Peter0x44
ed59f2bea6
CLIENT: Track held duration for all positive gamepad constants
2024-06-30 04:36:50 +01:00
cypress
526ee7f1e6
CLIENT: Render controller Glyphs on user interface
2024-06-29 20:27:35 -07:00
cypress
6a40f9aef3
CLIENT: Add cl_controllerglyphs cvar, control Glyph Brand in settings
2024-06-29 19:25:28 -07:00
cypress
9ec5bf9de4
SERVER: Add support for nzp_lockviewmodel builtin
2024-06-29 18:07:02 -07:00
cypress
6f43585c0f
SERVER: Auto-remove targetless lights and info_null
2024-06-29 10:08:03 -07:00
cypress
9fc6f93e77
Merge pull request #81 from nzp-team/cypress_laststand
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SERVER: Last Stand and Revive Overhaul
2024-06-24 21:30:26 -07:00
cypress
ccb892909a
SERVER: Last Stand and Revive Overhaul
2024-06-24 21:29:49 -07:00
Peter0x44
fa41ea19b1
CLIENT: Set setsensitivityscaler to 0 while paused
...
This is to stop the controller stick from being able to turn the camera
while paused.
2024-06-24 17:05:32 +01:00
Peter0x44
77cb9fdb12
SERVER: Simplify logic of GivePerk
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The entire switch statement could be replaced with one line
2024-06-22 15:23:20 +01:00
Peter0x44
55aef7c1b6
SERVER/STANDARD: revert part of PR #73 ( #78 )
2024-06-18 17:04:57 -07:00
cypress
a63e5d363a
Merge branch 'main' of https://github.com/nzp-team/quakec
2024-06-16 14:16:38 -07:00
cypress
d646d7eb19
SERVER: Per-player Barricade Rewards
2024-06-16 14:16:30 -07:00
cypress
cbe69fc269
SERVER: Disallow clients to pick up another's upgraded Weapon
2024-06-16 14:11:07 -07:00
cypress
4d27e899f9
SERVER: Improve accuracy and readability of damage and score components ( #77 )
2024-06-16 14:04:40 -07:00
Peter0x44
4fcfa400b3
Remove if statement adding points for explosive kills ( #76 )
2024-06-16 12:48:50 -07:00
cypress
2ae79b8d2d
SERVER: Use S_NORMAL for trigger_hurt
2024-06-16 11:53:00 -07:00
cypress
ad7cfaaf72
SERVER: Restore Nuke preventing damage from AI
2024-06-16 11:52:03 -07:00
cypress
244f21bf79
Misc. QuakeC workflow improvements ( #73 )
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* REPO: Update progs.src standards, consolidate both ssqc to one src file
* FTEQCC: Optimize SSQC with -O3
* PROGS: Globally disable useless fastarrays on standard
* TOOLS: Consolidate Linux and macOS build scripts into one
* Remove some debug stuff
* ACTIONS: Change build script reference name
2024-06-16 08:41:13 -07:00
Peter0x44
addf7a99fb
Revert "SDL input box hotfix HACK"
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This reverts commit 07f630928b
.
2024-06-16 15:33:21 +01:00
Peter0x44
07f630928b
SDL input box hotfix HACK
...
Updating to SDL made some input boxes randomly break.
This HACK seems to fix them to function correctly, at the cost of
breaking shift. So now you can't type any capital letters. Too bad!
2024-06-16 04:21:13 +01:00
cypress
d2a54c5b78
SERVER: Move scoped weapons closer to camera on aim; reduce time-till-scope
2024-06-15 18:33:22 -07:00
cypress
8b06b68c21
SERVER: Explicitly play Player Damage on affected client
2024-06-15 14:17:42 -07:00
cypress
29c1be162c
SERVER: Lighten restrictions for Melee and ADS while Sprinting
2024-06-10 19:26:16 -07:00
cypress
10baffed84
SERVER: Allow downward Melee lunge for Crawler Zombies
2024-06-10 18:57:13 -07:00
cypress
e31afbe338
SERVER: Fix all kill types rewarding 50 Score
2024-06-10 14:11:04 -07:00
cypress
d6f7a09967
SERVER: Allow custom mins/maxs for item_radio
2024-06-09 20:52:10 -07:00
cypress
1665792e45
SERVER: Allow custom model paths for item_radio
2024-06-09 17:20:01 -07:00
cypress
8810ab5636
SERVER: Clean, improve readability for appending Score to Clients
2024-06-09 17:16:38 -07:00
cypress
0d06eae388
SERVER: Add Quake trigger_relay
definition
2024-06-04 20:16:03 -07:00
cypress
9880a03bb1
SERVER: Mitigate horizontal/sideways sprinting
2024-06-04 20:12:35 -07:00
cypress
0abf4b18f9
SERVER/FTE: Fix Revive Initialization never advancing
2024-06-03 21:41:34 -07:00
cypress
b9cda0f079
CLIENT: Change "+sprint" bind to "impulse 23"
2024-05-24 19:10:13 -07:00
cypress
81b4aa187e
CLIENT: CSQC overriding Zombie skin variances
2024-05-22 19:19:52 -07:00
cypress
3ad99583df
WEB/CLIENT: Explicitly state lack of achievements
2024-05-21 20:43:11 -07:00
cypress
47137aac23
WEB/CLIENT: Use .wav for music audio "streaming"
...
Because OpenAL is required for streaming format support and OpenAL usage severely damages game performance on Chromium based browsers, as a temporary mitigation we will supply low-quality .wav files on our webGL distributions to add music streaming support to that platform.
2024-05-21 19:10:34 -07:00
cypress
00152d2053
SERVER: Add grace period before velocity-based sprint stop
2024-05-20 22:21:22 -07:00
cypress
86df8159a0
SERVER: Prevent Melee Lunge with large vertical difference
2024-05-20 21:59:39 -07:00
cypress
32f15342a5
CLIENT: Revamp Max Ammo! HUD animation
2024-05-19 10:35:50 -07:00
cypress
78c7f70f22
SERVER/STANDARD: Increase speed of Power-Up Sparkle Flash
2024-05-18 14:39:39 -07:00
cypress
97a69ef692
SERVER: Block sprinting within specific velocity thresholds
2024-05-18 14:20:11 -07:00
cypress
f0ced77928
SERVER: Fix Heads always gibbing without Insta-Kill
2024-05-16 20:37:01 -07:00
cypress
44e45cef95
SERVER: Resize Crawler Bounding Box in Barricade
2024-05-16 20:18:17 -07:00
cypress
090e483292
SERVER: Fix Melee registration when targeting Zombie Limb
2024-05-16 20:02:14 -07:00
cypress
7c344306c3
SERVER: Simplify Power-Up icon flash logic
2024-05-15 20:46:53 -07:00
cypress
a51a341d4a
SERVER: Make Power-Up sparkle flash after pick-up
2024-05-15 20:11:52 -07:00
cypress
1e14191d34
SERVER: Adjust bounding box size for Power-Ups
2024-05-15 19:25:36 -07:00
cypress
61aaa52d0d
SERVER/CLIENT: Draw Power-Ups in CSQC; add custom EF_ROTATE implementation
2024-05-15 19:17:45 -07:00
cypress
30f01b2e12
SERVER: Scale Power-Up sparkle to be more supplemental to mesh
2024-05-15 18:23:07 -07:00
cypress
be38f652a9
Merge branch 'main' of https://github.com/nzp-team/quakec
2024-05-14 19:34:58 -07:00
cypress
5e2b802635
SERVER: Fix Zombes spawning at origin when theres no active spawn target
2024-05-14 19:30:33 -07:00