Bill Currie
6d921e4f75
Update for the int changes.
2011-03-30 10:38:44 +09:00
Bill Currie
7d1f271764
Various compile fixes for the new qfcc.
2011-03-20 17:27:47 +09:00
Bill Currie
a8fab74a2c
Get fbxa compiling with -Wall
2010-12-16 21:24:53 +09:00
Bill Currie
9f859a53e4
clean out some bitrot
2010-08-23 14:07:54 +09:00
Bill Currie
dbcb664ab4
get stuff that was supposed to be called for the player called again
2006-12-17 11:15:19 +00:00
Bill Currie
c115d935c5
most of the work to get the waypoint editor working. not quite there yet,
...
though
2006-12-16 14:42:55 +00:00
Bill Currie
3450ccb016
various cleanups and some name changes for ease of reading
2006-12-10 06:31:39 +00:00
Bill Currie
8935fc4c84
bot_ai.qc bot_way.qc:
...
test classname `properly' (ie, with -classname)
bot_move.qc:
re-implement the lost obstruction detection code in a way suitable for
the new physics handling. Probably needs tuning.
bot_qw.qc libfrikbot.h:
Break and itos for debugging
waypoint.r:
implement -realorigin. oops. that caused how long a wild goose chase?
2003-09-04 07:44:47 +00:00
Bill Currie
78e1059007
bot kicking now works
2003-08-25 05:12:41 +00:00
Bill Currie
a13dad4b08
can't get the bots to do any exploring, but oh well (probably because I
...
don't really grok waypoints yet)
2003-08-25 01:13:25 +00:00
Bill Currie
61f3d32eae
get closer to working waypoints
2003-08-24 08:18:50 +00:00
Bill Currie
53f32aa3b8
don't target self
2003-08-22 16:19:42 +00:00
Bill Currie
44929b99e3
move sendMove from Bot (Phys) to Bot (move)
2003-08-22 14:52:34 +00:00
Bill Currie
88df663ce7
make sisible more generic (still ick) and make lookForCrap look for
...
waypoints, too.
2003-08-22 06:56:31 +00:00
Bill Currie
f4f6e897b3
yay for type checking (I think). now the bots are /really/ screwed :(
2003-08-22 06:35:19 +00:00
Bill Currie
c45e996252
impulse fixes plus partial (doesn't compile) changes to priorityForThing
2003-08-22 00:37:36 +00:00
Bill Currie
66d1186651
bot finally moves around properly. still doesn't shoot, though :/
2003-08-21 20:39:04 +00:00
Bill Currie
f5c5b2a9a2
make a 1:1 mapping for entities that get targeted and Targets
2003-08-20 23:25:16 +00:00
Bill Currie
e33e7a73c1
remove some no longer needed definitions/declarations
2003-08-18 22:57:18 +00:00
Bill Currie
e281e43e53
rename methods so _ isn't in their names
2003-08-18 16:48:53 +00:00
Bill Currie
17ca25a64a
can get a bot added to the server, but the server crashes as soon as the
...
bot sees the player (treating entity as an object: oops)
2003-08-18 06:30:05 +00:00
Bill Currie
3b77c09310
more work. get there eventually
2003-08-01 05:25:07 +00:00
Bill Currie
27409dc710
split out Target implementation and kill a bunch of magic numbers
2003-07-31 16:57:01 +00:00
Bill Currie
34f4aaa1c7
split out and objectize chat code
2003-07-30 16:45:28 +00:00
Bill Currie
dbeacae4d8
waypoint thinking for chain following /should/, in theory, work :)
2003-07-29 17:45:30 +00:00
Bill Currie
14d14761f1
clean up some unneeded declarations
2003-07-24 23:16:43 +00:00
Bill Currie
2af71716a9
lots more progress. it compiles, but I highly doubt it will work yet :)
2003-07-24 21:54:24 +00:00
Bill Currie
35be5480ca
waypoints should hopefully be a little faster :)
2003-07-24 20:23:03 +00:00
Bill Currie
ae3e600a7f
s/WayPoint/Waypoint/g
2003-07-24 18:25:46 +00:00
Bill Currie
d81bb81732
yay, it compiles again. certainly doesn't work yet
2003-07-24 18:23:13 +00:00
Bill Currie
e730793581
even more break^Wprogress :)
2003-07-24 08:25:04 +00:00
Bill Currie
d186408279
progress :)
2003-07-23 22:44:15 +00:00
Bill Currie
f0845d2710
more work on converting frikbot to using objects. doesn't compile
2003-07-23 06:35:39 +00:00
Bill Currie
520583d8ef
now with 32 bot names and no runaway loop error during name hunt
2003-04-07 18:25:14 +00:00
Bill Currie
9a6aa658d5
mention used standard fields
2003-03-13 03:31:10 +00:00
Bill Currie
7771777a15
working on objectising frikbot :)
2003-03-12 22:39:21 +00:00
Bill Currie
454ff21260
add declarations for SV_UserCmd
2003-03-10 23:54:41 +00:00
Bill Currie
464ea26cba
don't send frag updates now that the server does it for us
2003-03-09 03:11:28 +00:00
Bill Currie
89b68fb386
bot player stats seem to be working
2003-03-05 03:57:55 +00:00
Bill Currie
bad81338fd
more docs, unused field nuckage and whitespace
2003-03-05 00:10:15 +00:00
Bill Currie
3c8806a56c
start documenting frikbot entity fields (and nuke a useless field)
2003-03-04 23:19:07 +00:00
Bill Currie
e260183d85
paritally working with the new server bot support (half borked, though)
2003-03-04 07:29:42 +00:00
Bill Currie
2dee2b38c9
convert frikbot to a lib. may or may not be broken
2003-02-24 16:05:25 +00:00