This reduces the overhead needed to manage the memory blocks as the
blocks are guaranteed to be page-aligned. Also, the superblock is now
alllocated from within one of the memory blocks it manages. While this
does slightly reduce the available cachelines within the first block (by
one or two depending on 32 vs 64 bit pointers), it removes the need for
an extra memory allocation (probably via malloc) for the superblock.
When moving an identifier label from one node to another, the first node
must be evaluated before the second node, which the edge guarantees.
However, code for swapping two variables
t = a; a = b; b = t;
creates a dependency cycle. The solution is to create a new leaf node
for the source operand of the assignment. This fixes the swap.r test
without pessimizing postop code.
This takes care of the core problem in #3, but there is still room for
improvement in that the load/store can be combined into a move.
This reverts commit 2fcda44ab0.
Killing the node is not the correcgt answer as it blocks many
optimization opportunities. The correct answer is adding edges to
describe the temporal dependencies. Of course, this breaks the swap.r
test.
In order to correctly handle swap-style code
{ t = a; a = b; b = t; }
edges need to be created for each of the assignments moving an
identifier lable, but the dag must remain acyclic (the above example
wants to create a cycle). Having the reachable nodes recorded makes
checking for potential loops a quick operation.
Identifiers can be constants. I don't remember quite what it fixed other
than some bogus kill relations in the dags (which might have caused
issues later).
If the src type is not a class, there is no inheritance chain to walk.
Fixes a segfault when returning self after a syntax error in the
following:
+(EditStatus *)withRect:(Rect)rect
{
return [[[self alloc] initWithRect:rect]:
}
-setCursorMode:(CursorMode)mode
{
cursorMode = mode;
return self;
}
GCC does a fairly nice job of producing code for vector types when the
hardware doesn't support SIMD, but it seems to break certain math
optimization rules due to excess precision (?). Still, it works well
enough for the core engine, but may not be well suited to the tools.
However, so far, only qfvis uses vector types (and it's not tested yet),
and tools should probably be used on suitable machines anyway (not
forces, of course).
This fixes the mightsee updates never occurring, but it doesn't make a
huge difference (though I suppose it might have back in the 90s, or with
a different map).
The stats were being updated before UpdateMightsee was getting called,
and it was incrementing the wrong value (so it would not have been
thread-safe).
While whether it's any faster is debatable (it's slightly slower, but
many more portals are being tested due to different rounding in the base
vis stage), it's certainly easier to read.
While the main bulk of the improvement (36s down from 42s for
gmsp3v2.bsp on my i7-6850K) comes from using a high-tide allocator for
the windings (which necessitated using a fixed size), it is ever so
slightly faster than using malloc as the back-end.
This is for the conversion /to/ paletted textures. The conversion is
necessary for csqc support. In the process, the conversion has been sped up
by implementing a color cache for the conversion process. I haven't
measured the difference yet, but Mr Fixit does seem to load much faster for
the sw renderer than it did before the change (many months old memory).
The server edict arrays are now stored outside of progs memory, only the
entity data itself (ie data accessible to progs via ent.fld) is stored in
progs memory. Many of the changes were due to code accessing edicts and
entity fields directly rather than through the provided macros.
Double benefit, actually: faster when building a fat PVS (don't need to
copy as much) and can be used in multiple threads. Also, default visiblity
can be set, and the buffer size has its own macro.
Sort of at the request of leileilol (a utility to create quakepal.py was
asked for, but this seems to be better approach). However, the feature is
not used yet (needs hooks in the import and export modules).
It now takes a context pointer (opaque data) that holds the buffers it
uses for the temporary strings. If the context pointer is null, a static
context is used (making those uses of va NOT thread-safe). Most calls to
va use the static context, but all such calls have been formatted
consistently so they are easy to find when it comes time to do a full
audit.
Block expressions hide ex_error, but get_type() always returns null when
it finds one (which it does by recursing into block expression), so just
check the type itself.
