Commit graph

103 commits

Author SHA1 Message Date
q3rally
48d29fc343 added more plates
colors from camaro tweaked
thx insellium
2021-02-25 17:49:08 +00:00
q3rally
e42db69cdb removed RLE-Compression prevents plates from working ingame 2021-02-24 22:22:28 +00:00
q3rally
284cf003e3 2021-02-22 19:57:04 +00:00
q3rally
7cb3f10b46 lightning gun effects tweaked
blood marks replaced by sparks
widescreen levelshots added
2021-02-19 21:04:56 +00:00
q3rally
61bc4442c0 fixed incorrect shaders for lightning gun and railgun 2021-02-18 17:57:20 +00:00
q3rally
0c12a85206 new modern ui
hd arrows
new cursor
new botskill icons
fixed wrong rocket ammo
2021-02-18 16:10:49 +00:00
q3rally
441369523f fixed plates bug
fixed splash screen bug in HUD
2021-02-18 08:12:12 +00:00
q3rally
39eba38af0 New widescreen levelshots by insellium
added insellium to the credits
2021-02-17 22:30:49 +00:00
q3rally
44aaf52fce base layout of q3r_citydom is ready 2020-07-26 08:50:31 +00:00
q3rally
6743d0ead3 map updates on q3r_citydom map 2020-07-18 23:17:47 +00:00
q3rally
317d472472 new map on the road 2020-07-12 20:32:58 +00:00
q3rally
82264cc6fd added missing texture
reworked item placement and levelshot for q3r_david
2020-07-11 22:25:03 +00:00
q3rally
a1f51691c2 map and code changes 2020-07-11 21:34:27 +00:00
q3rally
870aa81d53 fixed a bug in q3r_david4 2020-07-11 16:00:17 +00:00
q3rally
7580851424 finished reworking q3r_david4 2020-07-09 20:24:41 +00:00
q3rally
655cc8f602 more work done on q3r_david4 2020-07-09 18:37:01 +00:00
q3rally
93ed9cb44a reworked jungle opening
still things to do
2020-07-09 04:54:10 +00:00
q3rally
fd63699a3c new flags
added missing mapmodels
2020-07-08 21:34:58 +00:00
q3rally
ec43a3482f finished reworking shaders
added missing textures
2020-07-08 17:30:01 +00:00
q3rally
5fecbf8576 more shaderworks :-) 2020-07-08 10:27:01 +00:00
q3rally
fe42c5b36b still on the shaderthing ;-) 2020-07-08 07:13:15 +00:00
q3rally
65bf8687e6 reworking shaders - still unfinished 2020-07-07 22:36:26 +00:00
q3rally
ccbadd8efe reworked weapons.shader 2020-07-07 17:23:39 +00:00
q3rally
64b924893f reworked weapons.shader 2020-07-07 17:20:07 +00:00
q3rally
69c195243b base shaders migrated in one file 2020-07-07 16:39:16 +00:00
q3rally
c52aa8506f reworked some shaders 2020-07-04 22:24:27 +00:00
q3rally
277ac2f654 reworked shaders and ammo boxes 2020-07-04 20:40:00 +00:00
q3rally
4b24823250 Added some euro plates 2019-08-05 13:43:25 +00:00
zturtleman
dd1c25ea9e Fix flame thrower model (Linux), flash, ammo, and explosion
Convert TGA to tga in flamethrower.md3 so it works on Linux (case sensitive) when data is not zipped.
Add flame thrower muzzel flash shader to it doesn't have a black background (copied machine gun's flash shader).
Fix flame thrower using BFG ammo model name in code/game/bg_misc.c.
Fix flame thrower ammo shader (filename typo).
Fix flame explosion in code/cgame/cg_weapons.c.
Rename gfx/color/black.tga to gfx/colors/black.tga like explosion (and other) shaders expect.
2019-05-16 23:11:02 +00:00
q3rally
eaad2d0d4d Added a small domination test map
*** not really playable - only to show off ***
2019-04-26 08:36:34 +00:00
q3rally
fc3728e5ba all shaders now have correct surface parms 2018-09-01 23:43:36 +00:00
q3rally
eaeff1538c uploaded custinfoparms.txt to radiant pack
now compiling with surface parameters should work out of the box
use -custinfoparms parameter in radiant
removed another unused shader
2018-08-31 18:48:11 +00:00
q3rally
ee67e01490 removed unused shaders and tga´s 2018-08-31 18:44:17 +00:00
q3rally
4c7503d798 working on surfaceparms 2018-08-27 20:46:43 +00:00
q3rally
9083b36b55 fixed version to 0.0.1.3
added testrim in "high res" 330x330px instead of 64x64px
2018-08-22 23:05:59 +00:00
zturtleman
c9f50d970f Update qvm.pk3 checksum for v0.0.1.2 release 2018-08-08 19:57:37 +00:00
zturtleman
38590e1acd Fix adding svn revision to version for newer subversion client (only has .svn directory in top-level) 2018-08-08 19:53:46 +00:00
zturtleman
6848f66d73 Update QVMs for Q3Rally v0.0.1.2. 2018-08-08 19:26:41 +00:00
q3rally
9f5045f979 worked on ammo shaders
added flame_ammo to entities.def
2018-08-06 22:52:24 +00:00
q3rally
69988beb33 2018-05-24 21:50:39 +00:00
q3rally
e6471c1d1d - changed the default Bots
- new ctf map
- new levelshots
- minimaps added
2018-05-24 21:48:06 +00:00
q3rally
dca76b9516 Added brown camaro skin
fixed the misplaced backlites
2018-05-09 23:18:27 +00:00
q3rally
333b56165a Added grey and white skin for the camaro 2018-05-08 21:52:27 +00:00
zturtleman
e059428dae Make Camaro reflective and add wheel to fix warning in menu. 2018-05-03 22:53:37 +00:00
zturtleman
1ef365cca8 Fix error parsing q3r_platforms.arena 2018-05-02 03:07:07 +00:00
zturtleman
9d8633c712 Restore data fixes that were reverted in r214
r149: Fix ctf.shader failing newer ioq3 syntax check
r150: Resolve invalid shader keywords
r190: Fix names not being added to some license plates
2018-05-02 03:04:25 +00:00
q3rally
7b8af0f21d reworked the camaro / added black skin for camaro / still needs some work on the camaro shader / reflect still not working 2018-04-30 23:15:10 +00:00
q3rally
2b68d61c8c - changed version
- worked on the minimap feature
2018-04-24 17:57:58 +00:00
zturtleman
5312e365e0 Add support for q3rally custom surfaceParms to netradiant config. 2018-01-18 23:08:16 +00:00
zturtleman
14ae23ec80 Fix names not being added to some license plates
The TGA loader in engine/code/cgame/cg_rally_platetools.c doesn't support Run-Length Encoded TGAs. Convert RLE plates to non-RLE.
2017-11-17 05:29:51 +00:00