mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 04:01:17 +00:00
Win32 sound cleanups - phase1
This commit is contained in:
parent
48f6a02a38
commit
477bcf51b0
4 changed files with 90 additions and 135 deletions
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@ -103,6 +103,10 @@ void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify);
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void S_BlockSound (void);
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void S_UnblockSound (void);
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DWORD *DSOUND_LockBuffer(qboolean lockit);
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void DSOUND_ClearBuffer(int clear);
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void DSOUND_Restore(void);
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void VID_SetDefaultMode (void);
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int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData);
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@ -38,11 +38,6 @@
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#include "sys.h"
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#include "sound.h"
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// fixme: Damn crappy complier doesn't allow me to UNDEF _win32 on command line!
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#ifdef WIN32SDL
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#undef _WIN32
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#endif
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#ifdef _WIN32
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#include "winquake.h"
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#include "in_win.h"
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@ -620,35 +615,8 @@ S_ClearBuffer (void)
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clear = 0;
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#ifdef _WIN32
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if (pDSBuf) {
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DWORD dwSize;
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DWORD *pData;
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int reps;
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HRESULT hresult;
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reps = 0;
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while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
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(LPVOID *) & pData, &dwSize,
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NULL, NULL, 0)) != DS_OK) {
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if (hresult != DSERR_BUFFERLOST) {
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Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
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S_Shutdown ();
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return;
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}
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if (++reps > 10000) {
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Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
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S_Shutdown ();
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return;
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}
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}
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memset (pData, clear, shm->samples * shm->samplebits / 8);
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pDSBuf->lpVtbl->Unlock (pDSBuf, pData, dwSize, NULL, 0);
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} else
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if (pDSBuf) DSOUND_ClearBuffer(clear);
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else
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#endif
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{
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memset (shm->buffer, clear, shm->samples * shm->samplebits / 8);
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@ -909,21 +877,7 @@ S_Update_ (void)
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endtime = soundtime + samps;
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#ifdef _WIN32
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// if the buffer was lost or stopped, restore it and/or restart it
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{
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DWORD dwStatus;
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if (pDSBuf) {
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if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
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Con_Printf ("Couldn't get sound buffer status\n");
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if (dwStatus & DSBSTATUS_BUFFERLOST)
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pDSBuf->lpVtbl->Restore (pDSBuf);
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if (!(dwStatus & DSBSTATUS_PLAYING))
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pDSBuf->lpVtbl->Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
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}
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}
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if(pDSBuf) DSOUND_Restore();
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#endif
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S_PaintChannels (endtime);
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@ -36,11 +36,6 @@
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#include "console.h"
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#include "sound.h"
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// fixme: Damn crappy complier doesn't allow me to UNDEF _win32 on command line!
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#ifdef WIN32SDL
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#undef _WIN32
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#endif
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#ifdef _WIN32
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#include "winquake.h"
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#else
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@ -90,43 +85,15 @@ S_TransferStereo16 (int endtime)
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int lpaintedtime;
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DWORD *pbuf;
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#ifdef _WIN32
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int reps;
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DWORD dwSize, dwSize2;
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DWORD *pbuf2;
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HRESULT hresult;
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#endif
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snd_vol = volume->value * 256;
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snd_p = (int *) paintbuffer;
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lpaintedtime = paintedtime;
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#ifdef _WIN32
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if (pDSBuf) {
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reps = 0;
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while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
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(LPVOID *) & pbuf, &dwSize,
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(LPVOID *) & pbuf2, &dwSize2,
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0)) != DS_OK) {
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if (hresult != DSERR_BUFFERLOST) {
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Con_Printf
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("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
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S_Shutdown ();
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S_Startup ();
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return;
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}
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if (++reps > 10000) {
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Con_Printf
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("S_TransferStereo16: DS: couldn't restore buffer\n");
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S_Shutdown ();
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S_Startup ();
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return;
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}
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}
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} else
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// fixme: should check for NULL pbuf value
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if (pDSBuf) pbuf=DSOUND_LockBuffer(true);
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else
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#endif
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{
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pbuf = (DWORD *) shm->buffer;
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@ -152,8 +119,7 @@ S_TransferStereo16 (int endtime)
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}
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#ifdef _WIN32
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if (pDSBuf)
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pDSBuf->lpVtbl->Unlock (pDSBuf, pbuf, dwSize, NULL, 0);
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if (pDSBuf) DSOUND_LockBuffer(false);
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#endif
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}
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@ -169,13 +135,6 @@ S_TransferPaintBuffer (int endtime)
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int snd_vol;
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DWORD *pbuf;
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#ifdef _WIN32
