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1 changed files with 111 additions and 111 deletions
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@ -39,129 +39,129 @@
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#include "sv_pr_cmds.h"
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typedef struct {
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pr_int_t *self;
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pr_int_t *other;
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pr_int_t *world;
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float *time;
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float *frametime;
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pr_int_t *newmis;
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float *force_retouch;
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string_t *mapname;
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float *serverflags;
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float *total_secrets;
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float *total_monsters;
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float *found_secrets;
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float *killed_monsters;
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float *parms; // an actual array
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vec3_t *v_forward;
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vec3_t *v_up;
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vec3_t *v_right;
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float *trace_allsolid;
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float *trace_startsolid;
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float *trace_fraction;
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vec3_t *trace_endpos;
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vec3_t *trace_plane_normal;
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float *trace_plane_dist;
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pr_int_t *trace_ent;
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float *trace_inopen;
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float *trace_inwater;
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pr_int_t *msg_entity;
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float *skill;
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pr_int_t *self;
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pr_int_t *other;
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pr_int_t *world;
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float *time;
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float *frametime;
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pr_int_t *newmis;
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float *force_retouch;
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string_t *mapname;
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float *serverflags;
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float *total_secrets;
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float *total_monsters;
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float *found_secrets;
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float *killed_monsters;
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float *parms; // an actual array
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vec3_t *v_forward;
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vec3_t *v_up;
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vec3_t *v_right;
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float *trace_allsolid;
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float *trace_startsolid;
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float *trace_fraction;
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vec3_t *trace_endpos;
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vec3_t *trace_plane_normal;
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float *trace_plane_dist;
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pr_int_t *trace_ent;
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float *trace_inopen;
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float *trace_inwater;
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pr_int_t *msg_entity;
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float *skill;
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} sv_globals_t;
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extern sv_globals_t sv_globals;
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typedef struct {
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func_t main;
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func_t StartFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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func_t main;
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func_t StartFrame;
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func_t PlayerPreThink;
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func_t PlayerPostThink;
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func_t ClientKill;
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func_t ClientConnect;
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func_t PutClientInServer;
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func_t ClientDisconnect;
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func_t SetNewParms;
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func_t SetChangeParms;
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func_t EndFrame;
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func_t SpectatorConnect;
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func_t SpectatorThink;
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func_t SpectatorDisconnect;
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func_t UserInfoCallback;
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func_t UserInfoChanged;
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func_t ChatMessage;
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func_t LocalinfoChanged;
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func_t EndFrame;
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func_t SpectatorConnect;
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func_t SpectatorThink;
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func_t SpectatorDisconnect;
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func_t UserInfoCallback;
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func_t UserInfoChanged;
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func_t ChatMessage;
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func_t LocalinfoChanged;
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} sv_funcs_t;
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extern sv_funcs_t sv_funcs;
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typedef struct
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{
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pr_int_t modelindex; //float
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pr_int_t absmin; //vec3_t
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pr_int_t absmax; //vec3_t
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pr_int_t ltime; //float
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pr_int_t lastruntime; //float
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pr_int_t movetype; //float
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pr_int_t solid; //float
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pr_int_t origin; //vec3_t
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pr_int_t oldorigin; //vec3_t
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pr_int_t velocity; //vec3_t
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pr_int_t angles; //vec3_t
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pr_int_t avelocity; //vec3_t
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pr_int_t classname; //string_t
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pr_int_t model; //string_t
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pr_int_t frame; //float
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pr_int_t skin; //float
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pr_int_t effects; //float
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pr_int_t mins; //vec3_t
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pr_int_t maxs; //vec3_t
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pr_int_t size; //vec3_t
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pr_int_t touch; //func_t
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pr_int_t think; //func_t
