Joseph Carter
1e6abc2b65
cheap hack of a -nodga - this is ESSENTIAL for debugging!
2000-04-29 19:53:47 +00:00
Bill Currie
145475d624
apply svgalib input shutdown bugfix patch from ds/XoXus/David Symonds.
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Thanks, man!
2000-04-29 11:57:13 +00:00
Thad Ward
8cefba82e2
removed the #ifdef GLOBAL_CFG_FILE from host.c that someone put in, and added
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a #define GLOBAL_CFG_FILE to win32/config.h
2000-04-29 05:49:07 +00:00
Loring Holden
a95091b3c2
Changes to compile on systems w/out DGA support
2000-04-29 05:43:05 +00:00
Joseph Carter
15488dd27e
cleaned up the DGA stuff a little
2000-04-29 02:41:54 +00:00
Bill Currie
a3c55ff7f1
completly disable debug output for command execution. hurts fps too much
2000-04-29 02:34:56 +00:00
Joseph Carter
2d6b0867e7
Loring is gonna kill me because I paid no attention to systems without DGA
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here.. I'll fix it later if you don't first.
2000-04-29 00:32:41 +00:00
Loring Holden
d2bede4383
Cast isspace() parameter to int in order to avoid error under Irix
2000-04-28 21:14:52 +00:00
Loring Holden
45ca17ab62
Only define hasdga if compiled w/ DGA (#ifdef HAS_DGA), so that we avoid
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defined but not used error
2000-04-28 21:14:13 +00:00
Joseph Carter
168d3e3761
Make DGA default to yes
2000-04-28 20:41:48 +00:00
Joseph Carter
d01388261c
Undid all the disabling of DGA. All of the sudden it works just fine. It
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begs the question: What the HELL was wrong with it before and who fixed it
without telling me?! =D
2000-04-28 20:37:25 +00:00
Tony Tyson
3e10387288
Changed crosshairalpha to gl_crosshairalpha and made it floating point.
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(1.0 = opaque, 0.0 = clear).
2000-04-28 04:43:21 +00:00
Tony Tyson
ae2ab25a34
Added cvar "crosshairalpha" for crosshair 2 & 3. Defaults to 255 which is opaque (0 is clear).
2000-04-28 03:38:01 +00:00
Tony Tyson
341eacbc53
Replace alloca with malloc for win32 builds.
2000-04-28 02:52:00 +00:00
Tony Tyson
3d58770b4e
Trivial fix for WIN32 version when GLOBAL_CFG_FILE is not defined.
2000-04-28 02:46:02 +00:00
Dan Olson
4771585877
prevent an annoying and unecessary warning message on uquake shutdown under
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certain conditions
2000-04-27 23:09:42 +00:00
Dan Olson
52588a41ba
More cvar descriptions. I think I'm done for now.
2000-04-27 21:49:19 +00:00
Dan Olson
3a4bb0d831
Added some cvar descriptions
2000-04-27 21:37:00 +00:00
Pontus Lidman
8aa0adddc0
Typo corrected when configuring with extra ipv6 libraries
2000-04-27 20:28:34 +00:00
Bill Currie
1970ba1b43
just added a comment
2000-04-27 11:55:22 +00:00
Bill Currie
2e61dac258
casue autoexec.cfg to be executed in the new gamedir (after frontend.cfg)
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also, clean up quakefs.c a little (minor)
2000-04-27 10:56:31 +00:00
Bill Currie
e94c1488ac
shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :(
2000-04-27 09:25:38 +00:00
Bill Currie
3c8ff479a3
oop, forgot this for avoiding win32 problems
2000-04-27 07:15:51 +00:00
Bill Currie
9afa18b5f8
!lart taniwha for forgetting to make clean after changing headers
2000-04-27 04:55:43 +00:00
Bill Currie
578532766f
oops :/
2000-04-27 04:38:48 +00:00
Bill Currie
439c26b18b
developer 1 will cause +... output when things are executed
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Also, move the developer cvar to it's new home in cvar.c and cvars.h
2000-04-27 04:33:30 +00:00
Joseph Carter
b1e18056eb
gl_particles moved out of gl_vid* since it is common.
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new cvar, gl_fires. Default to 1, set to 0 if you hate the fire effect on
the lavaball and coming off the rocket trail.
2000-04-27 04:30:37 +00:00
Bill Currie
e0d55e9c19
fix knghtbrd's segfault. Make two passes at the config file just like the command line.
