..
win32
qw_client.dsp and makefile.mgw:
2001-01-25 21:16:43 +00:00
.gitignore
add .vimrc
2001-01-24 20:17:12 +00:00
adivtab.h
Fix comments
2000-05-22 08:40:21 +00:00
anorm_dots.h
Fix comments
2000-05-22 08:40:21 +00:00
anorms.h
Fix comments
2000-05-22 08:40:21 +00:00
asm_draw.h
Fix comments
2000-05-22 08:40:21 +00:00
asm_i386.h
Merge phase separated mixing from nuq. Still has bugs, but defaults off.
2000-12-19 19:02:37 +00:00
block8.h
Fix comments
2000-05-22 08:40:21 +00:00
block16.h
Fix comments
2000-05-22 08:40:21 +00:00
bothdefs.h
One of the biggest things keeping -mem/-heapsize numbers up is the video
2000-10-18 10:16:11 +00:00
bspfile.h
Include qtypes.h, caused a problem here
2001-01-06 07:21:52 +00:00
buildnum.h
Fix comments
2000-05-22 08:40:21 +00:00
cdaudio.h
forgot these
2000-12-30 02:25:58 +00:00
checksum.h
First off in gl_draw.c we have some nice cleanup code for the upload
2000-09-22 09:08:08 +00:00
cl_cam.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
cl_demo.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
cl_ents.h
flickering rocket/lava lights are dead and cvars now support vectors (archiving
2001-01-08 07:07:48 +00:00
cl_input.h
forgot these
2000-12-30 02:25:58 +00:00
cl_main.h
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
2000-12-20 06:18:55 +00:00
cl_parse.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
cl_pred.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
cl_slist.h
it was decided the menu code should return until release. here it is with the
2000-12-29 03:14:53 +00:00
cl_tent.h
forgot these
2000-12-30 02:25:58 +00:00
client.h
Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights).
2001-01-27 03:01:09 +00:00
cmd.h
commands now sport descriptions (currently "No Description", but then I'm a
2001-01-15 17:07:06 +00:00
commdef.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
compat.h
move WritePCXfile to pcx.c, move the screenshot filname creation code to
2000-12-11 03:30:32 +00:00
console.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
context_x11.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
crc.h
Fix comments
2000-05-22 08:40:21 +00:00
cvar.h
flickering rocket/lava lights are dead and cvars now support vectors (archiving
2001-01-08 07:07:48 +00:00
d_iface.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
d_ifacea.h
Fix comments
2000-05-22 08:40:21 +00:00
d_local.h
First off in gl_draw.c we have some nice cleanup code for the upload
2000-09-22 09:08:08 +00:00
dga_check.h
rename quakedef.h to host.h (I should have done this months ago).
2000-12-05 06:33:44 +00:00
draw.h
cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
2000-12-12 02:46:46 +00:00
fbset.h
Linux frame buffer support from Ryan Nielsen <ran@gondolin.fortyoz.org> (thank
2001-02-02 05:56:53 +00:00
fractalnoise.h
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
gcc_attr.h
add format checking to our printf style functions and correct the consequences
2000-06-17 12:27:59 +00:00
gl_warp_sin.h
Fix comments
2000-05-22 08:40:21 +00:00
glquake.h
Cvar cleanup.
2001-02-01 19:53:15 +00:00
hash.h
cvars and cvar alias now use a hash table for lookups. commands and aliases
2001-01-04 19:10:38 +00:00
hl.h
Woops, frogot to cvs add this one on the HL fix..
2000-06-10 21:48:01 +00:00
host.h
cleanup the includes in host.h
2000-12-30 03:23:31 +00:00
in_win.h
Fix comments
2000-05-22 08:40:21 +00:00
info.h
die, borland, die
2000-12-30 05:40:39 +00:00
input.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
joystick.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
keys.h
it was decided the menu code should return until release. here it is with the
2000-12-29 03:14:53 +00:00
link.h
Fix comments
2000-05-22 08:40:21 +00:00
locs.h
More fixes for the loc code.
