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Remove if statement adding points for explosive kills (#76)
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1 changed files with 0 additions and 5 deletions
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@ -474,11 +474,6 @@ void(entity victim, entity attacker, float damage, float d_style) DamageHandler
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makeCrawler(victim);
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GiveAchievement(3, attacker);
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}
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if (victim.health <= 0)
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Player_AddScore(attacker, 60, true);
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else
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Player_AddScore(attacker, 10, true);
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}
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if (victim.health <= 0 || instakill_finished > time) {
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