Commit graph

506 commits

Author SHA1 Message Date
zturtleman
83cd2f1ae9 ioquake3 resync to revision 3534 from 3522.
Make Team Arena prevTeamMember command loop around player list
Prevent Q_IsColorString from asserting on negative ascii chars
Add .gitignore for misc/msvc12
OpenGL2: r_cubemapping 2 for box cubemap parallax.
Add r_parallaxMapShadows.
Fix PRINT_ERROR print level missing from CL_RefPrintf
OpenGL2: Fix compiling lightall GLSL on OpenGL 2.1
Add current (custom) resolution to Q3 UI video mode list
Override video mode list in Team Arena UI
OpenGL2: Disable r_cubeMapping if not OpenGL 3.0+
Fix rendering IQM models between model frames
Fix warnings that IQM blendWeights may not be initialized
2019-05-21 02:42:43 +00:00
q3rally
7deab10e2c some small fixes 2019-05-17 06:26:18 +00:00
zturtleman
dd1c25ea9e Fix flame thrower model (Linux), flash, ammo, and explosion
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
eaad2d0d4d Added a small domination test map
*** not really playable - only to show off ***
2019-04-26 08:36:34 +00:00
q3rally
e8d2946d6c New gametype - Domination
*** still needs some fixes ***
2019-04-26 08:33:54 +00:00
q3rally
c4133be8b7 small changes 2019-04-14 17:41:14 +00:00
zturtleman
6bc3b33eab ioquake3 resync to revision 3522 from 3511.
Fix axis returned by IQM's LerpTag
Calculate bounds for unanimated IQM models
Fix loading favorites as initial source in server browser
Improve finding obelisk entitynum for bot AI
Fix SDL audio playback with surround sound
Fix predicting entity origin on rotating mover
Allow binds to use hex values for all key codes
Disable pulseaudio capture regardless of SDL version
Fix SDL audio playback with 16-bit stereo sound
Make s_info command display channels instead of stereo
Fix cross-compiling using mingw-w64 on Ubuntu 18.04
2018-10-16 17:48:51 +00:00
q3rally
d0f6099cc1 not changed anything, just some tryouts 2018-09-07 23:39:04 +00:00
q3rally
fc3728e5ba all shaders now have correct surface parms 2018-09-01 23:43:36 +00:00
q3rally
eaeff1538c uploaded custinfoparms.txt to radiant pack
now compiling with surface parameters should work out of the box
use -custinfoparms parameter in radiant
removed another unused shader
2018-08-31 18:48:11 +00:00
q3rally
ee67e01490 removed unused shaders and tga´s 2018-08-31 18:44:17 +00:00
q3rally
4c7503d798 working on surfaceparms 2018-08-27 20:46:43 +00:00
zturtleman
c21ea13ba0 [svn prop] Make Makefile use native line endings and run.sh/run-debug.sh use Unix line endings. 2018-08-23 02:52:36 +00:00
zturtleman
4c104a26a6 Convert Makefile back to Unix line endings. 2018-08-23 02:35:14 +00:00
q3rally
9083b36b55 fixed version to 0.0.1.3
added testrim in "high res" 330x330px instead of 64x64px
2018-08-22 23:05:59 +00:00
zturtleman
c9f50d970f Update qvm.pk3 checksum for v0.0.1.2 release 2018-08-08 19:57:37 +00:00
zturtleman
38590e1acd Fix adding svn revision to version for newer subversion client (only has .svn directory in top-level) 2018-08-08 19:53:46 +00:00
zturtleman
6848f66d73 Update QVMs for Q3Rally v0.0.1.2. 2018-08-08 19:26:41 +00:00
zturtleman
ff6d8a51c8 Update maxOS app bundle build script and icon for Q3Rally 2018-08-08 17:52:20 +00:00
zturtleman
15a0720966 Fix SDL2 macppc headers. 2018-08-08 16:40:01 +00:00
zturtleman
9cbd0064af Add macOS libSDL2main.a that I missed importing from ioquake3 2018-08-08 16:23:21 +00:00
zturtleman
5405ce69d4 Restore .x86 to Linux and macOS client/server executable names. 2018-08-08 15:57:53 +00:00
zturtleman
463403094a Fix detecting minimum glibc version for linux binaries 2018-08-07 22:13:30 +00:00
zturtleman
7e8d7867e6 Update version in Makefile to v0.0.1.2 2018-08-07 21:48:43 +00:00
q3rally
97dfa7bbe2 preparing new release 2018-08-07 07:48:28 +00:00
q3rally
e6ba9b8044 preparing new release 2018-08-07 07:45:36 +00:00
q3rally
0631f5837e preparing new release 2018-08-07 07:24:33 +00:00
q3rally
b3823f33e4 preparing new release 2018-08-06 23:51:20 +00:00
q3rally
9f5045f979 worked on ammo shaders
added flame_ammo to entities.def
2018-08-06 22:52:24 +00:00
zturtleman
b8de73c963 Make shell scripts executable and use Unix line endings. 2018-07-30 14:26:43 +00:00
zturtleman
bcb911f1e8 Update make-linux-portable.sh 2018-07-30 13:54:33 +00:00
zturtleman
96a9e2a9aa ioquake3 resync to revision 3511 from 3444.
