Remove if statement adding points for explosive kills (#76)

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Peter0x44 2024-06-16 12:48:50 -07:00 committed by GitHub
parent 2ae79b8d2d
commit 4fcfa400b3
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@ -474,11 +474,6 @@ void(entity victim, entity attacker, float damage, float d_style) DamageHandler
makeCrawler(victim);
GiveAchievement(3, attacker);
}
if (victim.health <= 0)
Player_AddScore(attacker, 60, true);
else
Player_AddScore(attacker, 10, true);
}
if (victim.health <= 0 || instakill_finished > time) {