default gl_lightmode to 0 which is more reasonable for normal quake

This commit is contained in:
Bill Currie 2000-09-10 01:51:11 +00:00
parent 4b393f7310
commit 5bdd5c0ec4

View file

@ -406,7 +406,7 @@ void Draw_Init (void)
int i;
// LordHavoc: lighting mode
gl_lightmode = Cvar_Get("gl_lightmode", "1", CVAR_ARCHIVE,
gl_lightmode = Cvar_Get("gl_lightmode", "0", CVAR_ARCHIVE,
"Lighting mode (0 = GLQuake style, 1 = new style)");
brightness = Cvar_Get("brightness", "1", CVAR_ARCHIVE,
"Brightness");