Yan Sweitzer
cfe425a9d6
added #ifdef WINQUAKE_H .. etc
2000-05-14 09:49:37 +00:00
Yan Sweitzer
b435d22a2f
added for clean exports, replaced other references with #include "in_win.h"
2000-05-14 09:48:50 +00:00
Yan Sweitzer
e6e8cbb8f4
added GL target, output same location as software
...
paths to scitech mgl and directx sdk are _not_ specified, make sure they're in your paths
2000-05-14 09:38:33 +00:00
Bill Currie
73c53442bb
heh, oops, duplicate line :)
2000-05-14 08:56:37 +00:00
Bill Currie
bb3c299bf5
Hopefully, this will work for both 3dfx and non-3dfx
2000-05-14 08:25:10 +00:00
Danne
d65d73154c
Extern fixes.
2000-05-14 08:16:28 +00:00
Danne
3795744f0a
Borland fix to get it compile.
2000-05-14 08:09:43 +00:00
Danne
c038f1f713
More extern fixes.
2000-05-14 08:05:34 +00:00
Danne
1a4043711e
Some extern and borland build fixes.
2000-05-14 08:00:32 +00:00
Danne
40b2640b33
Tiny fix. Wish me luck. Dabb.
2000-05-14 07:40:41 +00:00
Dan Olson
e74c0bc8f5
Split up some of *_view.c
2000-05-14 07:19:15 +00:00
Thad Ward
b0ced49de7
oops.. didn't realize that there was an #ifdef __linux__ around the call to s_init
2000-05-14 06:20:41 +00:00
Dan Olson
96664f63e7
Fix my stupid error that I blamed on taniwha. Sorry taniwha. :(
2000-05-14 05:45:27 +00:00
Thad Ward
9d6aba3598
moved sound initializatio out of vid_* to cl_host, where it belongs
...
(it seems i missed a file or two)
2000-05-14 03:34:24 +00:00
Thad Ward
d8b2f366a1
moved sound initializatio out of vid_* to cl_host, where it belongs
2000-05-14 03:32:06 +00:00
Dan Olson
b748d7bd39
some aesthetic stuff
2000-05-14 03:29:32 +00:00
Bill Currie
6e74823980
take care of a fscked gl_model.c and some other bits (not sure what happened) I probably killed theoddone33's seg fixes :(
...
rename gl_vidlinuxglx.c to vid_glx.c
2000-05-14 02:32:27 +00:00
Yan Sweitzer
1277d085f0
added a pragma disable warning (win32)
2000-05-14 01:41:22 +00:00
Thad Ward
742362d17f
added gas2masm to the workspace
2000-05-14 01:40:20 +00:00
Thad Ward
79c3d5ea71
added gas2masm (from the full QF repository) so fresh checkouts aren't missing it.
2000-05-14 01:38:57 +00:00
James Brown
0ef098f6f7
api patch
2000-05-14 00:53:11 +00:00
Joseph Carter
289610088d
This fixes GL.
...
It may not work well for people using non-3dfx cards, someone PLEASE test
it!
2000-05-14 00:32:35 +00:00
Joseph Carter
b434a9194b
gitignore update
2000-05-14 00:12:13 +00:00
Joseph Carter
a1db7e86ef
Texture cache mismatch fix (I think, since I'm working blind here..)
2000-05-14 00:11:12 +00:00
James Brown
9b362130b4
Added #include for windows gl
2000-05-13 23:49:35 +00:00
James Brown
0bf2a9f3a9
boingy :)
2000-05-13 23:46:54 +00:00
James Brown
e42f78b356
Updated a few paths and things.
2000-05-13 23:44:32 +00:00
James Brown
0903768083
Windows GL makefile
2000-05-13 23:41:32 +00:00
James Brown
ef696486fd
Server 'crash on disconnect' bugfix
2000-05-13 23:34:08 +00:00
James Brown
fb9afe55dd
Fixed wrong #ifdef
2000-05-13 23:19:35 +00:00
Joseph Carter
1020d5a22c
forgotten includes
2000-05-13 23:09:50 +00:00
Joseph Carter
226ab58a84
Flymode works.
2000-05-13 22:51:05 +00:00
Dan Olson
b58329b37a
Put the crosshair back in
2000-05-13 21:45:42 +00:00
Joseph Carter
e9a9aecde0
forgot the includes
2000-05-13 20:51:20 +00:00
Joseph Carter
01eceda77e
Removed the string QuakeWorld from places to help avoid stepping on Id's
...
tues (not that they care to be honest..) VERSION is gone, use the strings
QW_VERSION and QF_VERSION. I'd like QW_VERSION to go away but I don't
think we're ready to screw with that just yet. Note, those are strings,
not floats.
Also defined QSG_STANDARD and set all the star keys the current qw-server
does.
qw-* -> qf-*, unlike the main tree this one is not planned to be just QW.
2000-05-13 20:51:02 +00:00
Dan Olson
497ba1a82f
buh bye gl_model.h
2000-05-13 20:47:01 +00:00
Dan Olson
884b19f02d
Fix some segs
2000-05-13 20:25:02 +00:00
Joseph Carter
21c1991853
cl_verstring makes its first appearance
2000-05-13 20:10:50 +00:00
Dan Olson
ee500c9b0b
added extern viddef_t vid; to each of the vid_* files upon request
2000-05-13 17:37:19 +00:00
James Brown
8042011eb9
*** empty log message ***
2000-05-13 11:06:43 +00:00
James Brown
6bfed8848a
Ender's Win32 Server + SW Client stuff :)
2000-05-13 11:04:27 +00:00
James Brown
0ba1b5a805
whoopsie.. Needed to #include <windows.h>
2000-05-13 10:45:29 +00:00
James Brown
f33375e439
ANOTHER serveronly ifdef.. evil!
2000-05-13 10:43:05 +00:00
James Brown
5caa2de451
Removal of nasty #ifdefs :)
2000-05-13 10:42:36 +00:00
James Brown
bfa92f1fae
Removed include for winquake.h, not used and caused use of #ifndef SERVERONLY
2000-05-13 10:39:07 +00:00
James Brown
7630423d40
Done a pathetic attempt at cleaning some code up. :P
2000-05-13 10:32:45 +00:00
James Brown
afd8217d2d
Added a few windows-specific (and my development enviroment :) ignores.
2000-05-13 10:29:00 +00:00
Bill Currie
565e135571
GLQUAKE has ben eliminated from all but winquake.h
2000-05-13 09:53:25 +00:00
Bill Currie
0cce8322b1
GLQUAKE has been erradicated from the .c files (unfortunatly not the .h files)
2000-05-13 09:23:01 +00:00
Bill Currie
05bb1f14b1
remove unneeded include
2000-05-13 08:15:28 +00:00