Bill Currie
ffada45133
the beginnings of support for nuq-ded have been added. Also, the begginings
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of support for controlling which targets are built
2000-09-12 18:29:02 +00:00
Bill Currie
11a8d450c7
merge in bug fixes from HEAD into model_merge in preparation for merging the
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other way.
2000-09-11 23:43:57 +00:00
Bill Currie
13e5ef92d3
sw no longer segs!:) I'm not 100% satisfied with how I attacked frame loading,
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but I'll look into that later. I was getting tired of not having a running
program on this branch. Basicly, frames loading needs a little more study.
2000-09-11 23:17:55 +00:00
Bill Currie
2322b564b9
now builds with --disable-asmop. NOTE: d_copy.S is still used anyway (too lazy
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to figure out how to do it in C)
2000-09-11 23:13:06 +00:00
Bill Currie
81400a6374
add .vimrc
2000-09-11 15:31:46 +00:00
Bill Currie
73162d8783
the model merge hack is almost complete. gl works but sw sefaults due to
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the alias model verts, tris and frames not being loaded correctly.
2000-09-11 05:28:04 +00:00
Bill Currie
5bdd5c0ec4
default gl_lightmode to 0 which is more reasonable for normal quake
2000-09-10 01:51:11 +00:00
Bill Currie
4b393f7310
port over a sound init fix from oldtree that prevents a crash if sound doesn't
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init properly
2000-09-07 17:34:46 +00:00
Bill Currie
ff69e3f2f3
brush model code has now been merged. common stuff in model_brush.c, gl and sw
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specific stuff in gl_model_brush.c and sw_model_brush.c respectively.
2000-09-05 19:58:08 +00:00
Bill Currie
69706f997e
sprite model code merge done. model_sprite.c is the common code while
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gl_model_sprite.c and sw_model_sprite are just the gl/sw specific code
(Mod_LoadSpriteFrame).
2000-09-05 17:59:11 +00:00
Bill Currie
1ab1dd2683
bah, forgot to save this one :/
2000-09-01 17:32:42 +00:00
Bill Currie
50bd641616
ok, the chopped up model files compile and sw seems to work just fine. Don't
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know about gl yet (probably won't until either monday or tuesday; hence the
branch)
2000-09-01 17:07:28 +00:00
Bill Currie
c7d8fb3773
preliminary work on really cleaning up *model.c. atm, just split out the model
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type specific code into the appropriate files (which will later be merged as
much as possible) and remove all model type specific code from model.c.
gl_model.c is no more as it ended up being an exact copy of model.c minus a
header include and a prototype, neither of which were needed.
2000-09-01 04:43:56 +00:00
Bill Currie
16101a8d0b
add the maplist command
2000-09-01 04:35:05 +00:00
Zephaniah E. Hull
16614d8e71
-3dfx now compiles and works correctly.
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Fixed a segfault case in starting.
2000-08-31 20:23:20 +00:00
Bill Currie
f698534b79
gl_part.c:
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do the GL_BLEND thing for R_UpdateFires. Fires just don't look so
good without it :/
model.c:
correct some "spelling" mistakes.
2000-08-31 05:10:50 +00:00
Brian Koropoff
1ff9c694dd
A fix to the argument parser.
2000-08-31 01:21:00 +00:00
Bill Currie
e1965a27b9
cvar.h cvar.c:
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add int_val field to cvar_t. this should be used instead of value for
boolean / integral values (no conversions done yet).
in_*.c:
Add IN_HandlePause
vid_*.c:
Add VID_HandlePause
context_x11.h vid_glx.c vid_x11.c context_x11.c:
move some common code out of vid_*.c into context_x11.c. Also, disable
the screen saver while nuq is running. NOTE: while vid_glx.c compiles,
it has not been tested yes as glx crashes this machine :(
2000-08-30 22:45:44 +00:00
Bill Currie
775d9ebe54
wrong not sign :/
2000-08-30 15:58:18 +00:00
Bill Currie
514fb7069e
rename net_com.c to checksum.c and create checksum.h.
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Also, preliminary steps to merging model.c and gl_model.c as much as possible
before splitting them into functional chunks.
2000-08-30 06:56:25 +00:00
Brian Koropoff
c1ac5ca92a
This update adds a proper instruction and subroutine stack and a better parser.
2000-08-30 06:07:02 +00:00
Bill Currie
60c112bc68
configure.in:
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print config info for sound type
source/quakefs.c:
fix fs_userpath handling for other game types and add support for
abyss
source/qargs.c:
add -abyss checking
include/qdefs.h:
add abyss support
Rudimentary support for the abyss mission pack has been added. Currently this
involves just the addition of -abyss to the supported command line options
(acts just like -rogue and -hipnotic) and adding abyss to the list of game
directories. Any other support that's needed (as with other rogue and hipnotic
modifications) has not been added as it is not known what's needed.
