SERVER: Restore Nuke preventing damage from AI

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cypress 2024-06-16 11:52:03 -07:00 committed by GitHub
parent a2bbac6ad0
commit ad7cfaaf72
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@ -457,7 +457,7 @@ void(entity attacker, float d_style) DieHandler =
void(entity victim, entity attacker, float damage, float d_style) DamageHandler = {
// don't do any attacking during nuke delay
if (d_style == S_NORMAL && nuke_powerup_active > time)
if (d_style == S_ZOMBIE && nuke_powerup_active > time)
return;
entity old_self;