This updates from SDL 2.0.4 to SDL 2.0.8.

Fix nullptr dereference in front of nullptr check in FS_CheckPak0
Fix undefined behaviour due to shifting signed in snd_mem.c
Fix shifting bits out of byte in tr_font.c
Fix shift into sign in cl_cin.c
Fix signed bit operations in MSG_ReadBits
Add missing address operator in cm_polylib.c
OpenGL1: Decay float[8] to float * in tr_marks.c
Avoid srcList[-1] in snd_openal.c
Fix the behaviour of CVAR_LATCH|CVAR_CHEAT cvars
Maximize cURL buffer size
Fix mouse grab after toggling fullscreen
Fix q3history buffer not cleared between mods and OOB-access
Revert "Removed "Color Depth" from q3_ui system settings, it didn't control anything."
Fix displayed color/depth/stencil bits values
Restore setting r_colorbits in q3_ui
Make setting r_stencilbits more consistent in Team Arena UI
Fix map list in Team Arena start server menu after entering SP menu
Support SDL audio devices that require float32 samples.
sdl_snd.c should just initialize SDL audio without checking SDL_WasInit().
There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio().
Added audio capture support to SDL backend.
Use the SDL2 audio device interface instead of the legacy 1.2 API.
Disable SDL audio capture until prebuilt SDL libraries are updated to 2.0.8.
Update SDL2 to 2.0.8
Add SDL 2.0.1 headers for macOS PPC
Make macOS Universal Bundle target 10.6 for x86 and x86_64
Fix possible bot goal state NULL pointer dereference
Fix uninitialized bot_goal_t fields
Remove unnecessary NULL pointer check in Cmd_RemoveCommand
Make UI_DrawProportionalString handle NULL string
Fix compiling against macOS system OpenAL and SDL2 frameworks
Fix array index in CanDamage() function - discovered by MARTY
Fix compiling Makefile (broke in macOS frameworks commit)
Fix clearing keys for control in Team Arena UI
Make s_useOpenAL be CVAR_LATCH
Improvements for dedicated camera followers (team follow1/2)
Fix not closing description.txt and fix path seperator
Fix duplicate bots displayed in Team Arena ingame add bot menu
OpenGL2: Fix parsing specularScale in shaders
Don't allow SDL audio capture using pulseaudio
Isolate the Altivec code so non-Altivec PPC targets can use the same binary.
Limit -maltivec to specific source files on OpenBSD too (untested)
Use SDL 2.0.1 headers for macOS ppc64
Fix console offset while Team Arena voiceMenu is open
OpenGL2: Readd r_deluxeSpecular.
Fix client kicked as unpure when missing the latest cgame/ui pk3s
Don't create multiple windows when GL context creation fails
Require OpenGL 1.2 for GL_CLAMP_TO_EDGE
Fix Linux uninstaller requiring Bash
Fix Linux uninstaller redirecting stderr to stdout in preuninstall.sh
Reported by @illwieckz.
