quakeforge/qw/source/Makefile.am

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## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
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AUTOMAKE_OPTIONS= foreign
# Stuff that is common to both client and server
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include
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bin_PROGRAMS= @QW_TARGETS@
GLIDE_LIBS= @GLIDE_LIBS@
EXTRA_PROGRAMS= qw-client-3dfx qw-client-fbdev \
qw-client-glx qw-client-mgl qw-client-sdl \
qw-client-sgl qw-client-svga qw-client-wgl \
qw-client-x11 qw-server
if ASM_ARCH
ASM = libasm.la
else
ASM =
endif
noinst_LTLIBRARIES= libqfnet.la $(ASM)
libasm_la_SOURCES = sys_x86.S worlda.S
common_SOURCES= buildnum.c com.c \
game.c msg_ucmd.c \
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pmove.c pmovetst.c \
net_packetlog.c
common_ldflags= -export-dynamic
# ... Network type
if NETTYPE_IPV6
libqfnet_la_SOURCES= net_chan.c net_udp6.c
else
libqfnet_la_SOURCES= net_chan.c net_udp.c
endif
EXTRA_libqfnet_la_SOURCES= net_chan.c net_udp.c net_udp6.c
# Server builds
#
# ... System type
if SYSTYPE_WIN32
syssv_SRC= sv_sys_win.c
else
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syssv_SRC= sv_sys_unix.c
endif
server_SOURCES= crudefile.c sv_ccmds.c sv_console.c sv_cvar.c \
sv_ents.c sv_init.c sv_main.c sv_misc.c \
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sv_model.c sv_move.c sv_nchan.c sv_phys.c sv_pr_cmds.c \
sv_progs.c sv_send.c sv_user.c world.c $(syssv_SRC)
qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/util/libQFutil.la
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qw_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qw_server_LDADD= -L. libqfnet.la $(ASM) $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS)
qw_server_DEPENDENCIES= libqfnet.la $(ASM) $(qf_server_LIBS)
# Client builds
#
# ... System type
if SYSTYPE_WIN32
syscl_SRC= cl_sys_win.c
else
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syscl_SRC= cl_sys_unix.c
endif
qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la \
$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= -L. libqfnet.la $(ASM) $(qf_client_LIBS) $(NET_LIBS)
client_LIB_DEPS= libqfnet.la $(ASM) $(qf_client_LIBS)
# libQFjs is seperate because it needs to be linked after when building statically
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_ngraph.c cl_parse.c cl_screen.c cl_pred.c \
cl_skin.c cl_slist.c cl_tent.c \
console.c keys.c locs.c \
r_view.c sbar.c skin.c teamplay.c \
$(syscl_SRC)
# Software-rendering clients
#
# ... Common stuff
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soft_SOURCES= sw_view.c
# ... Linux FBDev
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qw_client_fbdev_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_fbdev_LDADD= ../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIBS)
qw_client_fbdev_LDFLAGS= $(common_ldflags)
qw_client_fbdev_DEPENDENCIES=../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFfbdev.la $(client_LIB_DEPS)
# ... SciTech MGL
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qw_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_mgl_LDADD= ../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIBS) $(MGL_LIBS)
qw_client_mgl_LDFLAGS= $(common_ldflags)
qw_client_mgl_DEPENDENCIES=../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFmgl.la $(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.0 and higher
qw_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_sdl_LDADD= ../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIBS) $(SDL_LIBS)
qw_client_sdl_LDFLAGS= $(common_ldflags)
qw_client_sdl_DEPENDENCIES=../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsdl.la $(client_LIB_DEPS)
# ... Linux SVGAlib
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qw_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_svga_LDADD= ../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIBS) $(SVGA_LIBS)
qw_client_svga_LDFAGS= $(common_ldflags)
qw_client_svga_DEPENDENCIES=../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFsvga.la $(client_LIB_DEPS)
# ... X11
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qw_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES)
qw_client_x11_LDADD= ../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB)
qw_client_x11_LDFLAGS= $(common_ldflags)
qw_client_x11_DEPENDENCIES=../../libs/video/renderer/.libs/libQFrenderer_sw.a ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_LIB_DEPS)
# OpenGL-using clients
#
# ... Common stuff
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ogl_SOURCES= gl_view.c
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
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qw_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_3dfx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIBS) $(GLIDE_LIBS) $(SVGA_LIBS) $(DL_LIBS)
qw_client_3dfx_LDFLAGS= $(common_ldflags)
qw_client_3dfx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFtdfx.la $(client_LIB_DEPS)
# ... OpenGL in X Window
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qw_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_glx_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 -lXext $(X_EXTRA_LIBS) $(DL_LIBS)
qw_client_glx_LDFLAGS= $(common_ldflags)
qw_client_glx_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFglx.la $(client_LIB_DEPS)
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# ... Simple DirectMedia Layer, version 1.1 and higher, in GL mode
qw_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_sgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIBS) $(SDL_LIBS) $(X_LIBS) $(DL_LIBS)
qw_client_sgl_LDFLAGS= $(common_ldflags)
qw_client_sgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFsgl.la $(client_LIB_DEPS)
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# ... SGI/Microsoft WGL (Windows OpenGL)
qw_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES)
qw_client_wgl_LDADD= ../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIBS) -lgdi32 -lwinmm
qw_client_wgl_LDFLAGS= $(common_ldflags)
qw_client_wgl_DEPENDENCIES=../../libs/video/renderer/libQFrenderer_gl.la ../../libs/models/libQFmodels_gl.la ../../libs/video/targets/libQFwgl.la $(client_LIB_DEPS)
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
EXTRA_DIST= makefile.mgw makefile.win \
qf-server.mak qw_server.dsp \
qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak \
cl_sys_win.c sv_sys_win.c
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)