Bill Currie
05be74510f
Free the explosion objects when clearing tents.
...
This fixes the hang after a few (3 or 4) play/timedemo runs of bigass1. Now
23 runs (and counting) seems to work well, though there seems to be a
memory leak somewhere.
2010-12-14 00:13:13 +09:00
Bill Currie
9b9a60aa89
Make the -mem suggestion a little more realistic.
...
16M hasn't been enough for a long time.
2010-12-13 19:11:48 +09:00
Bill Currie
a87ba3d0ea
Fix qwaq for the recent Array(Private) tweaks.
2010-12-13 19:10:05 +09:00
Bill Currie
4ab92c03e3
fix a bogus parameter name
2010-12-13 18:01:21 +09:00
Jeff Teunissen
d9e97e27a2
Doxygen formatting updates
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Doxygen-produced HTML docs now look a lot more like the web site, and
are now more attractive in general. :)
2010-12-13 03:28:34 -05:00
Bill Currie
d89893682e
Tweak an "only".
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*twitch*
2010-12-12 22:55:53 +09:00
Bill Currie
736c9a3a60
Create a reference to Array(Private).
...
This is the real fix for the problem worked around by 5c8cb8fe
.
2010-12-12 20:44:46 +09:00
Bill Currie
c262229478
Revert "Move private Array methods into main file"
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This reverts commit 5c8cb8fec8
.
The fix comes next.
2010-12-12 20:43:28 +09:00
Bill Currie
4481ba9b0d
Allow explicit references to classes and categories.
...
Use "@reference ClassName;" or "@reference ClassName(CategoryName);" to
create a refence to the class or category, forcing the defining object file
to be linked into the program when the object file is part of a library.
2010-12-12 20:27:56 +09:00
Jeff Teunissen
15ba4091bc
Doc fixes.
...
Document some more Array methods, mark the private methods as private in
the docs.
2010-12-12 05:45:12 -05:00
Jeff Teunissen
4a8ff8aee8
A little strictness: error out in some nasty conditions.
2010-12-12 05:41:52 -05:00
Jeff Teunissen
f86e933c6a
Array API fixes
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NQ menus work now.
2010-12-12 05:40:24 -05:00
Jeff Teunissen
5c8cb8fec8
Move private Array methods into main file
...
#if 0 out the "normal" implementation, so that it doesn't hurt. When it
becomes possible to have the private Array methods separate, remove them
from the main file and remove the #if 0 block from Array+Private.r.
2010-12-12 05:39:17 -05:00
Bill Currie
2c84ae4898
Don't let casting in constfold increment users.
...
This fixes Deek's temp notice. No new notices have shown up, so this should
be the correct fix. The constant folding code no longer calls cast_expr
directly, but rather uses an internal wrapper that decrements users after
cast_expr increments it, resulting in a no-op.
2010-12-12 15:37:26 +09:00
Bill Currie
c08c072da7
Make ruamoko docs build properly in out-of-tree builds.
2010-12-12 14:20:23 +09:00
Jeff Teunissen
22dd7cd20d
Avoid wasting a local and giving the compiler a minor aneurysm
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qfcc doesn't yet like foo[bar++] = baz; let's be nice and not give it
indigestion.
2010-12-12 00:16:33 -05:00
Jeff Teunissen
0371a825b8
Damn, documented wrong method.
2010-12-11 23:49:48 -05:00
Jeff Teunissen
f13c45a9ae
kill extra reference to Array in docs
2010-12-11 23:45:48 -05:00
Jeff Teunissen
537915f5bc
Ruamoko: Document AutoreleasePool
2010-12-11 23:45:19 -05:00
Jeff Teunissen
b45ff85f0c
Add doxyfile for Ruamoko lib
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Whee, Rua docs!
2010-12-11 23:44:11 -05:00
Jeff Teunissen
8d05b07a26
remove empty -release in AutoreleasePool.
2010-12-11 23:32:04 -05:00
Jeff Teunissen
180450e785
declare ARP_FreeAllPools() @extern
2010-12-11 23:23:55 -05:00
Jeff Teunissen
c58a72842f
Update users of Array to new API
2010-12-11 20:32:19 -05:00
Jeff Teunissen
505076a98d
rewrite Array, AutoreleasePool
...
This version is a bit more useful, and we should be able to get rid of the
Stack class. Also, the Ruamoko parts of the autorelease system should be
almost ready now.
2010-12-11 20:32:19 -05:00
Jeff Teunissen
4bd37e7b64
Switch to C-style function declarations.
...
