lots of whitespace

This commit is contained in:
Bill Currie 2010-12-09 18:32:21 +09:00
parent bc91faf51e
commit 87acf89404

View file

@ -39,129 +39,129 @@
#include "sv_pr_cmds.h"
typedef struct {
pr_int_t *self;
pr_int_t *other;
pr_int_t *world;
float *time;
float *frametime;
pr_int_t *newmis;
float *force_retouch;
string_t *mapname;
float *serverflags;
float *total_secrets;
float *total_monsters;
float *found_secrets;
float *killed_monsters;
float *parms; // an actual array
vec3_t *v_forward;
vec3_t *v_up;
vec3_t *v_right;
float *trace_allsolid;
float *trace_startsolid;
float *trace_fraction;
vec3_t *trace_endpos;
vec3_t *trace_plane_normal;
float *trace_plane_dist;
pr_int_t *trace_ent;
float *trace_inopen;
float *trace_inwater;
pr_int_t *msg_entity;
float *skill;
pr_int_t *self;
pr_int_t *other;
pr_int_t *world;
float *time;
float *frametime;
pr_int_t *newmis;
float *force_retouch;
string_t *mapname;
float *serverflags;
float *total_secrets;
float *total_monsters;
float *found_secrets;
float *killed_monsters;
float *parms; // an actual array
vec3_t *v_forward;
vec3_t *v_up;
vec3_t *v_right;
float *trace_allsolid;
float *trace_startsolid;
float *trace_fraction;
vec3_t *trace_endpos;
vec3_t *trace_plane_normal;
float *trace_plane_dist;
pr_int_t *trace_ent;
float *trace_inopen;
float *trace_inwater;
pr_int_t *msg_entity;
float *skill;
} sv_globals_t;
extern sv_globals_t sv_globals;
typedef struct {
func_t main;
func_t StartFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
func_t main;
func_t StartFrame;
func_t PlayerPreThink;
func_t PlayerPostThink;
func_t ClientKill;
func_t ClientConnect;
func_t PutClientInServer;
func_t ClientDisconnect;
func_t SetNewParms;
func_t SetChangeParms;
func_t EndFrame;
func_t SpectatorConnect;
func_t SpectatorThink;
func_t SpectatorDisconnect;
func_t UserInfoCallback;
func_t UserInfoChanged;
func_t ChatMessage;
func_t LocalinfoChanged;
func_t EndFrame;
func_t SpectatorConnect;
func_t SpectatorThink;
func_t SpectatorDisconnect;
func_t UserInfoCallback;
func_t UserInfoChanged;
func_t ChatMessage;
func_t LocalinfoChanged;
} sv_funcs_t;
extern sv_funcs_t sv_funcs;
typedef struct
{
pr_int_t modelindex; //float
pr_int_t absmin; //vec3_t
pr_int_t absmax; //vec3_t
pr_int_t ltime; //float
pr_int_t lastruntime; //float
pr_int_t movetype; //float
pr_int_t solid; //float
pr_int_t origin; //vec3_t
pr_int_t oldorigin; //vec3_t
pr_int_t velocity; //vec3_t
pr_int_t angles; //vec3_t
pr_int_t avelocity; //vec3_t
pr_int_t classname; //string_t
pr_int_t model; //string_t
pr_int_t frame; //float
pr_int_t skin; //float
pr_int_t effects; //float
pr_int_t mins; //vec3_t
pr_int_t maxs; //vec3_t
pr_int_t size; //vec3_t
pr_int_t touch; //func_t
pr_int_t think; //func_t
pr_int_t blocked; //func_t
pr_int_t nextthink; //float
pr_int_t groundentity; //int
pr_int_t health; //float
pr_int_t frags; //float
pr_int_t weapon; //float
pr_int_t weaponmodel; //string_t
pr_int_t weaponframe; //float
pr_int_t currentammo; //float
pr_int_t ammo_shells; //float
pr_int_t ammo_nails; //float
pr_int_t ammo_rockets; //float
pr_int_t ammo_cells; //float
pr_int_t items; //float
pr_int_t takedamage; //float
pr_int_t chain; //int
pr_int_t view_ofs; //vec3_t
pr_int_t button0; //float
pr_int_t button1; //float
pr_int_t button2; //float
pr_int_t impulse; //float
pr_int_t fixangle; //float
pr_int_t v_angle; //vec3_t
pr_int_t netname; //string_t
pr_int_t enemy; //int
pr_int_t flags; //float
pr_int_t colormap; //float
pr_int_t team; //float
pr_int_t teleport_time; //float
pr_int_t armorvalue; //float
pr_int_t waterlevel; //float
pr_int_t watertype; //float
pr_int_t ideal_yaw; //float
pr_int_t yaw_speed; //float
pr_int_t goalentity; //int
pr_int_t spawnflags; //float
pr_int_t dmg_take; //float
pr_int_t dmg_save; //float
pr_int_t dmg_inflictor; //int
pr_int_t owner; //int
pr_int_t message; //string_t
pr_int_t sounds; //float
pr_int_t rotated_bbox; //int
pr_int_t modelindex; //float
pr_int_t absmin; //vec3_t
pr_int_t absmax; //vec3_t
pr_int_t ltime; //float
pr_int_t lastruntime; //float
pr_int_t movetype; //float
pr_int_t solid; //float
pr_int_t origin; //vec3_t
pr_int_t oldorigin; //vec3_t
pr_int_t velocity; //vec3_t
pr_int_t angles; //vec3_t
pr_int_t avelocity; //vec3_t
pr_int_t classname; //string_t
pr_int_t model; //string_t
pr_int_t frame; //float
pr_int_t skin; //float
pr_int_t effects; //float
pr_int_t mins; //vec3_t
pr_int_t maxs; //vec3_t
pr_int_t size; //vec3_t
pr_int_t touch; //func_t
pr_int_t think; //func_t
pr_int_t blocked; //func_t
pr_int_t nextthink; //float
pr_int_t groundentity; //int
pr_int_t health; //float
pr_int_t frags; //float
pr_int_t weapon; //float
pr_int_t weaponmodel; //string_t
pr_int_t weaponframe; //float
pr_int_t currentammo; //float
pr_int_t ammo_shells; //float
pr_int_t ammo_nails; //float
pr_int_t ammo_rockets; //float
pr_int_t ammo_cells; //float
pr_int_t items; //float
pr_int_t takedamage; //float
pr_int_t chain; //int
pr_int_t view_ofs; //vec3_t
pr_int_t button0; //float
pr_int_t button1; //float
pr_int_t button2; //float
pr_int_t impulse; //float
pr_int_t fixangle; //float
pr_int_t v_angle; //vec3_t
pr_int_t netname; //string_t
pr_int_t enemy; //int
pr_int_t flags; //float
pr_int_t colormap; //float
pr_int_t team; //float
pr_int_t teleport_time; //float
pr_int_t armorvalue; //float
pr_int_t waterlevel; //float
pr_int_t watertype; //float
pr_int_t ideal_yaw; //float
pr_int_t yaw_speed; //float
pr_int_t goalentity; //int
pr_int_t spawnflags; //float
pr_int_t dmg_take; //float
pr_int_t dmg_save; //float
pr_int_t dmg_inflictor; //int
pr_int_t owner; //int
pr_int_t message; //string_t
pr_int_t sounds; //float
pr_int_t rotated_bbox; //int
pr_int_t alpha;
pr_int_t scale;