Jeff Teunissen
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10424a5015
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*** empty log message ***
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2001-10-15 22:28:05 +00:00 |
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Bill Currie
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460a270a54
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fix some init order issues brought up by the new gl_funcs.c code.
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2001-10-15 19:06:22 +00:00 |
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Bill Currie
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fd25261ab3
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hopefully better win32 dynamicly loaded gl support. if nothing else,
gl_funcs.c is easier to read :)
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2001-10-15 18:24:30 +00:00 |
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Bill Currie
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41d01d54f9
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put the INITGUID definition in the correct place
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2001-10-15 17:32:43 +00:00 |
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Bill Currie
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f7b82bcb69
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comment out the definition of INITGUID for now as it's causing linking problems
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2001-10-15 16:30:15 +00:00 |
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Bill Currie
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62873d6980
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diff snr --
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2001-10-11 17:31:41 +00:00 |
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Bill Currie
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49fe4e9f05
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fix a misplaced s&r
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2001-10-11 06:54:29 +00:00 |
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Ragnvald Maartmann-Moe IV
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1674e6a763
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Clean up of models that are always fullbright.
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2001-10-10 05:00:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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db87121c2b
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Whitespace.
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2001-10-10 04:59:43 +00:00 |
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Ragnvald Maartmann-Moe IV
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86a82b895d
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Whitespace.
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2001-10-09 21:57:49 +00:00 |
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Bill Currie
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a65d98a35c
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r_dlight_max can now safely be 0
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2001-10-09 21:50:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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9cc671e6d2
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Try #2.
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
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2001-10-09 20:35:17 +00:00 |
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Bill Currie
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757a0f690c
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fix a missing #ifdef HAVE_VIDMODE
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2001-10-06 22:57:54 +00:00 |
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Ragnvald Maartmann-Moe IV
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24e80b21d4
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Whitespace. Hiding commented out code is bad.
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2001-10-06 01:14:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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d657a590b5
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Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise.
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2001-10-06 00:39:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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8afd4a870e
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Revert an optimization that impacts legibility more than performance.
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2001-10-06 00:31:57 +00:00 |
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Ragnvald Maartmann-Moe IV
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9daba0eef7
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GL string and character rendering speed up and clean up.
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2001-10-05 19:01:57 +00:00 |
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Ragnvald Maartmann-Moe IV
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72b198d650
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Minor cleanup.
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2001-10-05 18:55:40 +00:00 |
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Bill Currie
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a1d2cf3532
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duplicate file name cleanup and make dist works
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2001-10-03 17:50:36 +00:00 |
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Bill Currie
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87e59c0762
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finally got sw's Makefile.am working too
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2001-10-03 14:59:43 +00:00 |
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Bill Currie
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9aca46416c
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ok, sw32's Makefile.am now works with both 1.4 and 1.5
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2001-10-03 14:49:14 +00:00 |
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Bill Currie
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95d3600452
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fix skybox/skydom map vis issues. I hope this works on all drivers.
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2001-10-03 02:51:30 +00:00 |
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Bill Currie
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c3735506c7
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hey, I think this one is going to work!!!
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2001-10-03 00:07:01 +00:00 |
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Bill Currie
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081a44e5bc
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this works a smidge better
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2001-10-02 23:13:54 +00:00 |
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Bill Currie
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b866bcae61
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seems automake isn't too happy about nested conditionals and main vars
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2001-10-02 22:36:08 +00:00 |
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Ragnvald Maartmann-Moe IV
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256f6e94c1
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Broken attempt at cleaning up Makefile.am's, for taniwha's perusal.
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2001-10-02 22:02:10 +00:00 |
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Bill Currie
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4699bf6d5b
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files under inclue/QF are not allowed to include files from include (eg,
including config.h is a nono).
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2001-10-02 21:14:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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9c778bb539
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Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes.
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2001-10-02 09:11:20 +00:00 |
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Ragnvald Maartmann-Moe IV
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9c21edc6d0
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Whitespace.
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2001-10-02 06:58:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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820fcbb8d2
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R_Mirror-related cleanups, and some whitespace.
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2001-10-02 06:13:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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5e6f77cddb
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Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance.
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2001-10-02 01:48:51 +00:00 |
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Ragnvald Maartmann-Moe IV
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63ac10dfde
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Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame.
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2001-10-02 00:01:05 +00:00 |
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Ragnvald Maartmann-Moe IV
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4b3c4e1eaf
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Whitespace.
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2001-10-01 21:52:05 +00:00 |
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Ragnvald Maartmann-Moe IV
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fce4b903eb
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Fix double joystick init in sdl targets.
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2001-10-01 21:50:35 +00:00 |
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Bill Currie
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c7031b20f3
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move vid_fullcreen definition from *.c to vid.c and declaration from
context_x11.h to vid.h and remove all extern decls from *.c
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2001-09-28 16:54:31 +00:00 |
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Jeff Teunissen
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e892131af5
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Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
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2001-09-28 07:41:38 +00:00 |
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Jeff Teunissen
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e9c9c8bab6
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fix up installs for -svga.
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2001-09-28 06:55:27 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Jeff Teunissen
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31b6da027c
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The video version. This WILL break QW and NQ until my next commit.
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2001-09-28 05:33:58 +00:00 |
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Jeff Teunissen
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325303b037
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And now for the 32-bit software renderer.
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2001-09-27 21:58:10 +00:00 |
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Jeff Teunissen
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4c40bad808
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Okay, this ought to work for software.
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2001-09-27 21:53:59 +00:00 |
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Jeff Teunissen
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be9ee170d6
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Okay, the GL renderer lib is fixed up.
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2001-09-27 21:47:47 +00:00 |
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Jeff Teunissen
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b794d4c316
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yaay, cleaned up.
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2001-09-27 21:28:44 +00:00 |
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Ragnvald Maartmann-Moe IV
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bd1465ef3e
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Make blood puffs a little less ridiculously large and not overly dense.
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2001-09-27 06:52:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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35b767cd21
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Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
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2001-09-27 03:09:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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2941c07b0a
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
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Chris Ison
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0efd28abcc
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trying to get bootstrap to work in cygwin
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2001-09-25 23:04:13 +00:00 |
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Bill Currie
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a439170dcf
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libasm cleanups
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2001-09-25 22:12:55 +00:00 |
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Bill Currie
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06da30ac89
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mingw build fixes again (including mostly working in sid: got some link issues)
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2001-09-25 06:18:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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5330fd5651
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Whoops.
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2001-09-24 18:03:36 +00:00 |
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