quakeforge/libs/audio/targets/snd_jack.c

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/*
snd_jack.c
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JACK output driver
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Copyright (C) 2007-2021 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
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*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <jack/jack.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
#include "QF/hash.h"
#include "QF/plugin.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "snd_internal.h"
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static int sound_started = 0;
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static int snd_blocked = 0;
static int snd_shutdown = 0;
static int snd_alive = 0;
static double snd_alive_time = 0;
static jack_client_t *jack_handle;
static jack_port_t *jack_out[2];
static float *output[2];
static char *snd_jack_server;
static cvar_t snd_jack_server_cvar = {
.name = "snd_jack_server",
.description =
"The name of the JACK server to connect to",
.default_value = "default",
.flags = CVAR_ROM,
.value = { .type = 0, .value = &snd_jack_server },
};
static char *snd_jack_ports;
static cvar_t snd_jack_ports_cvar = {
.name = "snd_jack_ports",
.description =
"; separated list of port names to which QF will connect. Defaults to "
"the first two physical ports. Currently only two ports are supported.",
.default_value = "",
.flags = CVAR_ROM,
.value = { .type = 0, .value = &snd_jack_ports },
};
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static int s_jack_connect (snd_t *snd);
static void
s_update (snd_t *snd)
{
double now = Sys_DoubleTime ();
if (!sound_started)
return;
if (snd_alive) {
snd_alive = 0;
snd_alive_time = now;
} else {
if (!snd_shutdown) {
if (now - snd_alive_time > 1.0) {
Sys_Printf ("jackd client thread seems to have died\n");
snd->finish_channels ();
snd_shutdown = 1;
}
}
}
if (snd_shutdown) {
if (snd_shutdown == 1) {
snd_shutdown++;
Sys_Printf ("Lost connection to jackd\n");
s_jack_connect (snd);
}
if (snd_shutdown)
return;
}
}
static const char **
s_jack_parse_ports (const char *ports_str)
{
int num_ports = 1;
int ind = 0;
char **ports;
for (const char *s = ports_str; *s; s++) {
num_ports += *s == ';';
}
size_t len = strlen (ports_str) + 1;
ports = malloc ((num_ports + 1) * sizeof (*ports) + len + 1);
ports[num_ports] = 0;
ports[0] = (char *) &ports[num_ports + 1];
ports[0][len] = 0;
strcpy (ports[0], ports_str);
for (char *s = ports[0]; *s; s++) {
if (s > ports[0]) {
s[-1] = 0;
}
for (ports[ind++] = s; *s && *s != ';'; s++) {
}
}
return (const char **) ports;
}
static void
s_jack_activate (void)
{
const char **ports;
int i;
snd_shutdown = 0;
if (!*snd_jack_ports) {
ports = jack_get_ports (jack_handle, 0, 0,
JackPortIsPhysical | JackPortIsInput);
} else {
ports = s_jack_parse_ports (snd_jack_ports);
}
if (developer & SYS_snd) {
for (i = 0; ports[i]; i++) {
Sys_Printf ("%s\n", ports[i]);
}
}
if (jack_activate (jack_handle)) {
Sys_Printf ("Could not activate JACK\n");
return;
}
for (i = 0; i < 2; i++) {
jack_connect (jack_handle, jack_port_name (jack_out[i]), ports[i]);
}
free (ports);
}
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static void
s_block_sound (snd_t *t)
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{
if (!sound_started)
return;
if (++snd_blocked == 1) {
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//Sys_Printf ("jack_deactivate: %d\n", jack_deactivate (jack_handle));
}
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}
static void
s_unblock_sound (snd_t *t)
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{
if (!sound_started)
return;
if (!snd_blocked)
return;
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if (!--snd_blocked) {
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//s_jack_activate ();
//Sys_Printf ("jack_activate\n");
}
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}
static void
snd_jack_xfer (snd_t *snd, portable_samplepair_t *paintbuffer, int count,
float volume)
{
int i;
if (snd_blocked) {
