quakeforge/qw/source/Makefile.am

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
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AUTOMAKE_OPTIONS= foreign
# Stuff that is common to both client and server
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include
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SDL_LIBS = @SDL_LIBS@
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bin_PROGRAMS= @QW_TARGETS@
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EXTRA_PROGRAMS= qw-client-fbdev qw-client-glx qw-client-mgl qw-client-sdl \
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qw-client-sdl32 qw-client-sgl qw-client-svga qw-client-3dfx \
qw-client-wgl qw-client-x11 qw-server qw-master
if ASM_ARCH
asm= libasm.a
else
asm=
endif
noinst_LIBRARIES= @qw_libs@ $(asm)
EXTRA_LIBRARIES=libasm.a libclient.a libcommon.a libnet.a libsdl.a libserver.a
libasm_a_SOURCES= worlda.S
libcommon_a_SOURCES= com.c game.c msg_ucmd.c pmove.c pmovetst.c net_packetlog.c
libsdl_a_SOURCES=cl_sys_sdl.c
libsdl_a_CFLAGS=$(SDL_CFLAGS)
common_ldflags= -export-dynamic
# ... Network type
ipv6_src= net_udp6.c
ipv4_src= net_udp.c
if NETTYPE_IPV6
ipvX_src= $(ipv6_src)
else
ipvX_src= $(ipv4_src)
endif
libnet_a_SOURCES= net_chan.c $(ipvX_src)
EXTRA_libnet_a_SOURCES= $(ipv4_src) $(ipv6_src)
# Server builds
#
# ... System type
if SYSTYPE_WIN32
syssv_SRC= sv_sys_win.c
else
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syssv_SRC= sv_sys_unix.c
endif
libserver_a_SOURCES= \
crudefile.c sv_ccmds.c sv_demo.c sv_ents.c sv_init.c sv_main.c \
sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \
sv_user.c world.c $(syssv_SRC)
qf_server_LIBS= \
$(SERVER_PLUGIN_STATIC_LIBS) \
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$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la \
$(top_builddir)/libs/models/libQFmodels.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/console/libQFconsole.la \
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$(top_builddir)/libs/util/libQFutil.la
qw_server_SOURCES= sv_model.c
qw_server_LDADD= libserver.a libcommon.a libnet.a libasm.a $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS)
qw_server_LDFLAGS= $(common_ldflags)
qw_server_DEPENDENCIES= libcommon.a libserver.a libnet.a libasm.a $(qf_server_LIBS)
qw_master_SOURCES= master.c
qw_master_LDADD= $(top_builddir)/libs/util/libQFutil.la $(NET_LIBS)
qw_master_LDFLAGS= $(common_ldflags) -static
cl_plugin_LIBS= \
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$(CLIENT_PLUGIN_STATIC_LIBS) \
$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la
qf_client_LIBS= \
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$(top_builddir)/libs/console/libQFconsole.la \
$(top_builddir)/libs/video/targets/libQFjs.la \
$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la
client_LIBS= libnet.a libasm.a $(qf_client_LIBS)
client_libs= libclient.a libcommon.a
libclient_a_SOURCES= \
cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_ngraph.c cl_parse.c cl_pred.c \
cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \
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locs.c sbar.c skin.c teamplay.c
# Software-rendering clients
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# We need libQFrenderer_sw to always be static -- there's assembler in there
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soft_LIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \
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$(top_builddir)/libs/models/libQFmodels_sw.la
# ... Linux FBDev
qw_client_fbdev_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(soft_LIBS) \
$(top_builddir)/libs/video/targets/libQFfbdev.la \
$(client_LIBS)
qw_client_fbdev_SOURCES= cl_sys_unix.c
qw_client_fbdev_LDADD= $(qw_client_fbdev_libs) $(NET_LIBS)
qw_client_fbdev_LDFLAGS= $(common_ldflags)
qw_client_fbdev_DEPENDENCIES= $(qw_client_fbdev_libs)
# ... SciTech MGL
qw_client_mgl_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(soft_LIBS) \
$(top_builddir)/libs/video/targets/libQFmgl.la \
$(client_LIBS)
qw_client_mgl_SOURCES= cl_sys_win.c
qw_client_mgl_LDADD= $(qw_client_mgl_libs) $(MGL_LIBS) $(NET_LIBS)
qw_client_mgl_LDFLAGS= $(common_ldflags)
qw_client_mgl_DEPENDENCIES= $(qw_client_mgl_libs)
