mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
Clear the server progs data when loading progs.
The baseline data doesn't matter so much, but the pointer fields relied on the progs engine clearing them. I forgot about this :/
This commit is contained in:
parent
87acf89404
commit
51009cdc4b
2 changed files with 4 additions and 0 deletions
|
@ -502,6 +502,8 @@ SV_LoadProgs (void)
|
|||
if (!sv_pr_state.progs)
|
||||
Host_Error ("SV_LoadProgs: couldn't load %s", progs_name);
|
||||
|
||||
memset (sv_data, 0, sizeof (sv_data));
|
||||
|
||||
// init the data field of the edicts
|
||||
for (i = 0; i < sv.max_edicts; i++) {
|
||||
edict_t *ent = EDICT_NUM (&sv_pr_state, i);
|
||||
|
|
|
@ -523,6 +523,8 @@ SV_LoadProgs (void)
|
|||
if (!sv_pr_state.progs)
|
||||
Sys_Error ("SV_LoadProgs: couldn't load %s", progs_name);
|
||||
|
||||
memset (sv_data, 0, sizeof (sv_data));
|
||||
|
||||
// init the data field of the edicts
|
||||
for (i = 0; i < MAX_EDICTS; i++) {
|
||||
edict_t *ent = EDICT_NUM (&sv_pr_state, i);
|
||||
|
|
Loading…
Reference in a new issue