* Moved everything in game/ to src/ so that hopefully quake2

will run out of the source tree.
* Added the LICENSE files from xatrix and rogue, someone can
  look at them and decide if we can put the rest of them
  into CVS.
* Moved 2do.txt from ctf into docs/TODO-ctf.txt
This commit is contained in:
Jamie Wilkinson 2002-04-06 06:30:19 +00:00
parent 2e21941abd
commit 4bd5535532
127 changed files with 718 additions and 23 deletions

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@ -1,3 +1,3 @@
# $Id$
SUBDIRS = src game
SUBDIRS = src

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@ -72,11 +72,8 @@ AC_CHECK_FUNCS([bzero floor getcwd gethostbyname getmntent getpagesize gettimeof
AC_CONFIG_FILES([Makefile
src/Makefile
game/Makefile
game/baseq2/Makefile
game/ctf/Makefile
game/xatrix/Makefile
game/rogue/Makefile])
# ref_gl/Makefile
# ref_soft/Makefile])
src/baseq2/Makefile
src/ctf/Makefile
src/xatrix/Makefile
src/rogue/Makefile])
AC_OUTPUT

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@ -1,4 +0,0 @@
# $Id$
#SUBDIRS = baseq2 ctf
SUBDIRS = baseq2 ctf xatrix rogue

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@ -1,2 +0,0 @@
Makefile
Makefile.in

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@ -1,8 +1,8 @@
# $Id$
# Process this file with automake to create Makefile.in
SUBDIRS = .
# swap comments to build the modpacks
#SUBDIRS = . baseq2 ctf
SUBDIRS = . baseq2 ctf xatrix rogue
bin_PROGRAMS = quake2 ref_glx.so ref_softx.so
@ -95,7 +95,6 @@ ref_softx_so_SOURCES = $(REF_SOFT_COMMON) rw_x11.c
#ref_softsdl_so_SOURCES = $(REF_SOFT_COMMON) rw_sdl.c
AM_CFLAGS = -Wall -Werror -pipe
AM_CPPFLAGS = -I../game
quake2_LDFLAGS = -lm -ldl -lpthread

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@ -53,5 +53,5 @@ game_so_SOURCES = g_ai.c \
m_flash.c
AM_CFLAGS = -fPIC -Wall -Werror -pipe
AM_CPPFLAGS = -I../../src -I..
AM_CPPFLAGS = -I..
LDFLAGS = -shared

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@ -30,5 +30,5 @@ game_so_SOURCES = \
q_shared.c
AM_CFLAGS = -fPIC -Wall -Werror -pipe
AM_CPPFLAGS = -I../../src -I..
AM_CPPFLAGS = -I..
LDFLAGS = -shared

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