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pr_int_t blocked; //func_t
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pr_int_t nextthink; //float
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pr_int_t groundentity; //int
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pr_int_t health; //float
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pr_int_t frags; //float
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pr_int_t weapon; //float
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pr_int_t weaponmodel; //string_t
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pr_int_t weaponframe; //float
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pr_int_t currentammo; //float
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pr_int_t ammo_shells; //float
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pr_int_t ammo_nails; //float
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pr_int_t ammo_rockets; //float
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pr_int_t ammo_cells; //float
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pr_int_t items; //float
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pr_int_t takedamage; //float
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pr_int_t chain; //int
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pr_int_t view_ofs; //vec3_t
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pr_int_t button0; //float
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pr_int_t button1; //float
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pr_int_t button2; //float
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pr_int_t impulse; //float
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pr_int_t fixangle; //float
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pr_int_t v_angle; //vec3_t
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pr_int_t netname; //string_t
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pr_int_t enemy; //int
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pr_int_t flags; //float
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pr_int_t colormap; //float
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pr_int_t team; //float
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pr_int_t teleport_time; //float
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pr_int_t armorvalue; //float
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pr_int_t waterlevel; //float
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pr_int_t watertype; //float
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pr_int_t ideal_yaw; //float
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pr_int_t yaw_speed; //float
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pr_int_t goalentity; //int
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pr_int_t spawnflags; //float
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pr_int_t dmg_take; //float
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pr_int_t dmg_save; //float
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pr_int_t dmg_inflictor; //int
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pr_int_t owner; //int
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pr_int_t message; //string_t
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pr_int_t sounds; //float
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pr_int_t rotated_bbox; //int
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pr_int_t modelindex; //float
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pr_int_t absmin; //vec3_t
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pr_int_t absmax; //vec3_t
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pr_int_t ltime; //float
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pr_int_t lastruntime; //float
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pr_int_t movetype; //float
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pr_int_t solid; //float
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pr_int_t origin; //vec3_t
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pr_int_t oldorigin; //vec3_t
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pr_int_t velocity; //vec3_t
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pr_int_t angles; //vec3_t
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pr_int_t avelocity; //vec3_t
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pr_int_t classname; //string_t
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pr_int_t model; //string_t
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pr_int_t frame; //float
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pr_int_t skin; //float
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pr_int_t effects; //float
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pr_int_t mins; //vec3_t
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pr_int_t maxs; //vec3_t
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pr_int_t size; //vec3_t
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pr_int_t touch; //func_t
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pr_int_t think; //func_t
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pr_int_t blocked; //func_t
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pr_int_t nextthink; //float
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pr_int_t groundentity; //int
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pr_int_t health; //float
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pr_int_t frags; //float
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pr_int_t weapon; //float
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pr_int_t weaponmodel; //string_t
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pr_int_t weaponframe; //float
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pr_int_t currentammo; //float
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pr_int_t ammo_shells; //float
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pr_int_t ammo_nails; //float
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pr_int_t ammo_rockets; //float
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pr_int_t ammo_cells; //float
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pr_int_t items; //float
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pr_int_t takedamage; //float
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pr_int_t chain; //int
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pr_int_t view_ofs; //vec3_t
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pr_int_t button0; //float
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pr_int_t button1; //float
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pr_int_t button2; //float
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pr_int_t impulse; //float
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pr_int_t fixangle; //float
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pr_int_t v_angle; //vec3_t
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pr_int_t netname; //string_t
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pr_int_t enemy; //int
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pr_int_t flags; //float
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pr_int_t colormap; //float
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pr_int_t team; //float
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pr_int_t teleport_time; //float
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pr_int_t armorvalue; //float
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pr_int_t waterlevel; //float
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pr_int_t watertype; //float
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pr_int_t ideal_yaw; //float
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pr_int_t yaw_speed; //float
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pr_int_t goalentity; //int
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pr_int_t spawnflags; //float
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pr_int_t dmg_take; //float
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pr_int_t dmg_save; //float
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pr_int_t dmg_inflictor; //int
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pr_int_t owner; //int
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pr_int_t message; //string_t
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pr_int_t sounds; //float
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pr_int_t rotated_bbox; //int
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pr_int_t alpha;
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pr_int_t scale;
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