Win32 sound cleanups - phase1

This commit is contained in:
Dabb 2000-12-29 15:20:12 +00:00
parent 48f6a02a38
commit 477bcf51b0
4 changed files with 90 additions and 135 deletions

View file

@ -103,6 +103,10 @@ void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify);
void S_BlockSound (void);
void S_UnblockSound (void);
DWORD *DSOUND_LockBuffer(qboolean lockit);
void DSOUND_ClearBuffer(int clear);
void DSOUND_Restore(void);
void VID_SetDefaultMode (void);
int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData);

View file

@ -38,11 +38,6 @@
#include "sys.h"
#include "sound.h"
// fixme: Damn crappy complier doesn't allow me to UNDEF _win32 on command line!
#ifdef WIN32SDL
#undef _WIN32
#endif
#ifdef _WIN32
#include "winquake.h"
#include "in_win.h"
@ -620,35 +615,8 @@ S_ClearBuffer (void)
clear = 0;
#ifdef _WIN32
if (pDSBuf) {
DWORD dwSize;
DWORD *pData;
int reps;
HRESULT hresult;
reps = 0;
while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & pData, &dwSize,
NULL, NULL, 0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
S_Shutdown ();
return;
}
if (++reps > 10000) {
Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
S_Shutdown ();
return;
}
}
memset (pData, clear, shm->samples * shm->samplebits / 8);
pDSBuf->lpVtbl->Unlock (pDSBuf, pData, dwSize, NULL, 0);
} else
if (pDSBuf) DSOUND_ClearBuffer(clear);
else
#endif
{
memset (shm->buffer, clear, shm->samples * shm->samplebits / 8);
@ -909,21 +877,7 @@ S_Update_ (void)
endtime = soundtime + samps;
#ifdef _WIN32
// if the buffer was lost or stopped, restore it and/or restart it
{
DWORD dwStatus;
if (pDSBuf) {
if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
Con_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
pDSBuf->lpVtbl->Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
pDSBuf->lpVtbl->Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
}
}
if(pDSBuf) DSOUND_Restore();
#endif
S_PaintChannels (endtime);

View file

@ -36,11 +36,6 @@
#include "console.h"
#include "sound.h"
// fixme: Damn crappy complier doesn't allow me to UNDEF _win32 on command line!
#ifdef WIN32SDL
#undef _WIN32
#endif
#ifdef _WIN32
#include "winquake.h"
#else
@ -90,43 +85,15 @@ S_TransferStereo16 (int endtime)
int lpaintedtime;
DWORD *pbuf;
#ifdef _WIN32
int reps;
DWORD dwSize, dwSize2;
DWORD *pbuf2;
HRESULT hresult;
#endif
snd_vol = volume->value * 256;
snd_p = (int *) paintbuffer;
lpaintedtime = paintedtime;
#ifdef _WIN32
if (pDSBuf) {
reps = 0;
while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & pbuf, &dwSize,
(LPVOID *) & pbuf2, &dwSize2,
0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Con_Printf
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
S_Shutdown ();
S_Startup ();
return;
}
if (++reps > 10000) {
Con_Printf
("S_TransferStereo16: DS: couldn't restore buffer\n");
S_Shutdown ();
S_Startup ();
return;
}
}
} else
// fixme: should check for NULL pbuf value
if (pDSBuf) pbuf=DSOUND_LockBuffer(true);
else
#endif
{
pbuf = (DWORD *) shm->buffer;
@ -152,8 +119,7 @@ S_TransferStereo16 (int endtime)
}
#ifdef _WIN32
if (pDSBuf)
pDSBuf->lpVtbl->Unlock (pDSBuf, pbuf, dwSize, NULL, 0);
if (pDSBuf) DSOUND_LockBuffer(false);
#endif
}
@ -169,13 +135,6 @@ S_TransferPaintBuffer (int endtime)
int snd_vol;
DWORD *pbuf;
#ifdef _WIN32
int reps;
DWORD dwSize, dwSize2;
DWORD *pbuf2;
HRESULT hresult;
#endif
if (shm->samplebits == 16 && shm->channels == 2) {
S_TransferStereo16 (endtime);
return;
@ -189,30 +148,9 @@ S_TransferPaintBuffer (int endtime)
snd_vol = volume->value * 256;
#ifdef _WIN32
if (pDSBuf) {
reps = 0;
while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & pbuf, &dwSize,
(LPVOID *) & pbuf2, &dwSize2,
0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Con_Printf
("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
S_Shutdown ();
S_Startup ();
return;
}
if (++reps > 10000) {
Con_Printf
("S_TransferPaintBuffer: DS: couldn't restore buffer\n");
S_Shutdown ();
S_Startup ();
return;
}
}
} else
// fixme: should check for NULL pbuf value
if (pDSBuf) pbuf=DSOUND_LockBuffer(true);
else
#endif
{
pbuf = (DWORD *) shm->buffer;
@ -246,20 +184,7 @@ S_TransferPaintBuffer (int endtime)
}
}
#ifdef _WIN32
if (pDSBuf) {
DWORD dwNewpos, dwWrite;
int il = paintedtime;
int ir = endtime - paintedtime;
ir += il;
pDSBuf->lpVtbl->Unlock (pDSBuf, pbuf, dwSize, NULL, 0);
pDSBuf->lpVtbl->GetCurrentPosition (pDSBuf, &dwNewpos, &dwWrite);
// if ((dwNewpos >= il) && (dwNewpos <= ir))
// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
}
if (pDSBuf) DSOUND_LockBuffer(false);
#endif
}