2000-04-27 02:07:29 +00:00
Bill Currie
ede51b8e01
hopefully, this will allow the windows targets to build
2000-04-27 01:25:20 +00:00
Bill Currie
0142fc1a24
expand ~ for spefifying data directories.
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Note: still needs to be autoconfiscated, but I'm not sure what direction to take there.
2000-04-27 00:37:57 +00:00
Bill Currie
af8f5e501b
execute all commands in quakeforge.conf, not just set
2000-04-26 23:43:46 +00:00
Joseph Carter
a79a491b96
Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This
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is the extremely long and complex (ie, single line) change to fix it.
2000-04-26 16:41:12 +00:00
Joseph Carter
5ce33303ac
slight cleanup of taniwha's global config stuff.. YES another -D on the
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cmdline to gcc. *sigh* This is the "proper"(?) way to do what we're
doing. Shouldn't affect anything for win32.
2000-04-26 16:12:03 +00:00
Bill Currie
b7b9937dcb
Add global config file loading. Fully autoconfiscated (Coderjoe: you'll need to add onother #define to wins/config.h). Currently, only set commands are executed (easy enough to change). if ${prefix} is /usr, the global config file is /etc/quakeforge.conf, otherwise it will be ${prefix}/etc/quakeforge.conf. The full path to the config file can be specified with (eg) --with-global-cfg-file=/usr/etc/quakeforge.rc.
2000-04-26 13:24:13 +00:00
Thad Ward
aa42a88241
added FS_BASEPATH to the win32 config.h file
2000-04-26 05:37:09 +00:00
Joseph Carter
a842501f0d
You can now save 1000 screenshots, they'll be named qf000 to qf999...
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Why you'd want 1000 screenshots I have no idea, but I did hit the limit of
100 when I was trying to get good screenshots of the rocket stuff..
2000-04-25 15:25:33 +00:00
Bill Currie
e605302b38
autoconfiscate fs_basepath
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--enable-basepath causes qf to look in ${prefix}/gqmes/quakeforge for the files
--with-basepath=path gives you more control
2000-04-25 12:31:03 +00:00
Bill Currie
0e44ae7475
Rockets and lavaballs now have dlights (same color as their fireballs) attached to them.
2000-04-25 10:58:47 +00:00
Bill Currie
6d9d7b6197
Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire.
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Also, rocket/lavaball trails now work beautifly. They have to be seen to be believed.
2000-04-25 09:35:07 +00:00
Bill Currie
2d4091ffa0
reformat a couple of lines
2000-04-25 04:15:49 +00:00
Bill Currie
9fd7079be9
cleanup the r_fog/r_volfog/r_wateralpha code a little, removing the #if 0ed code
2000-04-25 04:08:12 +00:00
Bill Currie
98e7670d66
forgot to disable the stensil buffer for r_volfog
2000-04-25 03:35:30 +00:00
Bill Currie
32b012dda0
allow r_fog, r_volfog and r_wateralpha to be independent of each other. Interesting effects on entities (eg zombies on walls): they wind up full white (1,1,1, I guess).
2000-04-24 09:48:48 +00:00
Bill Currie
451b4056a4
fix the r_wateralpha not working without r_volfog bug. Unfortunatly, this doesn'
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t do anything for the r_wateralpha bug that allows cheating (no diff what so eve
r).
2000-04-24 08:59:09 +00:00
Thad Ward
bc7c094a33
uncommented some code that was removed in ver 1.2 of this file to correct some sound problems many people were reporting
2000-04-22 23:12:04 +00:00
Bill Currie
b7ebd7efa6
fix an inconsistency devkev found. It's not (yet) a problem in our code, but it was causing sefaults in in qwf.
2000-04-21 12:42:33 +00:00
Bill Currie
95393325ad
add a comment giving a little info on what's going on with the command line commands.
2000-04-20 08:58:07 +00:00
Bill Currie
f29bffb2ff
move +set handling as early as possible
2000-04-20 08:52:59 +00:00
Joseph Carter
8a65ae8ca9
If we treat MOVETYPE_WALK as MOVETYPE_PUSH the catapult in df42 seems to
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behave itself a little more often. I can find no explanation why and it
seems like it should possibly do nothing, but it SEEMS to help.
Thanks for the suggestion Tim.
2000-04-20 02:55:02 +00:00
Pontus Lidman
8cef444f8d
KAME/NetBSD142 compatibility patch from Itojun <itojun@iijlab.net> applied
2000-04-18 20:49:26 +00:00