Jeff Teunissen
765a22a033
Remove the rest of the calls to GL_CheckBrightness()
2001-05-13 19:22:31 +00:00
Jeff Teunissen
272abade38
Backport Cvar callbacks to newtree. Software gamma still doesn't work in
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GL, and I still don't know exactly why.
2001-05-13 05:10:02 +00:00
Bill Currie
6a75c4e00d
vid_gamma now seems to work :)
2001-04-23 04:16:17 +00:00
Bill Currie
bd06625c55
backport the gamma code from the quakeforge tree in preparation for 0.3.1
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Doesn't work yet because VID_UpdateGamma needs to be called at the
appropriate time and cvar callbacks are not implemented in newtree.
2001-04-23 03:52:20 +00:00
Ragnvald Maartmann-Moe IV
800ee05584
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
Jeff Teunissen
8247d35d32
The first messages on the console now wrap like they should, to the window
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width instead of to 40 characters.
2001-01-09 00:03:08 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Ragnvald Maartmann-Moe IV
986a610860
Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes.
2000-12-30 18:26:29 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Dabb
1d2e83bb66
Brought back evil DirectSound hack for SDL/SGL
2000-12-29 16:20:38 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Jeff Teunissen
fefca3d275
Fix up host.h snafu's
2000-12-05 06:58:01 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Dabb
0a8b0a72d2
Removed evil things. WIN32 SDL/SGL now uses (totally crappy)
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SDL sounds instead of old directx sounds. Its time to pay for "portability".
2000-12-03 10:53:07 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Dabb
26b2e9d594
win32 compile fixes
2000-10-29 08:38:43 +00:00
Jeff Teunissen
5bb2a9002c
Change fires to a more visually-appealing red-orange color. Looks *killer*
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Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Bill Currie
217f59e1ed
glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link
2000-10-26 16:29:45 +00:00
Bill Currie
27465bc765
bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
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of the gl setup code.
2000-10-26 06:08:09 +00:00
Bill Currie
ac4d76b52a
make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
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of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Jeff Teunissen
f7f968daeb
-gamma removal
2000-10-23 10:26:43 +00:00
Bill Currie
5c92b35c6e
fix width and height name issues
2000-10-21 21:14:12 +00:00
Bill Currie
d295f183ba
remove va from commdef.h and fix the consequences
2000-10-21 07:34:56 +00:00
Bill Currie
dcd1201131
create VID_GetWindowSize in vid.c and use it elsewhere for window size
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selection. in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Jeff Teunissen
e0a53aa9a2
cl_main.c: More VID_SetCaption status messages.
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vid_*: Make it so that VID_SetCaption can be safely called with the output
from va()
2000-10-14 07:10:56 +00:00
Jeff Teunissen
fd81937dd9
vid_sdl.c: Removed some stupid includes, some whitespace
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vid_sgl.c: Added freelook and joystick support.
2000-10-13 06:16:27 +00:00
Bill Currie
4c0d05a73b
another rednundant ref to in_dga_mouseaccel bites the dust
2000-10-05 15:28:45 +00:00
Bill Currie
d48fbdd030
probable fix for pink boxes
2000-10-05 15:09:09 +00:00
Dan Olson
9b6a9a59b2
Make SDL/SGL include method jive with sdl-config
2000-10-04 23:34:56 +00:00
Bill Currie
065abe9464
make VID_SetCaption consistent wherever appropriate (ie possibly windowed
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environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
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rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
01a5c65e52
More cleanup, now working on the rendering line as a whole.
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Con_SafePrintf is no longer needed, as Con_Printf is safe.
2000-09-29 19:29:22 +00:00
Zephaniah E. Hull
822453e3e2
Whoops, enable GL_BLEND on start.
2000-09-28 08:12:50 +00:00
Zephaniah E. Hull
383075bb39
More audit cleanups, glShadeModel this time, and gl_affinemodels does
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what it says now, instead of the reverse of what it says.
2000-09-28 07:56:00 +00:00
Zephaniah E. Hull
660b82e3ea
Bigger cleanup of glTexEnvf calls.
2000-09-28 07:09:32 +00:00
Zephaniah E. Hull
0b8cf1e303
glTexEnvf audit.
2000-09-28 06:58:24 +00:00
Bill Currie
86f87122c0
zlib support (gzipped pack contents). if you have a probelm with gzgets, you
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have 3 choices: remove /usr/X11R6/lib/libz.a, --diable-zlib, or fix configure.
I do intend on fixing it myself.
2000-09-27 19:44:26 +00:00
Zephaniah E. Hull
210ba16069
First off in gl_draw.c we have some nice cleanup code for the upload
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code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Jeff Teunissen
86de6d99f0
A few substantive changes, mostly whitespace. EVIL!
2000-08-02 01:18:37 +00:00
Joseph Carter
1cfc49b5b2
Clean up the warnings Tonik didn't
2000-08-01 21:55:26 +00:00
Dabb
8ccb6a9570
Evil hack to get directsound work under win32, will be removed when sound_sdl & other stuffs are done.
2000-07-30 10:17:18 +00:00
Dabb
4f6b7053ac
Added gl_mtex_enum and modestate, also added VID_SetCaption support.
2000-07-14 17:04:18 +00:00
Dabb
2a3cfd6251
Couple of #ifndef WIN32 to get SDL compile under Borland.
2000-07-11 14:42:05 +00:00
Jeff Teunissen
ba47dca3aa
SDL support in configure.in... it isn't turned into a target yet, but it
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will be soon.
2000-07-11 05:05:27 +00:00
Dan Olson
bca0df7abc
SDL/GL internals. Someone will need to update the makefiles
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CFLAGS = -I/usr/include/SDL
LDFLAGS = -lGL -lSDL -lpthread
or have fun playing with SDL's m4 macros and the `sdl-config` stuff
2000-07-11 00:22:52 +00:00