Commit Graph

1617 Commits

Author SHA1 Message Date
Bill Currie a24894dc70 progs modularity improvements. what WAS sv_progs is now sv_pr_state, qwprog is
now sv_progs and the progs loading code no longer falls back to qwprogs.dat or
progs.dat. Also, call SV_Progs_Init_Cvars (forgot to do this earlier)
2001-01-28 23:27:48 +00:00
Bill Currie 3c18a79299 call SV_Progs_Init_Cvars to get r_skyname back 2001-01-28 22:06:40 +00:00
Zephaniah E. Hull 23b015af3f Slight tweak to the particle code. 2001-01-28 22:03:42 +00:00
Zephaniah E. Hull 2a723b5766 Better fix for the rocket trail problem, was my mistake.
(^ is xor, not power of.)
2001-01-28 10:15:52 +00:00
Ragnvald Maartmann-Moe IV 030f721d89 Dim crosshair fix, maybe. 2001-01-28 03:20:36 +00:00
Ragnvald Maartmann-Moe IV c81a8b79db Crosshair 2 fix. 2001-01-28 02:23:54 +00:00
Ragnvald Maartmann-Moe IV 0ce365a5ae Hack to fix particles. 2001-01-27 23:34:37 +00:00
Ragnvald Maartmann-Moe IV 96d1b3239c Whitespace. 2001-01-27 23:14:09 +00:00
Bill Currie 9754c56836 remove the seams from the skybox 2001-01-27 21:50:51 +00:00
Ragnvald Maartmann-Moe IV 684eeee134 Fix mipmapping default. Oops. :P 2001-01-27 12:18:53 +00:00
Ragnvald Maartmann-Moe IV 0e88a1f18b Fix crosshair blurring, while maintaining gl_texturemode handling. 2001-01-27 11:01:51 +00:00
Ragnvald Maartmann-Moe IV 16c66488e9 Fix blurred cursor when picmip, and a minor include cleanup. 2001-01-27 07:23:39 +00:00
Bill Currie 3b6f18d1af oh, just a 4 x speedup for q1dm17 wih gl_sky_clip 1 and gl_sky_divide 1 :) 2001-01-27 06:16:40 +00:00
Jeff Teunissen 3a2389c3dc Performance tweaks to Alias model rendering in GL. I get 0.5fps out of it
in overkill, but every little bit counts. :)
2001-01-27 06:01:07 +00:00
Zephaniah E. Hull c316ae0069 Cleaned up a lot of fixmes. 2001-01-27 04:58:07 +00:00
Bill Currie e73ff67bf3 fix for bsd 2001-01-27 04:37:37 +00:00
Ragnvald Maartmann-Moe IV 4717448bd6 Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights). 2001-01-27 03:01:09 +00:00
Ragnvald Maartmann-Moe IV 9b0cea79ed Remove unused #define. 2001-01-27 02:59:33 +00:00
Ragnvald Maartmann-Moe IV 57f32284dd Mostly whitespace, typo fixes. Tweak mouse scaling in sdl more inline with other clients. 2001-01-27 02:56:30 +00:00
Ragnvald Maartmann-Moe IV 4c4e7e9530 Whitespace. 2001-01-27 02:11:58 +00:00
Ragnvald Maartmann-Moe IV 2d9f722218 Whitespace. 2001-01-26 06:10:50 +00:00
Ragnvald Maartmann-Moe IV e1f4bc624a Optimize skydome rendering. Moves 4 multiplies from inner loop to outer loop. Saves 448 multiplies per pass. 2001-01-26 05:50:13 +00:00
Thad Ward c8ab801128 qw_client.dsp and makefile.mgw:
remove vid_win.c from the projects. no longer needed after taniwha's
    cl_main changes.

