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hack to work around the gl lighting fix breaking sw
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@ -64,6 +64,7 @@ Mod_LoadExternalTextures (model_t *mod)
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void
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Mod_LoadLighting (lump_t *l)
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{
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mod_lightmap_bytes = 1;
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if (!l->filelen) {
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loadmodel->lightdata = NULL;
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return;
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