quakeforge/libs
2004-01-18 09:18:45 +00:00
..
audio add snd_bits/rate/stereo cvars to win and dx sound targets 2004-01-18 09:18:45 +00:00
console move the OO runtime support code from libQFgamecode to libQFruamoko where 2004-01-16 08:02:31 +00:00
gamecode when clearing the return strings, it's a good idea to clear them completely 2004-01-18 07:50:50 +00:00
gib Sys_PathType has been unnecessary for a while so nuke it 2004-01-13 21:30:13 +00:00
image correct gamma test thanks to Grievre 2003-12-07 04:21:58 +00:00
models temporary hack to avoid crashing when s_explod.mdl isn't precached but 2004-01-17 07:14:42 +00:00
net --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
object use calloc instead of malloc when creating objects. clears up some 2004-01-09 23:04:08 +00:00
ruamoko move the OO runtime support code from libQFgamecode to libQFruamoko where 2004-01-16 08:02:31 +00:00
util fix a buffer overflow and an underflow 2004-01-17 05:11:34 +00:00
video it seems ATI's libGL needs to be loaded with global symbols in order to 2004-01-09 23:37:04 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00