Marcus Sundberg
c55f1914c8
Added some dependencies for build system.
2000-03-19 15:22:28 +00:00
Marcus Sundberg
c7830d7118
Removed lame debug code which didn't even check return codes.
2000-03-19 15:20:09 +00:00
Marcus Sundberg
289fb16e4e
Cleaned up configure --help output.
2000-03-19 13:49:10 +00:00
Anton E. Gavrilov
70f43f6e71
It's not needed, really.
2000-03-19 13:19:46 +00:00
Anton E. Gavrilov
81eecaa660
No more problems with qw-server-win.
2000-03-19 13:09:38 +00:00
Anton E. Gavrilov
82f8cf07b9
Updated MSVC project files. Every target compiles and works.
2000-03-19 13:07:44 +00:00
Anton E. Gavrilov
d457edbccd
Changed SV_Frame(float) to SV_Frame(double). No more problems on Win32.
2000-03-19 13:05:12 +00:00
Bill Currie
73db1a359e
move net_udp.c from qw_common to common in praparation for the network merge.
...
net_udp.c still exists in uquake for the moment so this commit won't affect
others.
2000-03-19 09:23:51 +00:00
Joseph Carter
769b0bc53c
new cvar: cl_verstring, set it to "" if you want to get rid of that. Here
...
you go ambush..
2000-03-18 08:16:47 +00:00
Bill Currie
67e0b3bb8a
modified comment about speed jumping to be more clear about what's wanted
2000-03-18 06:24:21 +00:00
Jeff Teunissen
3db83b18d7
Misc. fixes.
2000-03-18 03:40:22 +00:00
Anton E. Gavrilov
7da71c8673
v_contentblend works in both QW and uquake now; also, it is a float (not toggle) now.
2000-03-18 03:35:10 +00:00
Anton E. Gavrilov
20c4669f0f
Added 'toggle' command (just like in Q3 :P)
2000-03-18 02:47:51 +00:00
Anton E. Gavrilov
b96b3cc0fe
Changed key names to Q3 style :)
2000-03-18 02:15:21 +00:00
Anton E. Gavrilov
e967e68588
Reorganized keynums a bit. No more 'SCRLCK is unbound, hit F4 to set'.
2000-03-18 02:13:14 +00:00
Anton E. Gavrilov
a335742365
Added KP_* support for Win32
2000-03-18 02:11:10 +00:00
Anton E. Gavrilov
c86460f34b
*** empty log message ***
2000-03-18 01:11:48 +00:00
Joseph Carter
176bdca935
sdennis101@geocities.com provided a fix for a segfault under uquake in
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net_udp.c, applied.
2000-03-17 20:05:50 +00:00
Joseph Carter
4e5c289a19
Small cleanup to Tonik's qw-server (win32) problem, addition of the make
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install failure in common/
2000-03-17 19:59:03 +00:00
Anton E. Gavrilov
bfca474371
None
2000-03-17 09:48:05 +00:00
Joseph Carter
a53580c001
Added qw-server not working in win32
2000-03-16 23:39:30 +00:00
Anton E. Gavrilov
5d2cdb50bd
Added my wishes. Fixed a typo :-)
2000-03-16 14:01:17 +00:00
Joseph Carter
6766cc9808
Added email address for DarkAngel
2000-03-16 04:27:32 +00:00
Joseph Carter
7ef7af1b5f
These two files will sooner or later (probably later) replace TODO. I
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should also create a BUG_FORM but I'll do that later.
2000-03-16 03:50:37 +00:00
Bill Currie
0d33daa4a0
undid knghtbrd's recent changes as they broke [atleast] uquake.
2000-03-16 03:02:44 +00:00
Joseph Carter
af44f6aa13
I don't _HAVE_ a MesaGL to -l dammit! And configure already knew that on
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my system Mesa was -lGL and contained the 3dfx stuff. So now we actually
save the name of the GL library for use in the 3dfx buildability tests.
Mercury dies now.
2000-03-16 02:40:53 +00:00
Joseph Carter
bf764072a0
I thought this was already checked in. If it fixes something with view
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stuff cool. If it breaks stuff.... Um, well...
