Bill Currie
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90cab60e05
|
rename vid_nt_gl.c to vid_wgl.c and touch up the windows build stuff to reflect the change.
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2000-04-30 22:44:06 +00:00 |
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Bill Currie
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4d551f0f51
|
rename common/gl_vidnt.c -> common/vid_nt_gl.c, common/gl_vidglx.c -> common/vid_glx.c and common/gl_vidlinux_3dfx.c -> common/vid_3dfxsvga.c and touch up the relevant files to reflect the name change.
I got sick of the inconsistency in the vid files.
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2000-04-30 22:27:58 +00:00 |
|
Dan Olson
|
6b385b7af8
|
Cvar cleanup and description additions
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2000-04-30 21:23:37 +00:00 |
|
Joseph Carter
|
0aa6a37ad2
|
mitch wanted the FPS counter to move to upper right of the screen. Not a
bad idea, here it is..
|
2000-04-30 20:14:49 +00:00 |
|
Bill Currie
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85254360f4
|
fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~.
|
2000-04-30 10:50:24 +00:00 |
|
Joseph Carter
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2607f7e1ac
|
I'd been meaning to do this for awhile but thought I was the only one who
cared. fov > 90 in software and your gun is never drawn. No more, now
your gun will be drawn unless you esplicitly turn it off.
|
2000-04-30 06:57:39 +00:00 |
|
Nelson Rush
|
9d869f6f00
|
added Leon Breedt's testimonial
|
2000-04-30 04:46:38 +00:00 |
|
Joseph Carter
|
126461f4ab
|
Some cvar cleanup
|
2000-04-30 03:48:09 +00:00 |
|
Dan Olson
|
e8527094b4
|
Made gl_fires and gl_particles CVAR_ARCHIVE
|
2000-04-30 03:26:29 +00:00 |
|
Joseph Carter
|
1e6abc2b65
|
cheap hack of a -nodga - this is ESSENTIAL for debugging!
|
2000-04-29 19:53:47 +00:00 |
|
Bill Currie
|
145475d624
|
apply svgalib input shutdown bugfix patch from ds/XoXus/David Symonds.
Thanks, man!
|
2000-04-29 11:57:13 +00:00 |
|
Thad Ward
|
8cefba82e2
|
removed the #ifdef GLOBAL_CFG_FILE from host.c that someone put in, and added
a #define GLOBAL_CFG_FILE to win32/config.h
|
2000-04-29 05:49:07 +00:00 |
|
Loring Holden
|
a95091b3c2
|
Changes to compile on systems w/out DGA support
|
2000-04-29 05:43:05 +00:00 |
|
Joseph Carter
|
15488dd27e
|
cleaned up the DGA stuff a little
|
2000-04-29 02:41:54 +00:00 |
|
Bill Currie
|
a3c55ff7f1
|
completly disable debug output for command execution. hurts fps too much
|
2000-04-29 02:34:56 +00:00 |
|
Joseph Carter
|
2d6b0867e7
|
Loring is gonna kill me because I paid no attention to systems without DGA
here.. I'll fix it later if you don't first.
|
2000-04-29 00:32:41 +00:00 |
|
Loring Holden
|
d2bede4383
|
Cast isspace() parameter to int in order to avoid error under Irix
|
2000-04-28 21:14:52 +00:00 |
|
Loring Holden
|
45ca17ab62
|
Only define hasdga if compiled w/ DGA (#ifdef HAS_DGA), so that we avoid
defined but not used error
|
2000-04-28 21:14:13 +00:00 |
|
Joseph Carter
|
168d3e3761
|
Make DGA default to yes
|
2000-04-28 20:41:48 +00:00 |
|
Joseph Carter
|
d01388261c
|
Undid all the disabling of DGA. All of the sudden it works just fine. It
begs the question: What the HELL was wrong with it before and who fixed it
without telling me?! =D
|
2000-04-28 20:37:25 +00:00 |
|
Tony Tyson
|
3e10387288
|
Changed crosshairalpha to gl_crosshairalpha and made it floating point.
(1.0 = opaque, 0.0 = clear).
|
2000-04-28 04:43:21 +00:00 |
|
Tony Tyson
|
ae2ab25a34
|
Added cvar "crosshairalpha" for crosshair 2 & 3. Defaults to 255 which is opaque (0 is clear).
|
2000-04-28 03:38:01 +00:00 |
|
Tony Tyson
|
341eacbc53
|
Replace alloca with malloc for win32 builds.
|
2000-04-28 02:52:00 +00:00 |
|
Tony Tyson
|
3d58770b4e
|
Trivial fix for WIN32 version when GLOBAL_CFG_FILE is not defined.
|
2000-04-28 02:46:02 +00:00 |
|
Dan Olson
|
4771585877
|
prevent an annoying and unecessary warning message on uquake shutdown under
certain conditions
|
2000-04-27 23:09:42 +00:00 |
|
Dan Olson
|
52588a41ba
|
More cvar descriptions. I think I'm done for now.
