Bill Currie
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a703956553
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split up most of bsp5.h and get things compiling again
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2010-08-18 17:52:13 +09:00 |
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Bill Currie
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0dfff8fd58
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ignore stuff
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2010-08-07 10:42:09 +00:00 |
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Bill Currie
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7ef81cae31
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and the rest of the changes before actually working on the new parser
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2010-08-05 03:39:26 +00:00 |
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Bill Currie
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9a4258b5c5
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rename "map" to "map_script" in anticipation of a better map parser
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2010-08-05 03:30:13 +00:00 |
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Bill Currie
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997102fea8
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audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
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2010-01-13 06:42:26 +00:00 |
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Bill Currie
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e2355aa357
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add --extract-hull which produces C structures for the clipping hull (currently only hull 0)
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2009-03-18 03:28:34 +00:00 |
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Bill Currie
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fe95805d86
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various gcc 4.3 fixes
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2008-07-19 05:40:57 +00:00 |
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Bill Currie
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7c4a0725e1
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clean out unused functions
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2007-10-08 09:50:02 +00:00 |
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Bill Currie
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787a9bc182
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forgot to increment the tail number (would have made a mess of maps with more than one duplicate of a texture name)
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2007-05-09 10:08:35 +00:00 |
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Bill Currie
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6a019f1859
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make sure all miptex entries have a unique name in the generated wad file so no textures get lost when extracting.
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2007-05-07 02:06:03 +00:00 |
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Bill Currie
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ff132bb536
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
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Bill Currie
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81a57bb3fa
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patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
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2007-03-22 23:20:57 +00:00 |
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Bill Currie
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99e05d2188
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warning cleanup patch from raorn
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2007-01-06 21:31:03 +00:00 |
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Bill Currie
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45d467d748
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box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
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2006-12-24 03:13:29 +00:00 |
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Bill Currie
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538f0ee51f
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allow more hull points (don't remember why, now, but...)
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2006-11-10 13:51:02 +00:00 |
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Bill Currie
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87cc09233c
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"long" audit. can't use long when we want 32 bits. May be a few more cases.
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2005-10-23 13:19:21 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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501180aaac
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
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Bill Currie
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9768568eeb
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get the number of points for the clipped winding correct
This is an imperfect revision of history.
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2004-11-02 07:29:00 +00:00 |
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Bill Currie
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25484f415b
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move the script parser from qfbsp into libQFutil and correct a spelling error
This is an imperfect revision of history.
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2004-11-02 05:05:00 +00:00 |
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Bill Currie
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f10f59bb42
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don't try to write non-existant textures
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2004-05-11 07:26:33 +00:00 |
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Bill Currie
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3f6b2fd87b
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has some issues, but support writting to stdout
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2004-05-01 03:39:33 +00:00 |
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Bill Currie
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42c88b23fc
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correct the help output
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2004-04-30 21:52:17 +00:00 |
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Bill Currie
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a12074c1a6
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can now extract entities from foo.bsp to foo.ent
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2004-04-30 21:51:00 +00:00 |
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Ragnvald Maartmann-Moe IV
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e27db9f6b2
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More compile fixes for current gcc.
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2004-03-21 18:53:41 +00:00 |
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Bill Currie
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199455d38f
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fix a silly bug that caused all parsed keys to be ""
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2004-03-17 20:22:19 +00:00 |
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Bill Currie
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e021afd141
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remove some more arbitrary limits: tokens and keys can now be any size
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2004-02-21 01:34:59 +00:00 |
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Bill Currie
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3764497143
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various impovements from Vic via hqbsp (lordhavoc)
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2004-02-05 04:11:39 +00:00 |
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Bill Currie
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22fe9de3f9
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terminate buf properly (\r\n -> \n translation can cause the bytes read to
be /much/ smaller than expected)
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2004-02-05 00:13:42 +00:00 |
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Bill Currie
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31d970aca0
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can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
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2004-01-15 07:16:44 +00:00 |
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Bill Currie
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74d8c3e379
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use the wadfile support in libQFutil instead of a local version
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2004-01-13 06:47:08 +00:00 |
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Bill Currie
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c31c97a6d9
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minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
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2004-01-13 03:02:25 +00:00 |
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Bill Currie
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d0a95aba9d
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t-juctions don't affect portals so don't mess with the loaded faces
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2004-01-12 02:09:42 +00:00 |
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Bill Currie
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dd3f9b2265
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qfbsp --portal foo.bsp now works :) produces identical results for simple
maps.
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2004-01-12 01:52:08 +00:00 |
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Bill Currie
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33e80fb595
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whitespace
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2004-01-12 01:49:27 +00:00 |
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Bill Currie
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440e03374e
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first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
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2004-01-11 08:48:58 +00:00 |
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Bill Currie
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03a24be4de
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partial work on wad file access cleanup in preparation of making a wad
utility
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2004-01-09 23:34:32 +00:00 |
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Bill Currie
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9e861128ec
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world is supposed to be portalized using the "detail" portals
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2003-09-17 22:46:37 +00:00 |
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Bill Currie
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4f33663c8c
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brush.c:
quieten point off plane warning
qfbsp.c:
allocate less memory for clipped winding
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2003-09-17 21:03:52 +00:00 |
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Bill Currie
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83ba424ffc
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force axis aligned planes to truely be axis aligned (fixes degenerate
polygons being generated by ClipWinding) and use LordHavoc's point off
plane correction code
|
2003-09-17 20:26:57 +00:00 |
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Bill Currie
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9297732f86
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fix a typo pointed out by IrcMonkey
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2003-09-11 18:11:20 +00:00 |
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Bill Currie
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94f00bbefe
|
it seems wine doesn't like %i in *scanf
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2003-09-08 21:57:34 +00:00 |
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Bill Currie
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f93cc0d5d5
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make the reached entity warning display even without verbose
|
2003-09-08 19:50:19 +00:00 |
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Bill Currie
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50d83a7c56
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same with MAX_POINTS_ON_WINDING
|
2003-09-08 03:25:01 +00:00 |
|
Bill Currie
|
ca91f7b727
|
MAXEDGES? What MAXEDGES? :)
|
2003-09-08 03:00:53 +00:00 |
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Bill Currie
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1a250f0ef7
|
error checking in LoadLump and handle muptiple wad files better (ie,
properly:P)
|
2003-09-05 03:47:19 +00:00 |
|
Bill Currie
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04a1ff51b1
|
D'OH!!! fixes totally borked vis data :)
|
2003-09-05 02:27:34 +00:00 |
|
Bill Currie
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194ea081eb
|
hopefully add watervis support
|
2003-09-03 23:04:30 +00:00 |
|
Bill Currie
|
4cb6c062ec
|
use the right plane when calculating the texture normals
|
2003-09-03 22:54:14 +00:00 |
|
Bill Currie
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a30fbfc917
|
tighten up hl texture alignment parsing and don't print
"adding 0 texture frames".
|
2003-09-03 22:32:40 +00:00 |
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