Bill Currie
e8026d9c76
touch, think and blocked now support methods
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also a little whitespace cleanup
2002-05-31 21:05:58 +00:00
Bill Currie
9e5f8c3bd9
win32 compile fixes
2002-05-31 19:24:56 +00:00
Bill Currie
55fcead77c
look for the .this field but don't complain if not found
2002-05-31 17:21:38 +00:00
Bill Currie
b3adadc347
@this will provide an id field named ".this" (ie, .id .this (if .this would
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parse in the first place:))
also kill build_type now that a field_type function is available in type.c
2002-05-31 16:58:42 +00:00
Bill Currie
cf9e1de5a6
sv_progs_zone controls the size of the zone for the progs. defaults to
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256kb (64k `globals').
2002-05-31 15:27:56 +00:00
Bill Currie
c25051e60e
link the obj runtime into the servers' progs engines
2002-05-31 15:04:23 +00:00
Bill Currie
a8e177652a
initialize the meta class super class pointer correctly
2002-05-31 14:58:42 +00:00
Bill Currie
0c6491712d
add a stub package to provide quake-game and fix up some dependencies
2002-05-31 14:45:15 +00:00
Bill Currie
4d267abd2a
make things a little quieter
2002-05-31 07:24:54 +00:00
Bill Currie
3af96782da
make qwaq build as part of the main tree (but /not/ install)
2002-05-31 06:55:35 +00:00
Bill Currie
2ee3aec19b
reverse the order of linking
2002-05-31 06:52:48 +00:00
Jeff Teunissen
96fe150ff4
Add a clean target to quaketoascii's makefile.
2002-05-31 06:44:48 +00:00
Jeff Teunissen
6bb4998d60
Make debian/rules set --build instead of --host, to shut configure up.
2002-05-31 06:42:04 +00:00
Jeff Teunissen
dd47617c57
Update some gitignore files.
2002-05-31 06:40:52 +00:00
Bill Currie
c4811ccb52
seriously clean up qwaq. most of that stuff isn't needed any more
2002-05-31 06:16:10 +00:00
Bill Currie
ce6854ad05
not everybody /has/ d.o :)
2002-05-31 06:09:08 +00:00
Bill Currie
191232a383
get qwaq working with the objective stuff and do a simple messaging test
2002-05-31 06:02:26 +00:00
Bill Currie
ea3c6995fd
actually /use/ method_list.method_next and chain the class methods onto the
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instance methods for root classes.
2002-05-31 06:01:47 +00:00
Bill Currie
24e7a88719
fix some method list emission bugs
2002-05-31 06:00:11 +00:00
Brian Koropoff
d85a238af2
Modified cmd.c to prepare for more file access functions and changed
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the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
ccf2a0b34a
allocate defs using the correct size from the type
2002-05-31 05:04:16 +00:00
Bill Currie
381bdb2323
it seems some GL libs can return a null extension list (ie, null pointer)
2002-05-31 03:38:01 +00:00
Bill Currie
9134e05aec
return lists of multiple matching elements
2002-05-30 21:56:57 +00:00
Bill Currie
8a762bdaaf
hack to work around the gl lighting fix breaking sw
2002-05-30 21:39:21 +00:00
Bill Currie
3c7fb6a312
fix some missing ;s
2002-05-30 21:18:58 +00:00
Bill Currie
4e67f8d155
remove an extern
2002-05-30 18:38:57 +00:00
Bill Currie
a7b5b56a2c
implement Z_Realloc, PR_Zone_Realloc and pr_obj_realloc
2002-05-29 20:58:53 +00:00
Bill Currie
ce8fbadf41
make dist fixes
2002-05-29 16:25:02 +00:00
Bill Currie
952c105858
oops, another one
2002-05-29 16:06:50 +00:00
Bill Currie
b19a4d9683
allow deb building to work from a dist tarball
2002-05-29 16:06:09 +00:00
Jeff Teunissen
26cda3214a
Forge: partial support for projects. Very (VERY!) incomplete.
2002-05-29 11:21:25 +00:00
Jeff Teunissen
6c9c62139a
Forge updates: Windows are now remembered and stuff is in general a bit
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cleaner. Committing this so that the stuff I'm about to write won't totally
fubar everything. :)
2002-05-29 07:13:42 +00:00
Brian Koropoff
8025dfd2ce
"runLength-- > 0" made runLength negative, even though the test failed.
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Skins should work again.
2002-05-28 23:34:02 +00:00
Bill Currie
9b7b059d5c
speed up LoadPCX a bit
2002-05-28 06:05:36 +00:00
Bill Currie
bebf3f9599
massive speedup to noise_diamondsquare (not that it /really/ matters:)
2002-05-28 05:34:06 +00:00
Bill Currie
7a3b63418b
`adequate' temporary fix for r_lightmap_components 1
2002-05-28 04:11:40 +00:00
Bill Currie
f3132162ae
speedup r_lightmap_components 3 by ~4.2% in null-render
2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c
two win32 fixes for gcc 3.1
2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381
this seems to give ~2.9% speed boost to overkill for null-render
2002-05-28 00:04:01 +00:00
Bill Currie
37335f4ec3
alpha doesn't like 0 for va_list :/
2002-05-28 00:02:59 +00:00
Bill Currie
7ebede0517
don't run a physics frame if sv_frametime is 0
2002-05-27 20:49:16 +00:00
Bill Currie
6fbf011073
rpm building fixes
2002-05-27 20:28:10 +00:00
Bill Currie
d94c29249d
try 2 on the dancing corpses. this should also fix the lack of lerping in nq
2002-05-27 18:10:25 +00:00
Timothy C. McGrath
9666243498
Fixed my mistake - Had added a bracket which caused physics only to be
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done every maxtic instead of every *mintic* which is what it was supposed
to be doing. Ooops.
Also minor whitespace cleaning in sv_init.c
Tim McGrath (Misty)
2002-05-26 20:30:12 +00:00
Jeff Teunissen
3edc57ef93
Forge updates. Compiles with latest GNUstep CVS, may not work with current
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release (but should).
The interface is no longer defined in code -- it loads it from a .gorm file.
The code is a lot cleaner, and I'm working on project management again.
Generally, I'm having a lot of fun. :)
2002-05-26 11:24:00 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762
Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes.
2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa
*grumbles about old gcc*
2002-05-26 07:07:10 +00:00
Timothy C. McGrath
29177483d3
Minor modifications to the glspeeds so they know about the setting 0 of
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cl_maxfps now :)
2002-05-25 21:58:39 +00:00
Brian Koropoff
75ec7de2f5
This better actually fix the lightmap code.
2002-05-25 21:55:34 +00:00
Timothy C. McGrath
8ebd2c6243
This hack makes realtime get reset on map load (in sv_init.c, set to 0)
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and also prevents old_time in sv_main.c from getting screwed up in the head
and pausing the physics indefinitely (check and see if there is a faster way
to do it :)
What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the
server being on for long periods of time should now no longer be a problem,
so long as you have a map rotation going at least once a day. :)
I plan on committing updated versions of my glspeed cfgs next, and then
looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't
overflow accidentally.
Tim McGrath (Misty)
2002-05-25 21:54:41 +00:00