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* configure creates the rogue and xatrix makefiles
* game.h comments and ifdef wrapper cleaned up
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2 changed files with 29 additions and 19 deletions
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@ -61,7 +61,9 @@ AC_CONFIG_FILES([Makefile
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src/Makefile
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game/Makefile
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game/baseq2/Makefile
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game/ctf/Makefile])
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game/ctf/Makefile
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game/xatrix/Makefile
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game/rogue/Makefile])
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# ref_gl/Makefile
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# ref_soft/Makefile])
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AC_OUTPUT
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44
game/game.h
44
game/game.h
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@ -1,25 +1,31 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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/* $Id$
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*
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* game dll information visible to server
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*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (c) 2002 The Quakeforge Project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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#ifndef __GAME_H__
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#define __GAME_H__
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "gcc_attr.h"
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// game.h -- game dll information visible to server
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#define GAME_API_VERSION 3
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@ -242,3 +248,5 @@ typedef struct
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} game_export_t;
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game_export_t *GetGameApi (game_import_t *import);
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#endif /* __GAME_H__ */
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