Bill Currie
f16886b7f1
missed a need to increment the users of the temp for chained functions
2001-08-24 22:29:06 +00:00
Bill Currie
cee850e499
remove debug
2001-08-24 22:03:50 +00:00
Bill Currie
8166ee7bfb
fix a whitespace snafu (gee, vim can be a pain somethings)
2001-08-24 21:57:07 +00:00
Bill Currie
ea451ab02d
Remove unnecessary temps from function return values. This has one
...
*/CRITICAL/* implication: DO NOT /EVER/ RELY ON EVALUATION ORDER. This
isn't /really/ that bad: evaluation order will be consistent for similar
expressions, but for (eg) foo() + bar()*2, bar will be called first.
2001-08-24 21:47:52 +00:00
Bill Currie
08f73bed78
better code generation for foo(bar(baz)). foo(snafu,bar(baz)) isn't optimal
...
yet, but the code is at least correct
2001-08-24 21:14:04 +00:00
Bill Currie
eeec89e6ba
don't put function args in temps when not needed. still need to take care
...
of the return value, but that can possibly be taken care of in an optimiser
pass.
2001-08-24 05:40:48 +00:00
Bill Currie
1ccccc654e
ipv6 compile fixes from Damm
2001-08-24 04:09:56 +00:00
Adam Olsen
9c9756c19a
Start of non-mmaped OSS sound support. it uses a cvar, so it's not
...
active yet.
2001-08-24 02:38:28 +00:00
Adam Olsen
bd847e73f1
Add support for dumping backtraces.
2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507
we now require sdl 1.2 for sdl support
2001-08-23 20:28:41 +00:00
Adam Olsen
90849100fe
Build fixes, notably for snd_sdl.c. It segfaults on shutdown though
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:/
2001-08-23 11:40:53 +00:00
Bill Currie
e935351cd1
nuke the i flag from sed. it's no longer needed and breaks on bsd
2001-08-23 05:52:51 +00:00
Adam Olsen
50e545292a
remove extra calls to SNDDMA_Init_Cvars
2001-08-23 04:52:54 +00:00
Adam Olsen
62e1819ec5
build fixes
2001-08-23 04:18:55 +00:00
Adam Olsen
cad42cbc78
Put the sound renderer in it's proper place: as a full-fledged plugin.
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Bugs expected. Please report them :)
2001-08-23 04:01:46 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf
diff-- for sw32.
2001-08-23 00:39:22 +00:00
Bill Currie
0eda635483
fix temp reference counting on function call args
2001-08-22 23:21:47 +00:00
Bill Currie
5253030d27
move the CL_SetState call to the bottom of Host_Init
2001-08-22 22:51:06 +00:00
Ragnvald Maartmann-Moe IV
edcf092b05
Whitespace, dammit. Oh, and removal of several orphaned comments. Comments in front of functions suck.
2001-08-22 22:03:16 +00:00
Bill Currie
62d0845528
make --enable-debug the default
2001-08-22 22:02:15 +00:00
Bill Currie
4c48851096
fix a buffer overflow in new_label_expr
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use reference counting for temp defs and call PR_FreeTempDefs at the end
of emit_sub_expr as well as emit_expr.
fix a (relatively harmless) bug in type processesing of foo.bar =
2001-08-22 21:55:01 +00:00
Adam Olsen
3177d9c7eb
Readd the aim builtin, which I must have accidentally removed earlier.
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Ooops :)
2001-08-22 21:13:04 +00:00
Adam Olsen
2bf0fa910f
Rework ED_Print to be type-aware, instead of blindly assuming
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everything is an integer.
2001-08-22 21:07:06 +00:00
Ragnvald Maartmann-Moe IV
7a09f37e0b
Lots of whitespace.
2001-08-22 20:26:25 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100
Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights.
2001-08-22 11:00:25 +00:00
Adam Olsen
ea063a1e0f
having duplicate functions is bad.
2001-08-22 05:50:01 +00:00
Bill Currie
4a9567cb8d
missed this one
2001-08-22 05:44:04 +00:00
Adam Olsen
e9ec5f867f
A few tweaks and cleanups
2001-08-22 05:37:50 +00:00
Bill Currie
3fc566a7ee
nor does it seem to have gamma support
2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a
sdl 1.1.4 doesn't have SDLK_COMPOSE
2001-08-22 04:01:50 +00:00
Bill Currie
8f269ee821
fix "cannot find -lQFsoundrenderer" on some systems
2001-08-22 03:54:26 +00:00
Adam Olsen
17ba7ef92f
- move alot of the builtins to libQFgamecode_builtins
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- move the init into qw and nq
2001-08-22 03:24:25 +00:00
Adam Olsen
1314c89b6c
- add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
...
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Adam Olsen
9ea52e8239
Move the gamecode engine into a subdir.
2001-08-21 21:05:26 +00:00
Adam Olsen
8b7785c2f9
Some changes I'm about to do to the libs/gamecode layout :)
2001-08-21 20:20:03 +00:00
Bill Currie
a32384f16c
report the name of the function using the most locals
2001-08-21 18:23:21 +00:00
Bill Currie
8d29efe552
remove a debug print
2001-08-21 17:22:55 +00:00
Bill Currie
ec3eed4c7a
don't do the lerp calcs for blend == 0 or blend == 1
2001-08-21 05:46:55 +00:00
Adam Olsen
cd99a6a4b6
timeframes patch I made so long ago. use cl_timeframes 1 before
...
running a demo, and when it stops it'll print out the time spent on
each frame (in microseconds) to timeframes.txt.
2001-08-21 05:35:35 +00:00
Bill Currie
0d82df96b0
ah, found the correct fix :)
2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed
disable lerping of the shadedots. stops the flicker but some lighting will
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probably be a little funny.
2001-08-21 05:16:30 +00:00
Adam Olsen
a276e87fbc
Change lightning bolt rotation to be time-based. It's kinda ewwy, but
...
it seems to work ok.
2001-08-21 05:03:14 +00:00
Bill Currie
9bad6b89bb
lerping works again. flames no longer flicker, but players do a /little/
2001-08-21 03:49:17 +00:00
Bill Currie
9c43a43bb3
must make sure *gzfile gets nulled on error
2001-08-21 02:44:45 +00:00
Adam Olsen
d430cdcbff
My updir patch from long ago. Prevents opening any files with an
...
updir in their filename.
2001-08-21 00:06:22 +00:00
Bill Currie
e71cbaf5ef
fix for --
2001-08-20 22:16:07 +00:00
Bill Currie
841c901f88
very important info abouyt v3 vsync
2001-08-20 21:38:32 +00:00
Adam Olsen
770fecd4bc
Replace sv_gc with pr_gc and pr_gc_interval. pr_gc has 0 for off, 1
...
for on, and 2 for auto (on for newer progs, off otherwise).
2001-08-20 21:06:25 +00:00
Bill Currie
2af74aedca
fix a segfault due to type mangling for ... functions
2001-08-20 18:23:47 +00:00
Bill Currie
7df09a3487
centralize client state setting
2001-08-20 17:48:16 +00:00