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SERVER: Restore Nuke preventing damage from AI
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@ -457,7 +457,7 @@ void(entity attacker, float d_style) DieHandler =
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void(entity victim, entity attacker, float damage, float d_style) DamageHandler = {
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// don't do any attacking during nuke delay
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if (d_style == S_NORMAL && nuke_powerup_active > time)
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if (d_style == S_ZOMBIE && nuke_powerup_active > time)
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return;
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entity old_self;
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