Bill Currie
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08b9a328fb
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don't know why I thought gib depended on console...
|
2004-01-21 04:49:28 +00:00 |
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Bill Currie
|
62c3d7cefb
|
oops, uninitialized variable
|
2004-01-21 03:16:16 +00:00 |
|
Bill Currie
|
93b01bdf25
|
make some prints developer
|
2004-01-21 02:59:09 +00:00 |
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Bill Currie
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d5a33c9545
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extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
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2004-01-21 02:52:12 +00:00 |
|
Bill Currie
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19ef80c555
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this should fix static win32 builds
|
2004-01-21 00:15:35 +00:00 |
|
Bill Currie
|
9aa9d4e3dc
|
whitespace
|
2004-01-20 22:20:38 +00:00 |
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Bill Currie
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9f79e620c8
|
snd_alsa.c doesn't work for 0.9.x so don't mention it :)
|
2004-01-20 22:14:11 +00:00 |
|
Bill Currie
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1583961b36
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fix a couple of compile issues with older gcc
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2004-01-20 08:47:19 +00:00 |
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Bill Currie
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f7fe0a4a8c
|
remove two redundant functions from cd_funcs_t and convert all the cd
plugins to using pre-initialized structs
|
2004-01-20 08:34:57 +00:00 |
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Bill Currie
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52968be46d
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ashridah's file based cd plugin (ie, it will play any sound file QF can
load as background music).
|
2004-01-20 06:58:42 +00:00 |
|
Bill Currie
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6d02004ca8
|
Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
msg_t to qmsg_t.
|
2004-01-20 06:11:00 +00:00 |
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Bill Currie
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283d49bd8e
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first chunk of Mike Gorchak's <mike@malva.ua> QNX patches
|
2004-01-20 05:57:39 +00:00 |
|
Bill Currie
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e154c9add5
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be consistent with WIN32 and _WIN32 (now all _WIN32)
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2004-01-20 03:47:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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459503e61b
|
Argh.
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2004-01-19 21:48:45 +00:00 |
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Bill Currie
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77b2942982
|
several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
|
2004-01-19 07:47:41 +00:00 |
|
Chris Ison
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1d8cb8614c
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add snd_bits/rate/stereo cvars to win and dx sound targets
|
2004-01-18 09:18:45 +00:00 |
|
Bill Currie
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ba8e959cf2
|
when clearing the return strings, it's a good idea to clear them completely
|
2004-01-18 07:50:50 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
25a8748dc9
|
Bring back alsa 0.9 support as a separate module.
|
2004-01-17 22:41:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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a42a0aa974
|
Check return conditions during ALSA setup.
Error checking during setup is a good thing...
|
2004-01-17 22:03:58 +00:00 |
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Bill Currie
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7ba6756810
|
temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
|
2004-01-17 07:14:42 +00:00 |
|
Bill Currie
|
629e22aa61
|
fix a buffer overflow and an underflow
|
2004-01-17 05:11:34 +00:00 |
|
Bill Currie
|
249aee2e9f
|
move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
|
2004-01-16 08:02:31 +00:00 |
|
Bill Currie
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e7ffad8772
|
more rua cleanups: now just one init function to call (it calls the rest)
|
2004-01-16 07:03:58 +00:00 |
|
Bill Currie
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01392c78bb
|
move the bulk of what whas libQFcsqc to libQFruamoko.
|
2004-01-16 05:46:19 +00:00 |
|
Bill Currie
|
17db1f42f2
|
don't block if the sound device is busy (from Grievre)
|
2004-01-16 02:50:26 +00:00 |
|
Bill Currie
|
31d970aca0
|
can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
|
2004-01-15 07:16:44 +00:00 |
|
Bill Currie
|
2a399cc4b4
|
Sys_PathType has been unnecessary for a while so nuke it
|
2004-01-13 21:30:13 +00:00 |
|
Bill Currie
|
28082f30f5
|
support compressed wads (.wad.gz) and read the lump count correctly
|
2004-01-13 06:39:50 +00:00 |
|
Bill Currie
|
15870757e4
|
oops, forgot the ~. fixes wildcode's lockup and should fix rxr's
|
2004-01-12 06:38:59 +00:00 |
|
Chris Ison
|
9113ea6fd4
|
fix dereferencing type-punned pointer errors
|
2004-01-12 05:34:46 +00:00 |
|
Chris Ison
|
0d755a0dd6
|
dirent.c and dirent.h brought in from cygwin for win32 builds
|
2004-01-12 02:23:36 +00:00 |
|
Bill Currie
|
44b38c5cb7
|
add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
|
2004-01-10 08:05:25 +00:00 |
|
Bill Currie
|
4371c841ac
|
more consistency fixes
|
2004-01-10 06:11:41 +00:00 |
|
Bill Currie
|
e0567f75cc
|
it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
|
2004-01-09 23:37:04 +00:00 |
|
Bill Currie
|
03a24be4de
|
partial work on wad file access cleanup in preparation of making a wad
utility
|
2004-01-09 23:34:32 +00:00 |
|
Bill Currie
|
45f542d293
|
use calloc instead of malloc when creating objects. clears up some
uninitialized memory usages pointed out by valgrind.
|
2004-01-09 23:04:08 +00:00 |
|
Bill Currie
|
1e20043bf3
|
remove some debug prints
|
2004-01-09 22:28:02 +00:00 |
|
Bill Currie
|
1bfef95a29
|
name changes to make figuring out what's private and what's not easier
|
2004-01-09 03:48:00 +00:00 |
|
Bill Currie
|
3ad2eaf3cd
|
allocate the aux function map properly
|
2004-01-08 04:04:55 +00:00 |
|
Bill Currie
|
c5c5c33e7d
|
I had forgotten the free string refs list /had/ to be in the progs vm
|
2004-01-08 04:03:47 +00:00 |
|
Bill Currie
|
ccfa9081b0
|
fix shm properly :)
|
2004-01-08 03:46:11 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
4597b44334
|
/, not // in paths. textures//foo.png is ugly. ;)
|
2004-01-08 03:33:45 +00:00 |
|
Bill Currie
|
deb8137db7
|
more sound static cleanup
|
2004-01-08 01:48:02 +00:00 |
|
Bill Currie
|
e639e5efc3
|
clean up snd.c a little
|
2004-01-08 00:25:52 +00:00 |
|
Bill Currie
|
16f0a54a84
|
fix some inconsistencies pointed out by doxygen
|
2004-01-07 20:06:15 +00:00 |
|
Bill Currie
|
6c447b4b75
|
fix more string ownership issues
|
2004-01-07 08:54:00 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
2485bed45a
|
Codestyle. Grr!
|
2004-01-07 08:45:18 +00:00 |
|
Bill Currie
|
e4416c1f66
|
fix some weird whitespace
|
2004-01-07 08:16:59 +00:00 |
|
Jeff Teunissen
|
be895da8da
|
oops. :)
|
2004-01-07 08:02:09 +00:00 |
|
Bill Currie
|
b3f76e1e48
|
add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
|
2004-01-07 07:36:17 +00:00 |
|