When a global variable is accessed via only an alias in a function the
actual def's flowvar would remain in the state it was from the last
function that accessed the global normally. This would result in invalid
flowvar accesses which can be difficult to reproduce (thus no test
case).
When a global variable is accessed via only an alias in a function the
actual def's flowvar would remain in the state it was from the last
function that accessed the global normally. This would result in invalid
flowvar accesses which can be difficult to reproduce (thus no test
case).
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.
The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.
Most of the old Makefile.am files are now Makemodule.am. This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases). The current remaining Makefile.am files are for
standalone sub-projects.a
The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.
While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
This should keep things nicely extensible, since additional data can be
done in the data space and found using defs. This gets the compilation
units into the sym file.
They worked well if there was only one source file in the test, but
failed if there were two or more. While only typelinker needed the
enhanced macros, I got them all because I generally copy the nearest
block when adding a new test thus it's best if they're all "correct".
The compilation unit stores the directory from which qfcc was run and
any source files mentioned. This is similar to dwarf's compilation unit.
Right now, this is the only data in the new debug space, but more might
come in the future so it seems best to treat the debug space separately
in the object files.
getcwd is assumed to use malloc if its buff param is null. This may need
fixing in the future, but it's in one spot. The result in "saved" in the
non-progs pool.
It never really helped sort out the path issues when using build
directories. It worked well enough for single directory projects, but
things got messy very quickly, especially when mixing ruamoko libs with
external progs. A better method based on dwarf is coming.
Killed nodes can leave stray (dangling) edges that cause some confusion
in the dot graphs and may cause problems later on down the track, so
ensure there are no dangling edges.
The reason double-alias fails is when the double assignment occurs, the
int operands don't yet have leaf nodes and thus the nodes cannot be
killed. This doesn't fix the bug.
I'm not sure if it's due more to doubles or unions, but the bug was
found via double. It seems the dags code generator doesn't see that the
assignment to the union's double field kills the two int fields.
The test passes when NOT optimizing.
Because type aliases need to be unaliased, the type pointers in the type
encodings need to be correct when it comes to linking defs and
functions. This fixes the linking errors in ruamoko/game.
I was very uncertain about the validity of messing with the old type
encoding that way, but adding the check to ensure the type has been
processed never fired, so it seems ok. And the comments help me a lot :)
When aliasing a type that already has aliases, the top node needs to be
replaced if it is unnamed, or the alias-free branch of the new node
needs to reach around to the alias-free branch of the existing node.
This fixes the bogus param counts in qwaq.
This fixes the typelinker test, but not the linking error in
ruamoko/game that it was supposed to represent. I guess there's
something more going on (maybe type encoding relocation issues).
Fixes#6
It turned out that the problem with @zero was caused by initial type
chaining occurring before the structures had been initialized and thus
the linker's @zero type encoding string was incorrect: {?=} instead of
{tag @zero-}, thus when the actual type encoding supplied by an object
file came along (with the correct encoding string), it wasn't found.
It is now "consistent" with the rest of the type building in that it
uses find_type(append_type(return, params)) like the C version, thus
allowing append_type to do its thing with type aliases. This fixes the
overload test.
This is a bit of a weird one because it's a combination of the aliasing
code and mixing C prototypes with QuakeC function definitions, and the
function type rebuilding in qc-parse.y not being very "consistent" in
its abuse of the type system.
The full_type branch of an alias splitter (alias with null name) needs
to mirror the clean side up to the type alias. It is causing problems
with functions, but that's expected because parameters complicate
things.
It's not connected up yet because I'm unsure of just where to put things
(it gets messy fast), but just being able to see the structure of
complex types is nice.
This eases type unaliasing on functions a little.
Still more to to go, but this fixes a really hair-pulling bug: linux's
heap randomiser was making the typedef test fail randomly whenever
typedef.qfo was compiled.
