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Add global config file loading. Fully autoconfiscated (Coderjoe: you'll need to add onother #define to wins/config.h). Currently, only set commands are executed (easy enough to change). if ${prefix} is /usr, the global config file is /etc/quakeforge.conf, otherwise it will be ${prefix}/etc/quakeforge.conf. The full path to the config file can be specified with (eg) --with-global-cfg-file=/usr/etc/quakeforge.rc.
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4 changed files with 58 additions and 11 deletions
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@ -9,6 +9,9 @@
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/* Define if you want .qz support */
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#undef GENERATIONS
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/* Define this to the default global configuration file */
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#undef GLOBAL_CFG_FILE
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/* Define this to the default location of the game directories */
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#undef FS_BASEPATH
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@ -81,6 +81,7 @@ cvar_t *coop;
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cvar_t *fraglimit;
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cvar_t *skill;
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cvar_t *timelimit;
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cvar_t *global_cfg_file;
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#ifdef UQUAKE
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client_t *host_client; // current client
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@ -553,15 +554,40 @@ Host_Init (quakeparms_t *parms)
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Cmd_StuffCmds_f ();
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Cbuf_Execute_Sets ();
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// execute the global configuration file if it exists
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// would have been nice if Cmd_Exec_f could have been used, but it only
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// reads from within the quake file system, and changing that is probably
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// Not A Good Thing (tm).
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global_cfg_file = Cvar_Get("global_cfg_file", GLOBAL_CFG_FILE,
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CVAR_ROM, "global configuration file");
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if ((globalcfg = Qopen (global_cfg_file->string, "r")) != NULL) {
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char *f;
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int mark;
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int len;
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char base[32];
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// extract the filename base name for hunk tag
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COM_FileBase (global_cfg_file->string, base);
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len = COM_filelength (globalcfg);
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mark = Hunk_LowMark ();
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f = (char *)Hunk_AllocName (len+1, base);
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if (f) {
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f[len] = 0;
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Qread (globalcfg, f, len);
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Qclose (globalcfg);
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Cbuf_InsertText (f);
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}
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Hunk_FreeToLowMark (mark);
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if (f)
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// FIXME: just sets, or other commands as well?
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Cbuf_Execute_Sets ();
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}
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CL_InitCvars ();
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SCR_InitCvars ();
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VID_InitCvars ();
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if ((globalcfg = Qopen ("/etc/quakeforge.conf", "r")) != NULL)
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{
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Cbuf_InsertText ((char *)globalcfg);
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}
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// reparse the command line for + commands other than set (sets still done,
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// but it doesn't matter)
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Cmd_StuffCmds_f ();
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@ -587,12 +613,6 @@ Host_Init (quakeparms_t *parms)
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Con_Init ();
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M_Init ();
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if (globalcfg != NULL)
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{
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Cbuf_InsertText ((char *)globalcfg);
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Qclose (globalcfg);
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}
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#ifdef UQUAKE
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PR_Init ();
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#endif
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@ -46,6 +46,7 @@ extern char com_gamedir[MAX_OSPATH];
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void COM_WriteFile (char *filename, void *data, int len);
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int COM_FOpenFile (char *filename, QFile **gzfile);
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void COM_CloseFile (QFile *h);
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int COM_filelength (QFile *f);
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byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
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byte *COM_LoadTempFile (char *path);
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23
configure.in
23
configure.in
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@ -123,6 +123,29 @@ else
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AC_DEFINE(GAMENAME, "id1")
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fi
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AC_ARG_WITH(global-cfg-file,
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[ --with-global-cfg-file=FILE
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define the default global config file. defaults to
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/etc/quakeforge.conf or
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/usr/local/etc/quakeforge.conf, depending on
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\${prefix}.],
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AC_DEFINE_UNQUOTED(GLOBAL_CFG_FILE, "$withval"),
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if test "x$prefix" = xNONE; then
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if test "${ac_default_prefix}" = /usr; then
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AC_DEFINE_UNQUOTED(GLOBAL_CFG_FILE, "/etc/quakeforge.conf")
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else
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AC_DEFINE_UNQUOTED(GLOBAL_CFG_FILE,
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"${ac_default_prefix}/etc/quakeforge.conf")
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fi
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else
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if test "${prefix}" = /usr; then
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AC_DEFINE_UNQUOTED(GLOBAL_CFG_FILE, "/etc/quakeforge.conf")
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else
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AC_DEFINE_UNQUOTED(GLOBAL_CFG_FILE, "${prefix}/etc/quakeforge.conf")
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fi
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fi
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)
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AC_ARG_ENABLE(basepath,
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[ --enable-basepath use \${prefix}/games/quakeforge instead of . for game
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data],
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