little more clearer
- The floating point exception when using the assembler
refreshers no longer occurs, which seems to be a
by-product of the recent auto* changes. If you can make
quake2 FPE again, I'd like to know. (Closes: #22)
- Added a configure test for ossaudio for NetBSD.
- Added a configure test for POSIX threads, from the GNU
autoconf macro repository.
- Fixed up some typos in the Rogue and Xatrix makefiles
are installed into the correct places.
- Added libltdl, the libtool dynamic loader to the code, as
the libraries are now under libtool control. Libtool and
libltdl are evil.
- Fixed various paths inside the code to point to PKGLIBDIR
for the game and refresher modules, and PKGDATADIR for the
game data.
- updated .gitignore
SVGAlib, X, GL, SDL, and GLIDE. Modified the
Makefile.am's to match the new configure variables.
Now people don't have to manually hack src/Makefile.am to
build their targets.
- Fixed a typo in src/qgl.h with the #define
- Added new automake generated files to bootstrap's clean
command.
- Added build requirements to HACKING, as we now need
automake 1.6.
- Removed note in README about the asm FPE bug, as I seem to
have inadvertently fixed this without meaning to.
VA_LIST_IS_ARRAY. Currently not needed, but I suspect we
may need them as we gain functionality; cf. dstring.c in
quakeforge.
- Updated configure.in to check for above tests.
- Updated TODO list noting the va_list audit.
probably be a configure test
- Added configure test for AFMT_S16_NE (FreeBSD doesn't have
_NE, only _LE or _BE)
- Wrapped the use of AFMT_S16_NE in ifdef HAVE_AFMT_S16_NE
will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
look at them and decide if we can put the rest of them
into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
* Removed ARCH from compile options, this means that there
is no longer a game$(ARCH).so built -- game.so instead.
* Added src/Makefile.am
* Fixed up include paths in main.c, menu.c, vid_menu.c,
vid_so.c