When a type is aliased, the alias has two type chains: the simple type
chain with all other aliases stripped, and the full type chain. There
are still plenty of bugs in it, but having the clean type chain takes
care of the major issue that was in the previous attempt as only the
head of the type-chain needs to be skipped for type comparison.
Most of the bugs are in finding the locations where the head needs to be
skipped.
All simple type checks are now done using is_* helper functions. This
will help hide the implementation details of the type system from the
rest of the compiler (especially the changes needed for type aliasing).
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
and its usage. The parts of flow_analyze_statement that use it know
where the returned operand needs to go. Unfortunately, this breaks dags
pretty hard, but that's because dags needs to learn about the fancy
assignment-type statements.
I noticed that pointer math is currently incorrect in qfcc, but it would
be nice for fixing it to not break anonstruct since it is testing
something else.
This fixes the technically correct but horrible mess of temps and
addressing when dealing with ivars, and the resulting uninitialized
temps due to the non-constant pointers (do need statement level constant
folding, though).
This is part of what messed up float_val in the encoding for @params.
The other part is something in the linker type encoding merge code: it
may be too aggressive. It's also what messed up the size of @params.
That is, those created by operand_address. The dag code needs the
expression that is attached to the statement to have the correct
expression type in order to do the right thing with the operands and
aliasing, especially when generating temps. This fixes assignchain when
optimizing (all tests pass again).
This reverts commit c78d15b331.
While a block expression's result may be an l-value, block expressions
are not (and their results may not be), thus taking the address of one
is not really correct. It seems the only place that tries to do so is
the assignment code when dealing with structures.
This reverts commit b49d90e769.
I suspect this was a workaround for the mess in assignment chains.
However, it caused compile errors with the new implementation, and is
just bogus anyway.
While I still hate ".=", at least it's more hidden, and the new
implementation is a fair bit cleaner (hah, goto a label in an if (0) {}
block).
Most importantly, the expression tree code knows nothing about it. Now
just to figure out what broke func-epxr. A bit of whack-a-mole, but yay
for automated tests.
Doing it in the expression trees was a big mistake for a several
reasons. For one, expression trees are meant to be target-agnostic, so
they're the wrong place for selecting instruction types. Also, the move
and memset expressions broke "a = b = c;" type expression chains.
This fixes most things (including the assignchain test) with -Werror
turned off (some issues in flow analysis uncovered by the nil
migration: memset target not extracted).
Now convert_nil only assigns the nil expression a type, and nil makes
its way down to the statement emission code (where it belongs, really).
Breaks even more things :)
This bug drove me nuts for several hours until I figured out what was
going on.
The assignment sub-tree is being generated, then lost. It works for
simple assignments because a = b = c -> (= a (= b c)), but for complex
assignments (those that require move or memset), a = b = c -> (b = c) (a
= c) but nothing points to (b = c). The cause is using binary
expressions to store assignments.
It's not possible to take the address of constants (at this stage) and
trying to use a move instruction with .zero as source would result in
the VM complaining about null pointer access when bounds checking is on.
Thus, don't convert a nil source expression until it is known to be
safe, and use memset when it is not.
This fixes the problem of using the return value of a function as an
element in a compound initializer. The cause of the problem is that
compound initializers were represented by block expressions, but
function calls are contained within block expressions, so def
initialization saw the block expression and thought it was a nested
compound initializer.
Technically, it was a bug in the nested element parsing code in that it
wasn't checking the result value of the block expression, but using a
whole new expression type makes things much cleaner and the work done
paves the way for labeled initializers and compound assignments.
Not that it really makes any difference for labels since they're
guaranteed unique, but it does remove the question of "why nva instead
of save_string?". Looking at history, save_string came after I changed
it from strdup (va()) to nva(), and then either didn't think to look for
nva or thought it wasn't worth changing.