# ... Simple DirectMedia Layer, version 1.2 and higher
qw_client_sdl_libs= \
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libsdl.a \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(soft_LIBS) \
$(top_builddir)/libs/video/targets/libQFsdl.la \
$(client_LIBS)
qw_client_sdl_SOURCES=sdl_link.c
qw_client_sdl_LDADD= libsdl.a $(qw_client_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
qw_client_sdl_LDFLAGS= $(common_ldflags)
qw_client_sdl_DEPENDENCIES= libsdl.a $(qw_client_sdl_libs)
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# ... 32-bit software, SDL
qw_client_sdl32_libs= \
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libsdl.a \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
$(top_builddir)/libs/models/libQFmodels_sw.la \
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$(top_builddir)/libs/video/targets/libQFsdl32.la \
$(client_LIBS)
qw_client_sdl32_SOURCES=sdl_link.c
qw_client_sdl32_LDADD= libsdl.a $(qw_client_sdl32_libs) $(SDL_LIBS) $(NET_LIBS)
qw_client_sdl32_LDFLAGS=$(common_ldflags)
qw_client_sdl32_DEPENDENCIES= libsdl.a $(qw_client_sdl32_libs)
# ... Linux SVGAlib
qw_client_svga_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(soft_LIBS) \
$(top_builddir)/libs/video/targets/libQFsvga.la \
$(client_LIBS)
qw_client_svga_SOURCES= cl_sys_unix.c
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qw_client_svga_LDADD= $(qw_client_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
qw_client_svga_LDFLAGS= $(common_ldflags)
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qw_client_svga_DEPENDENCIES= $(qw_client_svga_libs)
# ... X11
qw_client_x11_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(soft_LIBS) \
$(top_builddir)/libs/video/targets/libQFx11.la \
$(client_LIBS)
qw_client_x11_SOURCES= cl_sys_unix.c
qw_client_x11_LDADD= $(qw_client_x11_libs) \
$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
qw_client_x11_LDFLAGS= $(common_ldflags)
qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs)
# OpenGL-using clients
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opengl_LIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
$(top_builddir)/libs/models/libQFmodels_gl.la
# ... OpenGL in X Window
qw_client_glx_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(opengl_LIBS) \
$(top_builddir)/libs/video/targets/libQFglx.la \
$(client_LIBS)
qw_client_glx_SOURCES= cl_sys_unix.c
qw_client_glx_LDADD= $(qw_client_glx_libs) \
$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
-lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS)
qw_client_glx_LDFLAGS= $(common_ldflags)
qw_client_glx_DEPENDENCIES= $(qw_client_glx_libs)
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# ... Linux 3DFX
qw_client_3dfx_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
$(opengl_LIBS) \
$(top_builddir)/libs/video/targets/libQFtdfx.la \
$(client_LIBS)
qw_client_3dfx_SOURCES= cl_sys_unix.c
qw_client_3dfx_LDADD= $(qw_client_3dfx_libs) \
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$(SVGA_LIBS) $(NET_LIBS)
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qw_client_3dfx_LDFLAGS= $(common_ldflags)
qw_client_3dfx_DEPENDENCIES= $(qw_client_3dfx_libs)
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# ... Simple DirectMedia Layer, version 1.2 and higher, in GL mode
qw_client_sgl_libs= \
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libsdl.a \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(opengl_LIBS) \
$(top_builddir)/libs/video/targets/libQFsgl.la \
$(client_LIBS)
qw_client_sgl_SOURCES=sdl_link.c
qw_client_sgl_LDADD= $(qw_client_sgl_libs) $(SDL_LIBS) $(DL_LIBS) $(NET_LIBS)
qw_client_sgl_LDFLAGS= $(common_ldflags)
qw_client_sgl_DEPENDENCIES= $(qw_client_sgl_libs)
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# ... SGI/Microsoft WGL (Windows OpenGL)
qw_client_wgl_libs= \
$(client_libs) \
$(cl_plugin_LIBS) \
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$(opengl_LIBS) \
$(top_builddir)/libs/video/targets/libQFwgl.la \
$(client_LIBS)
qw_client_wgl_SOURCES= cl_sys_win.c
qw_client_wgl_LDADD= $(qw_client_wgl_libs) -lgdi32 -lwinmm $(NET_LIBS)
qw_client_wgl_LDFLAGS= $(common_ldflags)
qw_client_wgl_DEPENDENCIES= $(qw_client_wgl_libs)
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)