View file

@ -37,8 +37,7 @@
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
LPDIRECTSOUND FAR * lplpDS,
IUnknown FAR * pUnkOuter);
LPDIRECTSOUND FAR * lplpDS,IUnknown FAR * pUnkOuter);
// 64K is > 1 second at 16-bit, 22050 Hz
#define WAV_BUFFERS 64
@ -57,7 +56,6 @@ static qboolean primary_format_set;
static int sample16;
static int snd_sent, snd_completed;
/*
* Global variables. Must be visible to window-procedure function
* so it can unlock and free the data block after it has been played.
@ -692,3 +690,77 @@ SNDDMA_Shutdown (void)
{
FreeSound ();
}
DWORD *
DSOUND_LockBuffer(qboolean lockit)
{
int reps;
static DWORD dwSize;
static DWORD dwSize2;
static DWORD *pbuf1;
static DWORD *pbuf2;
HRESULT hresult;
if (!pDSBuf) return;
if (lockit) {
reps = 0;
while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
(LPVOID *) & pbuf1, &dwSize,
(LPVOID *) & pbuf2, &dwSize2,0)) != DS_OK) {
if (hresult != DSERR_BUFFERLOST) {
Con_Printf
("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
S_Shutdown ();
S_Startup ();
return;
}
if (++reps > 10000) {
Con_Printf
("S_TransferStereo16: DS: couldn't restore buffer\n");
S_Shutdown ();
S_Startup ();
return;
}
}
} else {
pDSBuf->lpVtbl->Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
pbuf1=NULL;
pbuf2=NULL;
dwSize=0;
dwSize2=0;
}
return(pbuf1);
}
void DSOUND_ClearBuffer(int clear)
{
DWORD *pData;
// fixme: this should be called with 2nd pbuf2 = NULL, dwsize =0
pData=DSOUND_LockBuffer(true);
memset (pData, clear, shm->samples * shm->samplebits / 8);
DSOUND_LockBuffer(false);
}
void DSOUND_Restore(void)
{
// if the buffer was lost or stopped, restore it and/or restart it
DWORD dwStatus;
if (!pDSBuf) return;
if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
Con_Printf ("Couldn't get sound buffer status\n");
if (dwStatus & DSBSTATUS_BUFFERLOST)
pDSBuf->lpVtbl->Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
pDSBuf->lpVtbl->Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
return;
}