Commit Graph

919 Commits

Author SHA1 Message Date
Bill Currie a7d766abc9 more fixings for "make install" 2000-03-15 01:09:48 +00:00
Bill Currie c6b2c1ea3e added a mention about getting serial support going for *nix. Why? Why not? :) 2000-03-14 22:10:58 +00:00
Bill Currie c3d782a688 put in reference counting for the x_disp pointer and make openneing and closing
of the display centralised. This will eventually lead to a much improved X init
and shutdown code.

Unfortunatly, X still crashes for me after running uquake-glx (haven't tested
for qw-client-glx, but I imagine it's no different), but I've found it's after
running uquake-glx the /second/ time, so I suspect it's a utah-glx(mga)/mesa
bug. It could also be an X server bug. I'll see if I can upgrade my X and then
report to the utah-glx team.
2000-03-14 10:25:46 +00:00
Zephaniah E. Hull 7f8dbfdebc No more requiring the 3dfxgl for -3dfx!
We now first try mesa with 3dfx support, then the 3dfxgl..
2000-03-14 09:46:23 +00:00
Bill Currie 73030d89a2 fix for RedHat 5.2, reported by djsmoke 2000-03-14 05:11:50 +00:00
Bill Currie 6a19a5eef6 some rpm related tweaks 2000-03-14 03:39:39 +00:00
Bill Currie 2800c2856e make install now works (caused by a flakey install-sh), as does build_rpm.
Also, there was a bug in configure.in that caused glx not to be built at all on
my system.

NOTE: I changed SRC_DIR to srcdir (GNU `standard'), though I'm beginning to
wonder if that was so good.
2000-03-13 11:54:24 +00:00
Anton E. Gavrilov 1dfc12ebf5 Added cl_constyle cvar. 2000-03-13 01:35:17 +00:00
Anton E. Gavrilov 3f48c050be Fixed an infinite loop in video options menu. Added VID_Gamma_f(). 2000-03-13 01:26:20 +00:00
Bill Currie 5238b2634f move net_udp.h from uquake to common in preparation for merging net_udp.c 2000-03-13 00:58:37 +00:00
Bill Currie d9d5c7b758 move net_chan.c and net_udp6.c from qw_common to common 2000-03-13 00:51:17 +00:00
Anton E. Gavrilov 81a7a3e67f Updated MSVC project files due to view.c merge. 2000-03-12 16:50:57 +00:00
Anton E. Gavrilov 722dfab94d Draw_BeginDisc() is working now. 2000-03-12 15:52:37 +00:00
Bill Currie 7226e6201b merge in many of deeks modifications (especially formatting). The rest, I'm too
tired to look at now.
2000-03-12 12:20:11 +00:00
Bill Currie 2991fd7c17 found a missing ) 2000-03-12 12:15:29 +00:00
Bill Currie 260cab9c10 some more merge tweeks. hopefully didn't break anything 2000-03-12 10:41:50 +00:00
Jeff Teunissen e1e663300c Added macro: bound(min, val, max) is shorthand for min(maxval, max(val, minval)). 2000-03-12 08:33:15 +00:00
Bill Currie ba97294a41 tidy up a messy part of the merge 2000-03-12 08:13:35 +00:00
Bill Currie 2f47ba42f2 merge qw_client/view.c and uquake/view.c into common/view.c 2000-03-12 00:36:50 +00:00
Joseph Carter e818226c34 This SHOULD allow Mega2K to work whenever it gets released. View offsets
are done (sorry if this steps on your toes with the view.c merge Deek) and
I'm almost positive flymode will now work.  Even though view offset is
done, it won't.

The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to
ALWAYS be 0 on a standard server.  Since 0 tells us that we're not flying,
this is fine.  cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it
should be 22 for normal views.  I could always assume this value is an
offset from 22, but that just seems lame to me.  I'll either do it anyway
or we'll have to find a good opportunity in the connect cycle to set the
cl.qfserver qboolean to true.