2001-01-23 14:48:05 +00:00
logos.h
Logos for the X11 clients.
2000-11-29 05:00:57 +00:00
Makefile.am
Getting ready for 0.2.99beta6...
2001-01-11 10:07:19 +00:00
mathlib.h
Cleaned up a lot of fixmes.
2001-01-27 04:58:07 +00:00
mdfour.h
GL alias model meshes are now doubly protected from corruption and model
2001-01-15 06:50:59 +00:00
menu.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
model.h
fullbrights on player skins now work properly instead of using the fb skin
2001-01-20 06:47:01 +00:00
modelgen.h
include/modelgen.h include/spritegn.h:
2000-06-26 03:25:31 +00:00
msg.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
net.h
Function defs for packet logging.
2001-01-15 16:55:44 +00:00
pcx.h
skin.c:
2001-01-18 10:20:36 +00:00
pmove.h
Remove unused #define.
2001-01-27 02:59:33 +00:00
pr_comp.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
progdefs.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
progs.h
clean up the #define mess in progs.h. While I doubt this will fix the null
2001-02-01 08:38:25 +00:00
protocol.h
whitespace
2000-11-15 00:35:30 +00:00
qargs.h
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
qdefs.h
move WritePCXfile to pcx.c, move the screenshot filname creation code to
2000-12-11 03:30:32 +00:00
qendian.h
port in q* from OT, and split of other things in prep for removing common.*
2000-05-20 09:42:02 +00:00
qfgl_ext.h
glquake.h: Whitespace, a new convenience check #define for multitexturing.
2001-01-09 00:25:31 +00:00
qtypes.h
it was decided the menu code should return until release. here it is with the
2000-12-29 03:14:53 +00:00
quakeasm.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
quakefs.h
remove the hardcoding of qw from all but the default server gamedir. This
2001-01-19 03:36:08 +00:00
quakeio.h
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
r_dynamic.h
forgot these
2000-12-30 02:25:58 +00:00
r_local.h
clean up screen.c and gl_screen.c includes
2000-12-05 05:55:16 +00:00
r_shared.h
Cvar fixups...
2000-05-24 02:07:53 +00:00
render.h
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
2000-12-20 06:18:55 +00:00
sbar.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
screen.h
The init sequence cleanup!
2000-10-29 15:35:24 +00:00
server.h
progs modularity improvements. what WAS sv_progs is now sv_pr_state, qwprog is
2001-01-28 23:27:48 +00:00
sizebuf.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
skin.h
fullbrights on player skins now work properly instead of using the fb skin
2001-01-20 06:47:01 +00:00
sound.h
partial fixes for cross-compiling using mingw32. MIGHT break normal builds
2001-01-24 00:06:58 +00:00
spritegn.h
include/modelgen.h include/spritegn.h:
2000-06-26 03:25:31 +00:00
sv_pr_cmds.h
forgot the fscking header file, didn't I?
2001-01-04 05:59:51 +00:00
sys.h
ok, server now runs without segging on a cvar (with simple testing, anyway.
2000-10-31 05:24:34 +00:00
teamplay.h
forgot these
2000-12-30 02:25:58 +00:00
texture.h
skin.c:
2001-01-18 10:20:36 +00:00
tga.h
remove un-needed #define _attribute__(x) (there's one in gcc_attr.h)
2000-12-11 19:40:34 +00:00
uint32.h
SOLID_BSP fix (I hope)
2000-05-20 05:35:20 +00:00
va.h
clean up the includes ov vid.c and bring over va.h from nuq
2000-10-21 07:20:57 +00:00
ver_check.h
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
vid.h
Linux frame buffer support from Ryan Nielsen <ran@gondolin.fortyoz.org> (thank
2001-02-02 05:56:53 +00:00
view.h
Overhaul of parts of the polyblend system. Contrast in GL no longer uses
2000-12-13 09:01:11 +00:00
wad.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
winquake.h
Win32 sound cleanups - phase1
2000-12-29 15:20:12 +00:00
world.h
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
zone.h
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00