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default gl_lightmode to 0 which is more reasonable for normal quake
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@ -406,7 +406,7 @@ void Draw_Init (void)
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int i;
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// LordHavoc: lighting mode
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gl_lightmode = Cvar_Get("gl_lightmode", "1", CVAR_ARCHIVE,
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gl_lightmode = Cvar_Get("gl_lightmode", "0", CVAR_ARCHIVE,
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"Lighting mode (0 = GLQuake style, 1 = new style)");
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brightness = Cvar_Get("brightness", "1", CVAR_ARCHIVE,
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"Brightness");
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