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fix the r_wateralpha not working without r_volfog bug. Unfortunatly, this doesn'
t do anything for the r_wateralpha bug that allows cheating (no diff what so eve r).
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1 changed files with 16 additions and 4 deletions
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@ -1081,12 +1081,12 @@ R_RenderView ( void ) {
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//glEnable(GL_STENCIL_TEST);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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glFogi (GL_FOG_MODE, GL_EXP2);
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glFogfv (GL_FOG_COLOR, colors);
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glFogi (GL_FOG_MODE, GL_EXP2);
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glFogfv (GL_FOG_COLOR, colors);
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// fixme: GL_FOG_DENSITY should have r_volfog_density var
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glFogf (GL_FOG_DENSITY, r_volfog->value);
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glFogf (GL_FOG_DENSITY, r_volfog->value);
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glEnable(GL_FOG);
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glEnable(GL_FOG);
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R_DrawWaterSurfaces();
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glDisable(GL_FOG);
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@ -1122,7 +1122,19 @@ else
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{
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R_RenderScene ();
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R_DrawViewModel ();
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if (r_wateralpha->value<1.0) {
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glClear(GL_STENCIL_BUFFER_BIT);
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glStencilFunc(GL_ALWAYS, 1, 1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LESS);
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}
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R_DrawWaterSurfaces ();
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if (r_wateralpha->value<1.0) {
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glStencilFunc(GL_EQUAL, 1, 1);
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glStencilMask(GL_FALSE);
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glDisable(GL_DEPTH_TEST);
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}
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}
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R_PolyBlend ();
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