|
2000-04-27 21:49:19 +00:00 |
|
Dan Olson
|
3a4bb0d831
|
Added some cvar descriptions
|
2000-04-27 21:37:00 +00:00 |
|
Pontus Lidman
|
8aa0adddc0
|
Typo corrected when configuring with extra ipv6 libraries
|
2000-04-27 20:28:34 +00:00 |
|
Bill Currie
|
1970ba1b43
|
just added a comment
|
2000-04-27 11:55:22 +00:00 |
|
Bill Currie
|
2e61dac258
|
casue autoexec.cfg to be executed in the new gamedir (after frontend.cfg)
also, clean up quakefs.c a little (minor)
|
2000-04-27 10:56:31 +00:00 |
|
Bill Currie
|
e94c1488ac
|
shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :(
|
2000-04-27 09:25:38 +00:00 |
|
Bill Currie
|
3c8ff479a3
|
oop, forgot this for avoiding win32 problems
|
2000-04-27 07:15:51 +00:00 |
|
Bill Currie
|
9afa18b5f8
|
!lart taniwha for forgetting to make clean after changing headers
|
2000-04-27 04:55:43 +00:00 |
|
Bill Currie
|
578532766f
|
oops :/
|
2000-04-27 04:38:48 +00:00 |
|
Bill Currie
|
439c26b18b
|
developer 1 will cause +... output when things are executed
Also, move the developer cvar to it's new home in cvar.c and cvars.h
|
2000-04-27 04:33:30 +00:00 |
|
Joseph Carter
|
b1e18056eb
|
gl_particles moved out of gl_vid* since it is common.
new cvar, gl_fires. Default to 1, set to 0 if you hate the fire effect on
the lavaball and coming off the rocket trail.
|
2000-04-27 04:30:37 +00:00 |
|
Bill Currie
|
e0d55e9c19
|
fix knghtbrd's segfault. Make two passes at the config file just like the command line.
|
2000-04-27 02:07:29 +00:00 |
|
Bill Currie
|
ede51b8e01
|
hopefully, this will allow the windows targets to build
|
2000-04-27 01:25:20 +00:00 |
|
Bill Currie
|
0142fc1a24
|
expand ~ for spefifying data directories.
Note: still needs to be autoconfiscated, but I'm not sure what direction to take there.
|
2000-04-27 00:37:57 +00:00 |
|
Bill Currie
|
af8f5e501b
|
execute all commands in quakeforge.conf, not just set
|
2000-04-26 23:43:46 +00:00 |
|
Joseph Carter
|
a79a491b96
|
Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This
is the extremely long and complex (ie, single line) change to fix it.
|
2000-04-26 16:41:12 +00:00 |
|
Joseph Carter
|
5ce33303ac
|
slight cleanup of taniwha's global config stuff.. YES another -D on the
cmdline to gcc. *sigh* This is the "proper"(?) way to do what we're
doing. Shouldn't affect anything for win32.
|
2000-04-26 16:12:03 +00:00 |
|
Bill Currie
|
b7b9937dcb
|
Add global config file loading. Fully autoconfiscated (Coderjoe: you'll need to add onother #define to wins/config.h). Currently, only set commands are executed (easy enough to change). if ${prefix} is /usr, the global config file is /etc/quakeforge.conf, otherwise it will be ${prefix}/etc/quakeforge.conf. The full path to the config file can be specified with (eg) --with-global-cfg-file=/usr/etc/quakeforge.rc.
|
2000-04-26 13:24:13 +00:00 |
|
Thad Ward
|
aa42a88241
|
added FS_BASEPATH to the win32 config.h file
|
2000-04-26 05:37:09 +00:00 |
|
Joseph Carter
|
a842501f0d
|
You can now save 1000 screenshots, they'll be named qf000 to qf999...
Why you'd want 1000 screenshots I have no idea, but I did hit the limit of
100 when I was trying to get good screenshots of the rocket stuff..
|
2000-04-25 15:25:33 +00:00 |
|
Bill Currie
|
e605302b38
|
autoconfiscate fs_basepath
--enable-basepath causes qf to look in ${prefix}/gqmes/quakeforge for the files
--with-basepath=path gives you more control
|
2000-04-25 12:31:03 +00:00 |
|
Bill Currie
|
0e44ae7475
|
Rockets and lavaballs now have dlights (same color as their fireballs) attached to them.
|
2000-04-25 10:58:47 +00:00 |
|
Bill Currie
|
6d9d7b6197
|
Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire.
Also, rocket/lavaball trails now work beautifly. They have to be seen to be believed.
|
2000-04-25 09:35:07 +00:00 |
|
Bill Currie
|
2d4091ffa0
|
reformat a couple of lines
|
2000-04-25 04:15:49 +00:00 |
|
Bill Currie
|
9fd7079be9
|
cleanup the r_fog/r_volfog/r_wateralpha code a little, removing the #if 0ed code
|
2000-04-25 04:08:12 +00:00 |
|