Multi-line calls (especially messages) got rather confusing to read as
the lines jumped back and forth. Now the binding is better but the dags
code is reordering the parameters sometimes.
The server code is not yet ready for doubles, especially in its varargs
builtins: they expect only floats. When float promotion is enabled
(default for advanced code, disabled for traditional or v6only),
"@float_promoted@" is written to the prog's strings.
That was a fair bit trickier than I thought, but now .return and .paramN
are handled correctly, too, especially taking call instructions into
account (they can "kill" all 9 defs).
This reverts commit a2f203c840.
There is indeed a world of difference between "any" and "only", and it
helps if I read the rest of the docs AND the code :P.
As expected, this does not fix the mangled pointer problem in
struct-init-param.r, but it does improve the ud-chains. There's still a
problem with .return, but it's handling in flow_analyze_statement is a
bit "special" :P.
Doing the same thing at the end of two branches of an if/else seems off.
And doing an associative(?) set operation every time through a loop is
wasteful.
This fixes the ICE when attempting to compile address-cast without
optimization (just realized why, too: the assignment was optimized out
of existence).
This the fixes the incorrect flow analysis caused by the def being seen
to have the wrong size (structure field of structure def seen through a
constant pointer). Fixes the ICE, but the pointer constant is broken
somewhere in dags, presumably.
This fixes the problem of using nil for two different compound types
within the one expression. The problem is all compound types have the
same low-level type (ev_invalid) and this caused the two different nils
to have the same type when taken back up to expression level.
While expression symbols worked for what they are, they weren't so good
for ivar access because every ivar of a class (and its super classes)
would be accessed at method scope creation, generating spurious access
errors if any were private. That is, when the access checks worked at
all.
The end goal was to fix erroneous non-constant initializer errors for
the following (ie, nested initializer blocks):
typedef struct { int x; int y; } Point;
typedef struct { int width; int height; } Extent;
typedef struct Rect_s { Point offset; Extent extent; } Rect;
Rect makeRect (int xpos, int ypos, int xlen, int ylen)
{
Rect rect = {{xpos, ypos}, {xlen, ylen}};
return rect;
}
However, it turned out that nested initializer blocks for local
variables did not work at all in that the relocations were lost because
fake defs were being created for the generated instructions.
Thus, instead of creating fake defs, simply record the offset relative
to the base def, the type, and the basic type initializer expression,
then generate instructions that all refer to the correct def but with a
relative offset.
Other than using the new element system, static initializers are largely
unaffected.
This is for adding methods to classes and protocols via their interface,
not for adding methods by adding protocols (they still get copied).
Slightly more memory efficient.
Copying methods is done when adding protocols to classes (the current
use for adding regular methods is an incorrect solution to a different
problem). However, when a method is added to a class, the type of its
self parameter is set to be a pointer to the class. Thus, not only does
the method need to be copied, the self parameter does too, otherwise
the self parameter of methods added via protocols will have their type
set to be a pointer to the last class seen adding the protocol.
That is, if, while compiling the implementation for class A, but the
interface for class B is comes after the interface for class A, and both
A and B add protocol P, then all methods in protocol P will have self
pointing to B rather than A.
@protocol P
-method;
@end
@interface A <P>
@end
@interface B <P>
@end
@implementation A
-method {} // self is B, not A!
@end
Duplicate methods in an interface (especially across protocols and
between protocols and the interface) are both harmless and even to be
expected. They certainly should not cause the compiler to demand
duplicate method implementations :)
This is actually a double issue: when a class implementing a protocol
used the protocol in @protocol(), not only would the protocol get
emitted as part of the class data specifying that the class conforms to
the protocol, a second instance would be emitted again when @protocol()
was used. On top of that, only the instance referenced by @protocol()
would be initialized. Now, both class emission and @protocol() get their
protocol def from the same place and thus only one, properly
initialized, protocol instance is emitted.