cl_main.c:
    remove #include "winquake.h", which is not needed

vc/config.h:
    add #define HAVE_WINSOCK_H
2001-01-25 21:16:43 +00:00
Bill Currie 5c1fa73e55 remove the win32 windows tomfoolery. if someone complains, we'll cross that
bridge when we get to it (unless we burn it first:)
2001-01-25 06:08:46 +00:00
Thad Ward 04d66b0952 get it building on windows again.
cl_main.c:
    added #include "winquake.h" back in, since ming and msvc
    wouldn't build without it

qw_client.dsp and makefile.mgw:
    added vid_win.c
    (need to rename qw_*.dsp to qf_*.dsp one of these days...)
2001-01-25 04:56:27 +00:00
Zephaniah E. Hull 0ec668bc4e Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain.
More to the point, should cut texture memory usage for the textures in
question in HALF.
2001-01-25 04:13:04 +00:00
Ragnvald Maartmann-Moe IV 33bea927c9 Tune blood trail length for speed again. *sigh* 2001-01-25 01:33:29 +00:00
Bill Currie 97ff9b38da add .vimrc 2001-01-24 20:17:12 +00:00
Bill Currie 6e1fdf78b0 forgot about this 2001-01-24 19:42:09 +00:00
Dabb 8fd94ff199 Add HAVE_WINSOCK_H 2001-01-24 19:25:39 +00:00
Ragnvald Maartmann-Moe IV ae0b9b7215 Brighten particles a touch. New blended particles are on average a little less bright anyways. 2001-01-24 18:27:35 +00:00
Ragnvald Maartmann-Moe IV bcb8ec45da Whitespace. 2001-01-24 18:26:23 +00:00
Bill Currie 21654b12e5 server builds (and works, thanks for the test, Dabb) and an sdl client attempts
to link.
2001-01-24 17:41:34 +00:00
Ragnvald Maartmann-Moe IV f1a5a25b69 Make blood and slight blood different, like original quakeworld, again. 2001-01-24 09:53:35 +00:00
Ragnvald Maartmann-Moe IV ee8cd32c0c Dynamically generate particle texture. Even better looking, too! 2001-01-24 07:36:36 +00:00
Ragnvald Maartmann-Moe IV 37ba8cabb3 Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here. 2001-01-24 06:22:18 +00:00
Bill Currie 733d55603c partial fixes for cross-compiling using mingw32. MIGHT break normal builds 2001-01-24 00:06:58 +00:00
Bill Currie 8d3c85349a add a FIXME comment 2001-01-24 00:02:43 +00:00
Bill Currie 49ed4186f8 remove an unused variable 2001-01-23 23:59:32 +00:00
Zephaniah E. Hull f6b12b12e3 More fixes for the loc code. 2001-01-23 14:48:05 +00:00
Zephaniah E. Hull 712b655c1b Oops, forgot a few commas. 2001-01-23 14:42:16 +00:00
Zephaniah E. Hull 33b135f3dd locs and teamplay: Minor cleanup. (locisgz!? Gone!)
gl_dyn_part.c: Minor cleanup.
2001-01-23 14:36:53 +00:00
Jeff Teunissen e9f3f3fa37 configure typo fixed. 2001-01-23 04:15:43 +00:00
Jeff Teunissen 2e61696d5c whitespace. 2001-01-23 04:12:48 +00:00
Jeff Teunissen 39949152c6 Whitespace. 2001-01-23 04:12:29 +00:00
Jeff Teunissen 2388cf8f9c Remove the checks for SDL headers. They weren't right anyway, and it's
covered by the SDL check anyway. :)
2001-01-23 04:11:43 +00:00
Jeff Teunissen d6241c11aa Remove special handling for the WGL extension list. It was broken, and
nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
2001-01-23 04:06:35 +00:00
Chris Ison 6bea8babbe tidied up locs code and changed loc commands to loc <args> 2001-01-22 23:23:28 +00:00
Ragnvald Maartmann-Moe IV a348e15954 Split in_ggi.c off from vid_ggi.c 2001-01-22 23:11:15 +00:00
Ragnvald Maartmann-Moe IV 6cab98b564 Remove unnecessary include of vid.h 2001-01-22 23:03:11 +00:00