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and also prevents old_time in sv_main.c from getting screwed up in the head and pausing the physics indefinitely (check and see if there is a faster way to do it :) What does this let us do? LEAVE THE SERVER RUNNING! Imprecision due to the server being on for long periods of time should now no longer be a problem, so long as you have a map rotation going at least once a day. :) I plan on committing updated versions of my glspeed cfgs next, and then looking at timeleft - just to make sure when sys_dead_sleep is 1 it can't overflow accidentally. Tim McGrath (Misty) |
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cs-code | ||
debian | ||
doc | ||
include | ||
libs | ||
nq | ||
qw | ||
RPM | ||
tools | ||
.gitignore | ||
acinclude.m4 | ||
bootstrap | ||
configure.ac | ||
COPYING | ||
INSTALL | ||
Makefile.am | ||
NEWS | ||
quakeforge-config.in | ||
quakeforge.lsm.in | ||
README.cygwin | ||
TODO |
NOTE: this method was determined in windows98, if it doesn't work for your system, let us know. Also lets us know if it does. email: quake-user@lists.sourceforge.net IRC: irc.openprojects.net #quakeforge ========================================================================== WARNING: QuakeForge may take several hours from bootstrap to the completion of make install on some systems To build win32(mingw) quakeforge bins you will need to download and build libtools and SDL sources, in that order. You will also need 3 headers from the Microsoft Directx SDK. ddraw.h dinput.h dsound.h Put them in your /usr/include/w32api dir Obtain libtool source from www.gnu.org (good place to get to know), and when you configure libtool please ensure you use --prefix=/usr otherwise you will have problems. Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is just a bunch of docs and test source. Once both are built and installed, then you can start. in quakeforge run ./bootstrap ./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror make make install goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos quake dir NOTE: due to bugs in the Directx8 SDK header files you will need --disable-Werror on the configure command line. This may also be the case with earlier Directx SDK's but it hasn't been tested. Let us know how you go. Chris Ison (WildCode) for Quakeforge