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https://git.code.sf.net/p/quake/newtree
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Removed evil things. WIN32 SDL/SGL now uses (totally crappy)
SDL sounds instead of old directx sounds. Its time to pay for "portability".
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05bb0be33a
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0a8b0a72d2
2 changed files with 0 additions and 24 deletions
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@ -49,12 +49,6 @@ cvar_t *vid_fullscreen;
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extern viddef_t vid; // global video state
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unsigned short d_8to16table[256];
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#ifdef WIN32
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// fixme: this is evil...
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#include <windows.h>
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HWND mainwindow;
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#endif
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int modestate; // fixme: just to avoid cross-comp. errors - remove later
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// The original defaults
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@ -173,12 +167,6 @@ VID_Init (unsigned char *palette)
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// initialize the mouse
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SDL_ShowCursor(0);
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#ifdef WIN32
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// fixme: EVIL thing - but needed for win32 until we get
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// SDL_sound ready - without this DirectSound fails.
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// could replace this with SDL_SysWMInfo
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mainwindow=GetActiveWindow();
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#endif
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}
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void
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@ -52,12 +52,6 @@ static qboolean vid_initialized = false;
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cvar_t *vid_fullscreen;
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#ifdef WIN32
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/* FIXME: this is evil hack */
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#include <windows.h>
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HWND mainwindow;
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#endif
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int VID_options_items = 1;
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int modestate;
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@ -200,12 +194,6 @@ VID_Init (unsigned char *palette)
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vid_initialized = true;
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#ifdef WIN32
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// FIXME: EVIL thing - but needed for win32 until we get
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// SDL_sound ready - without this DirectSound fails.
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// could replace this with SDL_SysWMInfo
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mainwindow=GetActiveWindow();
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#endif
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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