I'm thinking about using an info key value for this, but we'd be better
served I think by coordinating with QSG to up the protocol version across
all engines.
2000-03-11 21:29:48 +00:00
Joseph Carter 2cfc6ee445 Mostly whitespace cleanups while checking out the SERVERONLY defines in
the file.
2000-03-11 12:34:11 +00:00
Anton E. Gavrilov 620d7482b1 Updated MVSC project files. 2000-03-11 10:17:05 +00:00
Anton E. Gavrilov c58cab5f55 The window title is "QuakeWorld" now, instead of "WinQuake" 2000-03-11 10:13:06 +00:00
Anton E. Gavrilov 51d9494677 The one who removed #ifndef GLQUAKE from quakeasm.h gotta be shot. 2000-03-11 10:05:27 +00:00
Loring Holden a2284ec9c8 Use ASM_ARCH instead of NO_ASMOPT to figure out if we are on an x86 platform 2000-03-11 05:36:18 +00:00
Anton E. Gavrilov 1b35b7ab83 Win32 compiles now (opendir yet to be done...) 2000-03-11 00:46:46 +00:00
Anton E. Gavrilov 54b7b1e6af Removed it, yes! 2000-03-11 00:29:52 +00:00
Anton E. Gavrilov b97e3ad708 MSVC project .opt file 2000-03-11 00:01:02 +00:00
Anton E. Gavrilov 596b294d04 Win32 compiles and runs now. 2000-03-10 23:33:31 +00:00
Anton E. Gavrilov fd5d30dd06 Updated MSVC project files 2000-03-10 23:25:39 +00:00
Joseph Carter cc84e6291b I decided I liked having a smaller console so I cleaned up the debugging
code for scr_consize a bit.  I also made it work in software targets.  If
you set scr_consize outside the range of .2 to .9 it now assumes you're
an idiot and ignores your setting, using the appropriate boundary value.

A note about gl_conalpha for GL targets.  It now works up to a consize of
.9 rather than working just upto 2/3 of the screen.  Works just as it did
before.  The only reason it matters is that the boundary for scr_consize
does not apply to the decision of whether or not to use alpha--only to
how big to make the console.

That means if you set scr_consize to .91 or something it won't be bigger
but you'll lose alpha.  Don't even try to report that as a bug---I will
tell you simply Don't Do That(TM).
2000-03-10 23:18:46 +00:00
Jeff Teunissen 76e8208651 Added "Diamond Stealth 2000 Pro" to "Tested cards" list, from cesarb. Oh,
and my last commit for in_x11.c was thanks to Marcelo Magallon, who
reported the problem.
2000-03-10 18:44:54 +00:00
Jeff Teunissen c3a2272a76 Added a missing check for -DHAS_DGA to the #includes for DGA. 2000-03-10 18:40:37 +00:00
Joseph Carter f0cf5f7776 Console no longer "grows" in GL. New GL cvar scr_consize as a side-effect
used in debugging, defaults to .5 for half the screen.
2000-03-10 17:39:54 +00:00
Bill Currie a8ba72ab0f bye, bye, do_not_include 2000-03-10 02:30:18 +00:00
Anton E. Gavrilov e81dbeb4f2 Demo pause should work now. 2000-03-09 22:16:25 +00:00
Anton E. Gavrilov 304490f4ed Killed "QuakeWorld: disconnected" in uquake. Added "cl.paused = false" line. 2000-03-09 22:03:56 +00:00
Anton E. Gavrilov dbbba0a7d1 cl_warncmd fix; cl.paused "fix" --- needed for demo pause 2000-03-09 21:50:55 +00:00
Anton E. Gavrilov a86d020cc8 Typos, again! 2000-03-09 21:39:56 +00:00
Joseph Carter f88e81fbf1 qport fix for Dabb 2000-03-09 18:03:53 +00:00
Joseph Carter 932d705285 Fix the results of my last commit... 2000-03-09 15:31:15 +00:00
Joseph Carter cc8e1219bd Supposedly models should be shaded with colored light now. They don't
seem like they are to me but supposedly they are shaded.
2000-03-09 15:13:39 +00:00
Anton E. Gavrilov a060d2818c Increased console buffer size from 16384 to 65536 2000-03-09 14:02:14 +00:00
Joseph Carter 70b443f25f No colored lights in software - sorry, 256 colors isn't enough. It does
look sane now however.  Other projects which wish to keep the ability
to render in software better check out the changes - you won't find them
in a tutorial.  ;>
2000-03-09 12:28:44 +00:00
Joseph Carter 9ffc3e44df Colored static lights for GL!
If you try to load a 30-version'd BSP (ie, one with colored lighting) you
are gonna find that software renderering looks like shit.  I know what
the problem is.
2000-03-09 12:05:47 +00:00
Anton E. Gavrilov f3a7cdfb90 Added myself to AUTHORS. 2000-03-09 11:34:24 +00:00
Joseph Carter 84129ae52c A few cleanups to the AUTHORS file (and we throw out CREDITS please?) 2000-03-09 10:38:13 +00:00
Bill Currie 5350dc6449 lock twiddling 2000-03-09 04:00:23 +00:00
Bill Currie 6bb246e5a2 twiddling with the lock (i hope) 2000-03-09 03:58:40 +00:00
Bill Currie 674bb148b5 attempt to remove the cvs lock 2000-03-09 03:53:31 +00:00