Doxygen hates the QuakeC-style function prototypes we use, so switch to the
C-style prototypes.
2010-12-11 20:31:59 -05:00
Bill Currie
de8a9cd6cd
More debian package build tweaks.
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Clean out libtool links from m4/.
Remove redundant dependency on automake1.8.
Add dependencies for libjack-dev and libwildmidi-dev.
More work needs to be done on package contents, but things do build.
2010-12-11 15:35:03 +09:00
Bill Currie
774f049646
Fix garbage at edges of conchar characters.
...
Move the texture coordinates in 1/4 of a pixel. To avoid unnecessary
calculations, pre-caclulate the character cell texture coordinates and
blast them into the the texture coordinate array.
2010-12-11 12:09:30 +09:00
Bill Currie
8919aec663
Get global fog working in mtex mode.
2010-12-10 21:40:36 +09:00
Bill Currie
d470094a55
Flip the nodes when flipping the plane.
2010-12-10 18:13:48 +09:00
Bill Currie
ce96e6b055
The beginnings of fog support.
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gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie
6114495870
Don't try to load skys named "".
...
This makes 'loadsky ""' and 'loadsky none' equivalent.
2010-12-10 17:17:30 +09:00
Bill Currie
9ba70884c5
Prefer positive Z axis for 45 degree canonical planes.
2010-12-10 17:17:30 +09:00
Bill Currie
ba2a5838fd
Normalize the clip plane before adding it to the bsp.
2010-12-10 17:17:30 +09:00
Bill Currie
aad204e80c
Set the skybox from the map's worldspawn sky field.
2010-12-10 17:17:30 +09:00
Bill Currie
4af6c8c108
Catch and ignore sky and fog fields.
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This way, we won't get spammed with "not a field" messages on map load.
2010-12-10 17:17:30 +09:00
Bill Currie
c4f71c0cda
Move r_skyname handling from R_NewMap to R_LoadSkys.
...
r_skyname now acts as the default sky to use when no sky name is specified
by other means ("none" is still no sky). 'loadsky foo' will load the
"foo*" sky textures, 'loadsky none' gives the default sky, and 'loadsky
""' causes uses r_skyname.
2010-12-10 17:17:30 +09:00
Bill Currie
8e557e81b6
Break out the guts of Ed_LoadFromFile into ED_Parse.
...
ED_Parse does not support progs privided parsing (at this stage, anyway),
but this will allow clients to easily get at the entities in a map.
2010-12-10 17:17:29 +09:00
Ragnvald Maartmann-Moe IV
843823de84
testsound depends on libQFutil
2010-12-10 17:07:06 +09:00
Bill Currie
51009cdc4b
Clear the server progs data when loading progs.
...
The baseline data doesn't matter so much, but the pointer fields relied on
the progs engine clearing them. I forgot about this :/
2010-12-09 21:35:21 +09:00
Bill Currie
87acf89404
lots of whitespace
2010-12-09 18:32:21 +09:00
Bill Currie
bc91faf51e
Change back to storing the leafnum.
...
Still unlimited, of course :)
2010-12-09 17:24:38 +09:00
Bill Currie
64be913350
Some more package information
2010-12-09 17:24:38 +09:00
Bill Currie
3ae2ef8d11
Remove non-progs data from edict_t.
...
All data that is irrelevant to the progs engine itself has been removed
from edict_t and moved into the sv_progs code.
2010-12-09 17:24:37 +09:00
Bill Currie
9deb178e21
Some documentation fixups.
2010-12-09 13:35:11 +09:00
Bill Currie
a062c758fd
white space
2010-12-09 13:34:37 +09:00
Bill Currie
1291766298
Remove all "cosmetic" differences between nq and qw sv_phys.c
2010-12-09 08:52:40 +09:00
Bill Currie
6e87c4cea6
Make sure the level name does not over write the secrets count.
2010-12-08 21:59:23 +09:00
Bill Currie
9b9fde244b
Move the EndFrame function "pointer" into the sv_funcs struct.
2010-12-08 21:20:35 +09:00
Bill Currie
33d768ba73
Get nq and qw sv_phys.c mostly into sync.
...
nq's SV_CheckVelocity will be a little different (spherical rather than
cubical), but sv_maxvelocity defaults high enough for it to not matter to
most players. It might even improve play.
The remaining differences need some careful thought before the physics
merge is done.
2010-12-08 18:14:40 +09:00
Bill Currie
a893d8ead3
Get nq and qw world.c into sync (again:P)
2010-12-08 12:55:07 +09:00