Bill Currie
7d5b301d80
common/quakeio.c:
...
support gzipped files
common/quakefs.c:
qw_client/cl_parse.c:
qw_server/sv_ccmds.c:
uquake/host_cmd.c:
uquake/menu.c:
use "z" in mode flags when reading files
uquake/Makefile.in:
take cl_ents.c out again (too much work atm to get it to compile)
2000-02-08 20:59:36 +00:00
Bill Currie
1983cf894b
move cl_ents.c from qw_clent to common
...
uquake/Makefile.in:
add cl_ents.c (doesn't work yet)
qw_client/gl_vidlinux_x11.c:
not used, waste of bandwidth
2000-02-08 07:44:02 +00:00
Bill Currie
a078544d38
Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
...
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)
Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Bill Currie
e67f3dc07a
uquake now builds
2000-02-08 06:14:10 +00:00
Bill Currie
83fc2c0373
forgot to add these in the last checkin. They implement the QFile stuff.
2000-02-08 05:08:34 +00:00
Bill Currie
edbb589045
merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
...
For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00
Joseph Carter
bc28568890
there are still uquake issues...
2000-02-07 23:13:16 +00:00
Joseph Carter
7633189c91
cl_tent.c is merged - uquake still has some issues but they're smaller now
2000-02-07 22:54:33 +00:00
Bill Currie
56c8badd2d
merge qw_client/r_edge.c and uquake/r_edge.c into common/r_edge.c
2000-02-07 04:31:25 +00:00
Bill Currie
ea4390157a
merge qw_client/r_efrag.c and uquake/r_efrag.c into common/r_efrag.c
2000-02-07 04:18:27 +00:00
Joseph Carter
bcc96386cd
A few mods for uquake...
2000-02-07 04:18:18 +00:00
Joseph Carter
e023ae7ffe
qw-client and server work again, sound_lib builds, uquake doesn't
2000-02-07 03:49:50 +00:00
Bill Currie
9a17811cd3
removed reference to cl_state.h
2000-02-07 03:21:08 +00:00
Bill Currie
aceca3eb86
this shouldn't be in cvs
2000-02-07 01:53:45 +00:00
Joseph Carter
3c55b43e25
Committing my merges of client.h and net.h.. Got rid of snd_dma.c changes
...
made before, it breaks a few things but it needs to be committed so they
can be fixed..
2000-02-07 01:32:12 +00:00
Bill Currie
004003ccb0
merge qw_common/common.h and uquake/common.h into common/common.h
2000-02-07 00:43:02 +00:00
Bill Currie
4b77a46ca6
merged qw_client/cl_input.c and uquake/cl_input.c into common/cl_input.c
2000-02-07 00:12:21 +00:00
Loring Holden
9ff456626f
snd_null.c - snd is another variable defined in snd_dma.c that has to be
...
defined here as well
vid_sunx.c - missing client.h include
2000-02-05 19:42:21 +00:00
Marcus Sundberg
840ff1c72f
Added support for numpad keys and some other ones missing.
2000-02-05 17:49:03 +00:00
Marcus Sundberg
662e6491eb
Make sure we don't use a negative index into sb_faces.
2000-02-05 16:01:15 +00:00
Marcus Sundberg
475353c278
typedef socklen_t here if it doesn't exist.
2000-02-05 15:59:39 +00:00
Marcus Sundberg
69cbd2e370
Now compiles.
2000-02-05 15:21:19 +00:00
Marcus Sundberg
461c66051c
Include <model.h>
2000-02-05 15:08:13 +00:00
Marcus Sundberg
0d77a4577e
Include <math.h>
2000-02-05 15:05:44 +00:00
Joseph Carter
dc627d6b28
uquake has the beginning of netchan support, netchan.message works fine
...
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.
client_state_t has moved back to client.h in qw_common and uquake. Seems
like that's a step backward, but the way it was being used while common
was far worse! This required massive reworking of headers and such.
Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that. Mercury should be shot for not fixing that when he did the
sound_lib.a stuff. The fix illustrates what we need to start doing to the
code to make modularization possible. I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Bill Currie
233984564e
configure.in:
...
remove a debug echo
snd_alsa.c:
#include "console.h"
2000-02-04 09:52:43 +00:00
Joseph Carter
7e04ceced5
The pretty green/yellow/blue pixels that hang around after things like
...
biosuits, pents, and quads wear off are now gone. Sort of. They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn. This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets. We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
2000-02-04 04:01:23 +00:00
Joseph Carter
23b33b7173
4 scrap textures oughtta be enough for anybody.
2000-02-04 01:58:27 +00:00
Bill Currie
0a46c1d979
configure.in:
...
make zlib enabled by default
common/nozip.h:
swap the size and count params to f{read,write} to prevent demo code
breaking
common/quakefs.c:
if zlib is unavailable, there is no point in supporting the .gz
extension
2000-02-03 21:44:46 +00:00
Joseph Carter
218d2fcb9b
random QW changes which should help with sbar stuff later on
2000-02-03 21:16:57 +00:00
Eric Windisch
9e47e221b6
Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
...
-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter
c0dc03a8ff
Other minor changes for uquake, nothing visible
2000-02-03 20:27:25 +00:00
Joseph Carter
9c399a04e5
ixed he irst etter issing roblem
2000-02-03 12:46:08 +00:00
Jeff Teunissen
9a9384f6a9
Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
...
QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Jeff Teunissen
18fc5af9e9
Replaced Knghtbrd's command fix for UQ, added more for completeness.
2000-02-03 11:14:57 +00:00
Joseph Carter
cdee91b71f
talk sound now happens in UQ again
2000-02-03 10:56:46 +00:00
Joseph Carter
e9e147fe84
Most of the commands in uquake/host_cmd.c are simply passed to the server
...
when you type them. This includes say, god, etc... They never got there
however because Mercury forgot to add the uquake stuff to it. We _REALLY_
need to get cls.netchan backported to uquake!
2000-02-03 10:51:06 +00:00
Joseph Carter
51676c32e7
You can tell who has what hardware and libs because they tend to forget to
...
update the files for the stuff they don't use/have...
2000-02-03 10:32:56 +00:00
Joseph Carter
afe3589124
Fix for 3dfx target using lsh's macros
2000-02-03 09:55:11 +00:00
Loring Holden
8349f3e59f
Various changes to get build to work when zlib isn't available...
...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
75bb541f81
more f*->gz*. forgot to save this one earlier.
2000-02-03 03:09:52 +00:00
Bill Currie
fe681d4427
some more f* -> gz*. need to get home to test this properly.
2000-02-03 02:59:11 +00:00
Bill Currie
73c6ffdde3
a few more f* -> gz* conversions. I don't have GL at work :)
2000-02-03 02:52:05 +00:00
Bill Currie
083021da12
no-asm patch from Darius
2000-02-03 02:34:26 +00:00
Bill Currie
e9a2a3fab5
Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
...
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen
02dab8f828
Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
...
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter
7bc3e61e27
This isn't funny.. Typo fixed.
2000-02-02 05:33:23 +00:00
Joseph Carter
b210bffd3e
Note to self: ...test before you commit, test before you commit...
2000-02-02 05:10:56 +00:00
Joseph Carter
0393b88e5f
breaks are evil outside switch's, the for loop has an exit condition...
2000-02-02 05:07:29 +00:00
Eric Windisch
b1af7c3e37
Fixed bug that caused:
...
Error: Not enough RAM allocated. Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00