for (i = 0; i < count; i++) {
*output[0]++ = 0;
*output[1]++ = 0;
}
return;
}
for (i = 0; i < count; i++) {
/* max is +/- 1.0. need to implement clamping. */
*output[0]++ = volume * paintbuffer[i].left;
*output[1]++ = volume * paintbuffer[i].right;
}
}
static int
snd_jack_process (jack_nframes_t nframes, void *arg)
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{
snd_t *snd = arg;
int i;
snd_alive = 1;
for (i = 0; i < 2; i++)
output[i] = (float *) jack_port_get_buffer (jack_out[i], nframes);
snd->paint_channels (snd, snd->paintedtime + nframes);
return 0;
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}
static void
snd_jack_shutdown (void *arg)
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{
snd_t *snd = arg;
snd_shutdown = 1;
snd->finish_channels ();
}
static void
snd_jack_error (const char *desc)
{
fprintf (stderr, "snd_jack: %s\n", desc);
}
static int
snd_jack_xrun (void *arg)
{
if (developer & SYS_snd) {
fprintf (stderr, "snd_jack: xrun\n");
}
return 0;
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}
static int
s_jack_connect (snd_t *snd)
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{
int i;
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jack_set_error_function (snd_jack_error);
if ((jack_handle = jack_client_open ("QuakeForge",
JackServerName | JackNoStartServer, 0,
snd_jack_server)) == 0) {
Sys_Printf ("Could not connect to JACK\n");
return 0;
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}
if (jack_set_xrun_callback (jack_handle, snd_jack_xrun, 0))
Sys_Printf ("Could not set xrun callback\n");
jack_set_process_callback (jack_handle, snd_jack_process, snd);
jack_on_shutdown (jack_handle, snd_jack_shutdown, snd);
for (i = 0; i < 2; i++)
jack_out[i] = jack_port_register (jack_handle, va (0, "out_%d", i + 1),
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
snd->speed = jack_get_sample_rate (jack_handle);
snd->channels = 2;
s_jack_activate ();
sound_started = 1;
snd_alive_time = Sys_DoubleTime ();
Sys_Printf ("Connected to JACK: %d Sps\n", snd->speed);
return 1;
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}
static int
s_init (snd_t *snd)
{
snd->xfer = snd_jack_xfer;
snd->threaded = 1;
return s_jack_connect (snd);
}
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static void
s_shutdown (snd_t *snd)
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{
int i;
if (jack_handle) {
jack_deactivate (jack_handle);
if (!snd_shutdown) {
for (i = 0; i < 2; i++)
jack_port_unregister (jack_handle, jack_out[i]);
}
jack_client_close (jack_handle);
}
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}
static void
s_init_cvars (void)
{
Cvar_Register (&snd_jack_server_cvar, 0, 0);
Cvar_Register (&snd_jack_ports_cvar, 0, 0);
}
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static general_funcs_t plugin_info_general_funcs = {
.init = s_init_cvars,
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};
static snd_output_funcs_t plugin_info_output_funcs = {
.init = s_init,
.shutdown = s_shutdown,
.on_update = s_update,
.block_sound = s_block_sound,
.unblock_sound = s_unblock_sound,
};
static snd_output_data_t plugin_info_output_data = {
.model = som_pull,
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};
static general_data_t plugin_info_general_data;
static plugin_funcs_t plugin_info_funcs = {
.general = &plugin_info_general_funcs,
.snd_output = &plugin_info_output_funcs,
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};
static plugin_data_t plugin_info_data = {
.general = &plugin_info_general_data,
.snd_output = &plugin_info_output_data,
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};
static plugin_t plugin_info = {
qfp_snd_output,
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0,
QFPLUGIN_VERSION,
"0.1",
"Sound Renderer",
"Copyright (C) 2007-2021 contributors of the QuakeForge "
"project\n"
"Please see the file \"AUTHORS\" for a list of contributors",
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&plugin_info_funcs,
&plugin_info_data,
};
PLUGIN_INFO(snd_output, jack)
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{
return &plugin_info;
}