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int reps;
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DWORD dwSize, dwSize2;
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DWORD *pbuf2;
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HRESULT hresult;
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#endif
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if (shm->samplebits == 16 && shm->channels == 2) {
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S_TransferStereo16 (endtime);
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return;
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@ -189,30 +148,9 @@ S_TransferPaintBuffer (int endtime)
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snd_vol = volume->value * 256;
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#ifdef _WIN32
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if (pDSBuf) {
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reps = 0;
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while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
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(LPVOID *) & pbuf, &dwSize,
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(LPVOID *) & pbuf2, &dwSize2,
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0)) != DS_OK) {
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if (hresult != DSERR_BUFFERLOST) {
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Con_Printf
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("S_TransferPaintBuffer: DS::Lock Sound Buffer Failed\n");
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S_Shutdown ();
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S_Startup ();
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return;
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}
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if (++reps > 10000) {
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Con_Printf
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("S_TransferPaintBuffer: DS: couldn't restore buffer\n");
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S_Shutdown ();
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S_Startup ();
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return;
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}
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}
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} else
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// fixme: should check for NULL pbuf value
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if (pDSBuf) pbuf=DSOUND_LockBuffer(true);
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else
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#endif
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{
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pbuf = (DWORD *) shm->buffer;
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@ -246,20 +184,7 @@ S_TransferPaintBuffer (int endtime)
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}
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}
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#ifdef _WIN32
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if (pDSBuf) {
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DWORD dwNewpos, dwWrite;
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int il = paintedtime;
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int ir = endtime - paintedtime;
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ir += il;
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pDSBuf->lpVtbl->Unlock (pDSBuf, pbuf, dwSize, NULL, 0);
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pDSBuf->lpVtbl->GetCurrentPosition (pDSBuf, &dwNewpos, &dwWrite);
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// if ((dwNewpos >= il) && (dwNewpos <= ir))
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// Con_Printf("%d-%d p %d c\n", il, ir, dwNewpos);
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}
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if (pDSBuf) DSOUND_LockBuffer(false);
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#endif
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}
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@ -37,8 +37,7 @@
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#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
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HRESULT (WINAPI * pDirectSoundCreate) (GUID FAR * lpGUID,
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LPDIRECTSOUND FAR * lplpDS,
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IUnknown FAR * pUnkOuter);
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LPDIRECTSOUND FAR * lplpDS,IUnknown FAR * pUnkOuter);
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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@ -57,7 +56,6 @@ static qboolean primary_format_set;
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static int sample16;
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static int snd_sent, snd_completed;
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/*
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* Global variables. Must be visible to window-procedure function
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* so it can unlock and free the data block after it has been played.
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@ -692,3 +690,77 @@ SNDDMA_Shutdown (void)
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{
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FreeSound ();
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}
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DWORD *
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DSOUND_LockBuffer(qboolean lockit)
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{
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int reps;
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static DWORD dwSize;
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static DWORD dwSize2;
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static DWORD *pbuf1;
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static DWORD *pbuf2;
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HRESULT hresult;
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if (!pDSBuf) return;
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if (lockit) {
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reps = 0;
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while ((hresult = pDSBuf->lpVtbl->Lock (pDSBuf, 0, gSndBufSize,
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(LPVOID *) & pbuf1, &dwSize,
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(LPVOID *) & pbuf2, &dwSize2,0)) != DS_OK) {
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if (hresult != DSERR_BUFFERLOST) {
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Con_Printf
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("S_TransferStereo16: DS::Lock Sound Buffer Failed\n");
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S_Shutdown ();
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S_Startup ();
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return;
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}
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if (++reps > 10000) {
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Con_Printf
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("S_TransferStereo16: DS: couldn't restore buffer\n");
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S_Shutdown ();
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S_Startup ();
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return;
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}
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}
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} else {
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pDSBuf->lpVtbl->Unlock (pDSBuf, pbuf1, dwSize, NULL, 0);
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pbuf1=NULL;
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pbuf2=NULL;
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dwSize=0;
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dwSize2=0;
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}
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return(pbuf1);
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}
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void DSOUND_ClearBuffer(int clear)
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{
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DWORD *pData;
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// fixme: this should be called with 2nd pbuf2 = NULL, dwsize =0
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pData=DSOUND_LockBuffer(true);
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memset (pData, clear, shm->samples * shm->samplebits / 8);
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DSOUND_LockBuffer(false);
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}
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void DSOUND_Restore(void)
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{
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// if the buffer was lost or stopped, restore it and/or restart it
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DWORD dwStatus;
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if (!pDSBuf) return;
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if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
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Con_Printf ("Couldn't get sound buffer status\n");
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if (dwStatus & DSBSTATUS_BUFFERLOST)
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pDSBuf->lpVtbl->Restore (pDSBuf);
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if (!(dwStatus & DSBSTATUS_PLAYING))
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pDSBuf->lpVtbl->Play (pDSBuf, 0, 0, DSBPLAY_LOOPING);
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return;
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}
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