mirror of
https://github.com/nzp-team/quakec.git
synced 2024-11-21 19:32:21 +00:00
SERVER: Move scoped weapons closer to camera on aim; reduce time-till-scope
This commit is contained in:
parent
8b06b68c21
commit
d2a54c5b78
2 changed files with 4 additions and 4 deletions
|
@ -143,7 +143,7 @@ void() W_AimIn =
|
|||
}
|
||||
|
||||
if (WepDef_HasSniperScore(self.weapon))
|
||||
self.scopetime = time + 0.3;
|
||||
self.scopetime = time + 0.2;
|
||||
|
||||
// Even if the weapon is scoped, we should still initialize
|
||||
// the Zoom factor of one so it begins moving into position.
|
||||
|
|
|
@ -1537,7 +1537,7 @@ float GetWeaponWalkSpeed(float perks, float weapon)
|
|||
|
||||
/*
|
||||
===========================
|
||||
Weapon PSP ADS Declarations
|
||||
Weapon ADS Declarations
|
||||
===========================
|
||||
*/
|
||||
// x: left/right
|
||||
|
@ -1559,7 +1559,7 @@ vector GetWeaponADSOfs(float wep) =
|
|||
return [-5295.9, 3206.9, -5000];
|
||||
case W_KAR_SCOPE:
|
||||
case W_HEADCRACKER:
|
||||
return [-5286, 706.1, 0];
|
||||
return [-5286, 706.1, -1500];
|
||||
case W_THOMPSON:
|
||||
case W_GIBS:
|
||||
return [-6200.3, 3407.6, -800];
|
||||
|
@ -1617,7 +1617,7 @@ vector GetWeaponADSOfs(float wep) =
|
|||
return [-8000, 3020, -6500];
|
||||
case W_PTRS:
|
||||
case W_PENETRATOR:
|
||||
return [-7200, 906.9, 0];
|
||||
return [-7200, 906.9, -6500];
|
||||
case W_PANZER:
|
||||
case W_LONGINUS:
|
||||
return [-7679.2, 2900, -20000];
|
||||
|
|
Loading…
Reference in a new issue