The problem was an erroneous assumption that the methods had to be
defined. Any class implementing a protocol must implement (and thus
define) the methods, but a protocol declaration cannot: it merely
declares the methods, and it's entirely possible for a module to see
only the protocol definition and not any classes implementing the
protocol.
Unlike gcc, qfcc requires foo to be defined, not just declared (I
suspect this is a bug in gcc, or even the ObjC spec), because allowing
forward declarations causes an empty (no methods) protocol to be
emitted, and then when the protocol is actually defined, one with
methods, resulting in two different versions of the same protocol, which
comments in the gnu objc runtime specifically state is a problem but is
not checked because it "never happens in practice" (found while
investigating gcc's behavior with @protocol and just what some of the
comments about static instance lists meant).
It proved to be too fragile in its current implementation. It broke
pointers to incomplete structs and switch enum checking, and getting it
to work for other things was overly invasive. I still want the encoding,
but need to come up with something more robust.a
This fixes the dependency issues between qwaq and ruamoko. qwaq is
actually older than ruamoko. That little language feature test has come
a long way.
However, I'm considering moving to non-recursive make, but...
It doesn't look good, but it does have panel based windows working, and
using objects. Won't build reliably right now due to qwaq being in tools
and thus building before ruamoko, but I'll fix that next.
It seems that xterm automatically disables it when ncurses shuts down and
mate-terminal does not, or maybe a different version of something. Still,
good to clean up properly.
Now they reflect the curses functions they wrap. The externally visible
builtin names are not changed because the parameters are in x, y order
rather than curses' y, x order.
If the window is invalid and recovery is done, string ids will leak if
acquired before validation.
Afterwards, make the rest of the builtin wrappers consistent: extract
parameters, validate, [acquire resources], generate command.
Now that the initial prototype seems to be working well, it's time to
implement more commands. I might have to do some wrappers for actual
command writing (and result reading) as it looks like there will be a
lot of nearly identical code.
So far, no threading has been set up, and only window creation and
printing have been updated, but the basics of the design seem to be
sound.
The builtin functions now no longer call ncurses directly: the build
commands and write them to a command buffer.
Commands that have return values (eg, window creation) write their
results to a results buffer that the originating builtin function
reads. Builtin functions that expect a result "poll" the results buffer
for the correct result (marked by the same command). In a single
UI-thread environment, the results should always be in the same order as
the commands, and in a multi-UI-thread environment, things should
(fingers crossed) sort themselves out as ONE of the threads will be the
originator of the next available result.
Strings in commands (eg, for printing) are handled by acquiring a string
id (index into an array of dstring_t) and including the string id in the
written command. The string id is released upon completion of the
command.
Builtin functions write commands, acquire string ids, and read results.
The command processor reads commands, releases string ids, and writes
results.
Since commands, string ids, and results are all in ring buffers, and
assuming there is only one thread running the builtin functions and only
one thread processing commands (there can be only one because ncurses is
not thread-safe), then there should never be any contention on the
buffers. Of course, if there are multiple threads running the builtin
functions, then locking will be required on the builtin function side.
I expect I will need several messaging buffers, and ring buffers tend to
be quite robust. Replacing the event buffer code with the macros made
testing easy.
id and z seem to always be 0.
Ironically, it turns out that the work needed for "int id" and "large"
struct nil init wasn't strictly necessary to get to this point, but
without having done that work, I wouldn't know :)
Such declarations were being lost, thus in the following, the id field
never got added:
typedef struct qwaq_mevent_s {
int id;
int x, y, z;
int buttons;
} qwaq_mevent_t;
typedef is meant to create a simple renaming of a potentially complex
type, not create a new type. Keeping the parameter type alias info makes
the types effectively different when it comes to overloaded function
resolution, which is quite contrary to the goal. Does expose some
breakage elsewhere, though.
For technical reasons (programmer laziness), qfcc does not fix up local
def type encodings when writing the debug symbols file (type encoding
location not readily accessible).
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.