Fix in_restart causing fatal error while video is shutdown
Allow pkg-config binary to be overridden with PKG_CONFIG
Make testgun command without argument disable test gun model
Remove unused renderer_buffer variable
Don't upload 8 bit grayscale images as 16 bit luminance
OpenGL1: Use RE_UploadCinematic() instead of duplicate code
Don't load non-core GL functions for OpenGL 3.2 core context
Load OpenGL ES 2.0 function procs
Don't check fixed function GL extensions when using shader pipeline
OpenGL2: Fix world VAO cache drawing when glIndex_t is unsigned short
OpenGL2: Misc fixes and cleanup
Fix IQM root joint backlerp when joint number is more than 0
Improve IQM loading
Improve IQM CPU vertex skinning performance
OpenGL2: Add GPU vertex skinning for IQM models
2018-07-30 11:35:12 +00:00
q3rally
69988beb33 2018-05-24 21:50:39 +00:00
q3rally
e6471c1d1d - changed the default Bots
- new ctf map
- new levelshots
- minimaps added
2018-05-24 21:48:06 +00:00
q3rally
dca76b9516 Added brown camaro skin
fixed the misplaced backlites
2018-05-09 23:18:27 +00:00
q3rally
333b56165a Added grey and white skin for the camaro 2018-05-08 21:52:27 +00:00
zturtleman
e059428dae Make Camaro reflective and add wheel to fix warning in menu. 2018-05-03 22:53:37 +00:00
zturtleman
48c243de89 Fix sv_master1 and 2 both being master.ioquake3.org 2018-05-02 03:34:17 +00:00
zturtleman
1ef365cca8 Fix error parsing q3r_platforms.arena 2018-05-02 03:07:07 +00:00
zturtleman
9d8633c712 Restore data fixes that were reverted in r214
r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
a6a3f51bc5 code typo cleared 2018-05-02 00:47:41 +00:00
q3rally
0d9f6f1534 Some small changes...modified some stuff... 2018-05-02 00:34:14 +00:00
q3rally
7b8af0f21d reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working 2018-04-30 23:15:10 +00:00
zturtleman
9f677862ac Change version to v0.0.1.0 in Makefiles to match q_shared.h 2018-04-25 04:43:35 +00:00
q3rally
eb284c5d5f 2018-04-24 17:59:13 +00:00
q3rally
2b68d61c8c - changed version
- worked on the minimap feature
2018-04-24 17:57:58 +00:00
zturtleman
5642b01cd7 Add ioquake3 changes missed in last commit. 2018-04-08 02:03:51 +00:00
zturtleman
0d5fb492cd ioquake3 resync to revision 3444 from 3393.
Fix GCC 6 misleading-indentation warning
add SECURITY.md
OpenGL2: Restore adding fixed ambient light when HDR is enabled
Few LCC memory fixes.
fix a few potential buffer overwrite in Game VM
Enable compiler optimization on all macOS architectures
Don't allow qagame module to create "botlib.log" at ANY filesystem location
Make FS_BuildOSPath for botlib.log consistent with typical usage
tiny readme thing
Remove extra plus sign from Huff_Compress()
Fix VMs being able to change CVAR_PROTECTED cvars
Don't register fs_game cvar everywhere just to get the value
Don't let VMs change engine latch cvars immediately
Fix fs_game '..' reading outside of home and base path
Fix VMs forcing engine latch cvar to update to latched value
Revert my recent cvar latch changes
Revert "Don't let VMs change engine latch cvars immediately"
Partially revert "Fix fs_game '..' reading outside of home and base path"
Revert "Fix VMs forcing engine latch cvar to update to latched value"
Fix exploit to bypass filename restrictions on Windows
Changes to systemd q3a.service
Fix Q_vsnprintf for mingw-w64
Fix timelimit causing an infinite map ending loop
Fix invalid access to cluster 0 in AAS_AreaRouteToGoalArea()
Fix negative frag/capturelimit causing an infinite map end loop
OpenGL2: Fix dark lightmap on shader in mpteam6
Make FS_InvalidGameDir() consider subdirectories invalid
[qcommon] Remove dead serialization code
[qcommon] Make several zone variables and functions static.
Fix MAC_OS_X_VERSION_MIN_REQUIRED for macOS 10.10 and later
Increase q3_ui .arena filename list buffer size to 4096 bytes
OpenGL2: Fix crash when BSP has deluxe maps and vertex lit surfaces
Support Unicode characters greater than 0xFF in cl_consoleKeys
Fix macOS app bundle with space in name
OpenGL1: Use glGenTextures instead of hardcoded values
Remove CON_FlushIn function and where STDIN needs flushing, use tcflush POSIX function
Update libogg from 1.3.2 to 1.3.3
Rename (already updated) libogg-1.3.2 to libogg-1.3.3
Update libvorbis from 1.3.5 to 1.3.6
* Fix CVE-2018-5146 - out-of-bounds write on codebook decoding.
* Fix CVE-2017-14632 - free() on unitialized data
* Fix CVE-2017-14633 - out-of-bounds read
Rename (already updated) libvorbis-1.3.5 to libvorbis-1.3.6
Update opus from 1.1.4 to 1.2.1
Rename (already updated) opus-1.1.4 to opus-1.2.1
Update opusfile from 0.8 to 0.9
Rename (already updated) opusfile-0.8 to opusfile-0.9
First swing at a CONTRIBUTING.md
Allow loading system OpenAL library on macOS again
Remove duplicate setting of FREETYPE_CFLAGS in Makefile
Fix exploit to reset player by sending wrong serverId
Fix "Going to CS_ZOMBIE for [clientname]" developer message
Fix MSG_Read*String*() functions not being able to read last byte from message
2018-04-07 23:02:52 +00:00
zturtleman
5312e365e0 Add support for q3rally custom surfaceParms to netradiant config. 2018-01-18 23:08:16 +00:00
zturtleman
e4d9629b58 Fix source build/launch scripts for Linux x86. 2018-01-10 02:58:42 +00:00