2000-03-16 02:26:12 +00:00
Bill Currie
a7d766abc9
more fixings for "make install"
2000-03-15 01:09:48 +00:00
Bill Currie
c6b2c1ea3e
added a mention about getting serial support going for *nix. Why? Why not? :)
2000-03-14 22:10:58 +00:00
Bill Currie
c3d782a688
put in reference counting for the x_disp pointer and make openneing and closing
...
of the display centralised. This will eventually lead to a much improved X init
and shutdown code.
Unfortunatly, X still crashes for me after running uquake-glx (haven't tested
for qw-client-glx, but I imagine it's no different), but I've found it's after
running uquake-glx the /second/ time, so I suspect it's a utah-glx(mga)/mesa
bug. It could also be an X server bug. I'll see if I can upgrade my X and then
report to the utah-glx team.
2000-03-14 10:25:46 +00:00
Zephaniah E. Hull
7f8dbfdebc
No more requiring the 3dfxgl for -3dfx!
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We now first try mesa with 3dfx support, then the 3dfxgl..
2000-03-14 09:46:23 +00:00
Bill Currie
73030d89a2
fix for RedHat 5.2, reported by djsmoke
2000-03-14 05:11:50 +00:00
Bill Currie
6a19a5eef6
some rpm related tweaks
2000-03-14 03:39:39 +00:00
Bill Currie
2800c2856e
make install now works (caused by a flakey install-sh), as does build_rpm.
...
Also, there was a bug in configure.in that caused glx not to be built at all on
my system.
NOTE: I changed SRC_DIR to srcdir (GNU `standard'), though I'm beginning to
wonder if that was so good.
2000-03-13 11:54:24 +00:00
Anton E. Gavrilov
1dfc12ebf5
Added cl_constyle cvar.
2000-03-13 01:35:17 +00:00
Anton E. Gavrilov
3f48c050be
Fixed an infinite loop in video options menu. Added VID_Gamma_f().
2000-03-13 01:26:20 +00:00
Bill Currie
5238b2634f
move net_udp.h from uquake to common in preparation for merging net_udp.c
2000-03-13 00:58:37 +00:00
Bill Currie
d9d5c7b758
move net_chan.c and net_udp6.c from qw_common to common
2000-03-13 00:51:17 +00:00
Anton E. Gavrilov
81a7a3e67f
Updated MSVC project files due to view.c merge.
2000-03-12 16:50:57 +00:00
Anton E. Gavrilov
722dfab94d
Draw_BeginDisc() is working now.
2000-03-12 15:52:37 +00:00
Bill Currie
7226e6201b
merge in many of deeks modifications (especially formatting). The rest, I'm too
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tired to look at now.
2000-03-12 12:20:11 +00:00
Bill Currie
2991fd7c17
found a missing )
2000-03-12 12:15:29 +00:00
Bill Currie
260cab9c10
some more merge tweeks. hopefully didn't break anything
2000-03-12 10:41:50 +00:00
Jeff Teunissen
e1e663300c
Added macro: bound(min, val, max) is shorthand for min(maxval, max(val, minval)).
2000-03-12 08:33:15 +00:00
Bill Currie
ba97294a41
tidy up a messy part of the merge
2000-03-12 08:13:35 +00:00
Bill Currie
2f47ba42f2
merge qw_client/view.c and uquake/view.c into common/view.c
2000-03-12 00:36:50 +00:00
Joseph Carter
e818226c34
This SHOULD allow Mega2K to work whenever it gets released. View offsets
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are done (sorry if this steps on your toes with the view.c merge Deek) and
I'm almost positive flymode will now work. Even though view offset is
done, it won't.
The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to
ALWAYS be 0 on a standard server. Since 0 tells us that we're not flying,
this is fine. cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it
should be 22 for normal views. I could always assume this value is an
offset from 22, but that just seems lame to me. I'll either do it anyway
or we'll have to find a good opportunity in the connect cycle to set the
cl.qfserver qboolean to true.
I'm thinking about using an info key value for this, but we'd be better
served I think by coordinating with QSG to up the protocol version across
all engines.
2000-03-11 21:29:48 +00:00
Joseph Carter
2cfc6ee445
Mostly whitespace cleanups while checking out the SERVERONLY defines in
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the file.
2000-03-11 12:34:11 +00:00
Anton E. Gavrilov
620d7482b1
Updated MVSC project files.
2000-03-11 10:17:05 +00:00
Anton E. Gavrilov
c58cab5f55
The window title is "QuakeWorld" now, instead of "WinQuake"
2000-03-11 10:13:06 +00:00