leak fixes and enhancements. Something is still leaking
...
memory, though.
2003-05-15 06:49:10 +00:00
Brian Koropoff
e160ead563
Added the scriptable HUD interface between the engine, Rua, and GIB.
2003-05-14 21:17:32 +00:00
Bill Currie
dd39fde9cf
remove a debug print
2003-05-13 19:18:25 +00:00
Bill Currie
8eced18ab2
make dist fix
2003-05-12 15:04:04 +00:00
Bill Currie
508fb4fb5c
new view stuff mostly working. just a few visual bugs to iron out
2003-05-06 02:19:13 +00:00
Brian Koropoff
3b703db4d4
Added the beginnings of an interface between Ruamoko and GIB. Although the
...
API is by no means finalized, it's now possible to write GIB builtins in
Ruamoko that can take arguments and return values to GIB.
2003-04-13 20:43:52 +00:00
Bill Currie
0b0dfcc38e
nuke the string api (never really liked it)
2003-04-08 02:35:09 +00:00
Bill Currie
5d40d7e8f3
use the correct array for getting the number of elements
2003-04-08 01:34:34 +00:00
Bill Currie
0566bbfb04
fix a snafu
2003-04-08 00:46:10 +00:00
Bill Currie
13fd0b8533
nuke the string hash api as it's been obsoleted
2003-04-07 22:34:39 +00:00
Ragnvald Maartmann-Moe IV
e472c6b935
*shakes an angry shambler at ugly codingstyle*
2003-03-03 05:24:45 +00:00
Bill Currie
fd7636137d
implement a proper (and optionally secure) QFile interace for ruamoko.
2003-02-14 18:17:17 +00:00
Bill Currie
137b56892f
move menu.dat to its new home :)
2003-02-07 20:18:59 +00:00
Bill Currie
7f69f593d3
configure.ac:
...
define default include and lib paths for qfcc
ruamoko:
{cl_menu,game}/Makefile.am:
conform to the new qfcc library linking rules
lib/Makefile.am:
install the libs to ${prefix}/lib/ruamoko
qfcc:
linker.[ch]:
support path searching for -llib and make linker_add_lib search for
libfoo.a for -lfoo in the paths, or just a single dir search for the
libname otherwise.
options.c:
support -L libpath and setup the default include and lib paths
also change most strdup calls to save_string
qfcc.c:
check for foo.a as well as -lfoo when deciding whether the file is
an object file or lib file.
2002-11-01 18:05:12 +00:00
Bill Currie
ca95033c4f
and a bunch more cast fixes
2002-11-01 01:39:36 +00:00
Bill Currie
317c02539b
macro-ize --with-{clients,servers} and implement --with-tools using the new
...
macro
2002-09-17 22:19:14 +00:00
Bill Currie
20922dd408
rename basic bindings to movement bindings and move the two weopon related
...
bindings from the movement menu to the weapon menu. now the movment menu
/just/ fits on a 320x200 screen.
2002-09-09 17:28:19 +00:00
Bill Currie
2d2dcaa4dc
grenade and rocket launcher were swapped
2002-08-28 22:18:11 +00:00
Jamie Wilkinson
ef7a72890e
- Fixed a spelling error in the menus. The american
...
spelling of "favourite" still bugs me though ;-)
2002-08-23 02:52:20 +00:00
Bill Currie
118e982edd
odd, must have forgotten to test this lot
2002-08-20 22:29:04 +00:00
Bill Currie
b97b70bfe1
final InputLine object conversion
2002-08-20 06:22:28 +00:00
Bill Currie
e4d587fdcf
get the args in the right order for Rect
2002-08-20 06:12:02 +00:00
Bill Currie
c927b2e834
quakefs.c:
...
allow . and .. in a path so long as the result doesn't escape from the
game directory
cl_menu/Makefile.am:
don't strip source paths
optoins.qc:
use InputLine object
def.c:
use notice to show stray temps
emit.c:
make sure expression args get emitted for function calls
expr.c:
'C' is a cast
rewrite cast_expr to handle casted pointere derefs
2002-08-20 06:11:10 +00:00
Bill Currie
b99a72e876
pr_obj.c:
...
call obj_find_message with super instead of class when doing a super
lookup
client_menu.[ch]:
use the InputLine object instead of directly using the api
InputLine.r:
builint functions are = #0 , not = 0 :P
function.[ch]:
provide copy_params
method.[ch]
provide copy_keywordargs
expr.c:
call inc_users for the parm temp if it's a bind expression
revers a copy of the selector when building the selector name so the
selector doesn't get mangled
qc-parse.y:
catch erronous func = const inintializers (should be func = #const)
2002-08-20 02:09:34 +00:00
Jeff Teunissen
5e1ce57322
Okay, this might or might not work (but it should). It's the beginning of the
...
Ruamoko standard library overhaul.
2002-08-17 05:27:34 +00:00
Ragnvald Maartmann-Moe IV
52588e0698
Not a basic instruction. ;)
2002-08-17 03:25:54 +00:00
Bill Currie
a27041c3ef
prepare to move the client menu code. not used yet due to some ObjQC bugs
...
and I don't think people would appreciate losing their menus :)
2002-08-16 21:54:21 +00:00