2000-08-29 20:30:28 +00:00
Bill Currie
89f7306091
turns out GL_WaterSurface wasn't binding the texture wasn't binding the
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surface taxter. very ugly
2000-08-29 05:22:58 +00:00
Bill Currie
23b70fee0f
fixes for no optimisation
2000-08-29 04:33:15 +00:00
Bill Currie
8ccc616134
various make dist related cleanups
2000-08-29 00:10:19 +00:00
Bill Currie
8cb963858f
source/vid_svgalib.c source/in_svgalib.c:
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"accidently" port over newtree's svga stuff (I copied the wrong file
then cleaned up the resulting mess:)
Makefile.am include/Makefile.am doc/Makefile.am source/Makefile.am:
fix things up so doc no longer causes make to barf and makd dist works
source/dirent.c source/fnmatch.c source/in_svgalib.c source/vid_3dfxsvga.c
source/vid_mgl.c source/vid_wgl.c:
needed for make dist. No, nuq-3dfx does not get created (I don't have
the libs or card)
2000-08-28 22:38:46 +00:00
Brian Koropoff
58ef964ae2
GIB has completed its de-evolution into a cheap ripoff of bash, thus determining the meaning of its own acronym: GIB Isn't Bash
2000-08-28 20:49:01 +00:00
Bill Currie
490409a57b
Well, that's sgl going. It seems to have some issuesi. Gun and sbar were white,
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and it crashed my box on exit, but that's most likey the X server (i810, glx
does the same).
2000-08-28 20:21:28 +00:00
Bill Currie
aa61894cd6
Makefile.am:
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don't moan about ChangeLog
configure.in:
enable sld
vid.h:
prototype VID_SetCaption
vid_sdl.c:
snarf from newtree
2000-08-28 20:08:34 +00:00
Bill Currie
a6b179571f
com.c:
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fix endian detection
quakefs.c:
don't create the gamedir if userpath is .
2000-08-28 16:14:42 +00:00
Bill Currie
39920968d8
quakeNN.{tga,pcx} -> nuqNNN.{tga,pcx}
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another external mention of quake goes away and also gives us 1000 screenshots
instead of 100
2000-08-28 02:53:06 +00:00
Bill Currie
76e84b6995
support rogue and hypnotic
2000-08-28 02:29:43 +00:00
Bill Currie
53ddca7a8e
an even better fix (thanks, LordHavoc)
2000-08-28 02:03:55 +00:00
Forest Hale
64b7080691
Changed model light clamping.
2000-08-28 01:47:41 +00:00
Bill Currie
2b76b57a0b
fix this bug:) for (i...) { for (i...) }
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dumb, dumb, dumb
2000-08-28 01:46:37 +00:00
Bill Currie
63f498fdeb
fix a typo
2000-08-28 01:41:17 +00:00
Forest Hale
d1cecd1018
fb model fixups, optimizations, spaced indents fixed, minor cleanup
2000-08-28 01:38:16 +00:00
Bill Currie
bf1a322439
it helps if dlights aren't black :/
2000-08-28 01:08:07 +00:00
Brian Koropoff
a4a7abb902
Adds GIB, an experimental scripting language for QF, and a few compile fixes.
2000-08-28 00:45:40 +00:00
Bill Currie
86a0a6aa3e
bring over gl_screen (sort of). world is now much brighter, but dlights and
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weapon models still aren't working properly
2000-08-27 22:13:48 +00:00
Bill Currie
ab1ac381ea
add outb for when optimisations are turned off
2000-08-27 22:03:46 +00:00
Bill Currie
738cd437b5
remove GLQUAKE and IDGODS #ifdefs
2000-08-27 16:53:07 +00:00
Bill Currie
8659864267
slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:08 +00:00
Bill Currie
737925f295
sprintf -> snprintf
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bash and sed rule! :)
2000-08-27 10:30:17 +00:00
Bill Currie
8302413276
that's most of newtree's gl stuff ported over. Three bugs: wound up with
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newtree's slow skys, some models are not getting lit, and dlights don't seem
to be working :(
2000-08-27 10:03:31 +00:00
Bill Currie
8538ec49d1
bring over gl_rlight from newtree
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sys_unix.c:
remove #ifdef GLQUAKE
2000-08-27 07:46:54 +00:00
Bill Currie
10a7fbb00a
port over the interesting bits of gl_model.c from newtree
2000-08-27 06:55:07 +00:00
Bill Currie
d4d2afe26f
import gl_mesh.c from newtree
2000-08-26 21:30:05 +00:00
Bill Currie
103918c7a4
port over gl_draw.c from newtree
2000-08-26 21:23:07 +00:00
Bill Currie
c1e78e5021
don't need this
2000-08-26 19:17:37 +00:00